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[WIP] (2 - 4) Vyazma Fall

24 Nov 2013, 22:39 PM
#21
avatar of MonolithicBacon
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Posts: 952 | Subs: 3

Bump for 1.1 update.

50 downloads already! I hope you folks are enjoying it!

More maps coming soon...
25 Nov 2013, 00:02 AM
#22
avatar of Lutzow

Posts: 64

Checked the map out, it's great and detailed, I really like the river, a bit of countryside and the damaged town. Very cool, can't wait to see more from you! :)

(just the minimap is still upside down xD )
25 Nov 2013, 01:40 AM
#23
avatar of Smoky82

Posts: 37

Too Big for 2v2 tested it out with friends.
Please make more players enable (6-8) thx
25 Nov 2013, 08:34 AM
#24
avatar of MonolithicBacon
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Posts: 952 | Subs: 3

jump backJump back to quoted post25 Nov 2013, 00:02 AMLutzow
Checked the map out, it's great and detailed, I really like the river, a bit of countryside and the damaged town. Very cool, can't wait to see more from you! :)

(just the minimap is still upside down xD )


Many thanks for your reply!

Next up will be Feodosia!

Also, the minimap will be fixed soon, but I'll try to get everything else done (loading screen and such) for the same release.

jump backJump back to quoted post25 Nov 2013, 01:40 AMSmoky82
Too Big for 2v2 tested it out with friends.
Please make more players enable (6-8) thx


When this map was designed for Eastern Front, it was 3vs3, but was too small. Now however, I can see the merit in making it 3vs3 again. However, I think 4vs4 would be excessive.

I'll try adding some base sectors into the bottom corners (on the other side of the river) and see how it works out.

Unless of course you can justify to me why you'd prefer 4vs4?
25 Nov 2013, 16:03 PM
#25
avatar of Smoky82

Posts: 37

I prefer 2v2 but this map is surely too big for that i think.
Is really nice Map i like this big town battle, the forest around this on both sides make it difficult for 2 players to hold thwe town against the enemy. I think 3v3 was best way to play this map
25 Nov 2013, 16:20 PM
#26
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

Very nice map! I don't really like the fog you have but rest of the map is top notch.
It's definitely too big for 2v2, as said earlier 3v3 would be perfect.
25 Nov 2013, 18:11 PM
#27
avatar of MonolithicBacon
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Posts: 952 | Subs: 3

Very nice map! I don't really like the fog you have but rest of the map is top notch.
It's definitely too big for 2v2, as said earlier 3v3 would be perfect.


I'll start work on a concept for a 3vs3 version now!

And as for the fog, do you have any visual problems that you've noticed?

I insist in there being rain in the weather cycle (as the battle at Vyazma is famous for the act of God that stalled a Blitzkrieg victory), but as for the beginning and end of the cycle, I'm up for suggestions.
26 Nov 2013, 23:14 PM
#28
avatar of MonolithicBacon
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Posts: 952 | Subs: 3

Bump for 1.3 update.

Not a big update this time, unless you wanted to play this map with 6 people.

Thanks Smoky82 and Sarantini for your suggestions!
27 Nov 2013, 21:04 PM
#29
avatar of Smoky82

Posts: 37

Thanks, good work. looking forward to your other maps, i hope some winter maps arrive^^
27 Nov 2013, 21:15 PM
#30
avatar of MonolithicBacon
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Posts: 952 | Subs: 3

jump backJump back to quoted post27 Nov 2013, 21:04 PMSmoky82
Thanks, good work. looking forward to your other maps, i hope some winter maps arrive^^


Thanks!

And yeah, more are coming!

My next project is at 80% (a post will be coming soon), and then I'll start working on my first winter map! But no heavy snow yet... I have specific plans for a blizzard map.

Thanks for playing!
4 Dec 2013, 22:06 PM
#31
avatar of MonolithicBacon
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Posts: 952 | Subs: 3

200 downloads!

Seriously, have my sincerest thanks, guys!

As with Feodosia, keep your eyes peeled for minimap and loading screen updates.

And if you've seen any problems, let me know before the release!

Thanks again!
6 Dec 2013, 17:36 PM
#32
avatar of MonolithicBacon
Developer Relic Badge

Posts: 952 | Subs: 3

Release version 2.0 is out.

Thanks for your patience, and have a great weekend!
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