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russian armor

Why Brits Armor

28 Oct 2021, 17:41 PM
#81
avatar of ullumulu

Posts: 2243

jump backJump back to quoted post28 Oct 2021, 17:22 PMKatukov


playercard doesn't mean much when your prime tactic is losing your armor and then spamming clustered pgren blobs over and over again



and still losing to a rank 8000 soviet


whats your point?
28 Oct 2021, 17:49 PM
#82
avatar of Mr Carmine

Posts: 1289



its only to qualify the experience level we talk about here...rank 1000? or rank > 100?


I dont know and dont care about rank. All i know its not high in my case.

But having high rank doesnt give you some sort of authoraty on tge game. And having low rank does not invalidate your arguments about balance.

Wich is excactly what your are trying to do here.
28 Oct 2021, 18:09 PM
#83
avatar of ullumulu

Posts: 2243



I dont know and dont care about rank. All i know its not high in my case.

But having high rank doesnt give you some sort of authoraty on tge game. And having low rank does not invalidate your arguments about balance.

Wich is excactly what your are trying to do here.


nope. i only try to find out which kind of experience the player have. to assume which kind of enemy he has and how good he is to maybe have an idea to fight for this example with comets.
29 Oct 2021, 16:29 PM
#84
avatar of Klement Pikhtura

Posts: 772



playercard pls....from what rank/skill do we talk here?

https://coh2stats.com/players/76561198203110205

29 Oct 2021, 22:13 PM
#85
avatar of Willy Pete

Posts: 324



playercard pls....from what rank/skill do we talk here?


Why the F are u demanding playercards? Yours is one of the most biased ive ever seen
30 Oct 2021, 09:51 AM
#86
avatar of Klement Pikhtura

Posts: 772



Why the F are u demanding playercards? Yours is one of the most biased ive ever seen

lmao recently the guy was flexing in the shoutbox how he had beaten "top guys" in 3v3. I watched the game and it turned out that those guys were slapping him hard, until their teammate dropped from the game. Also Ullu was spamming arty that game (1 stuka and 2x LEFH). Truly high skill strats.. The audacity of some people talking smack and asking about "skill level" is beyond me.
1 Nov 2021, 01:44 AM
#87
avatar of C3 TOOTH

Posts: 176



Its ai shoudnt be as good as the comets ai.
As the panther is supirior in at and it is more tanky with more range more pen and better reload. Plus both axis faction have enough powerfull ai options already. Not that brits dont have that but not on (super)heavy tanks.


Section is excel at AI with double Bren & 5 men.
Sapper is good too compared to the cost with Pioneer.
Officer
Bofors eat both infantry & anything from Light tanks and below
Centaur for dedicated AI for 100fuel

Sturm doesnt scale
Volk doesnt scale
Ober come to late to fight vet2-3 Shock/Ranger
Luch & Flak not even able to 1v1 Penal
Pz4
King
- Pz4 is top option, and Pz4 is a generalist tank, not specialist.
1 Nov 2021, 15:25 PM
#88
avatar of Katukov

Posts: 786 | Subs: 1



Section is excel at AI with double Bren & 5 men.
Sapper is good too compared to the cost with Pioneer.
Officer
Bofors eat both infantry & anything from Light tanks and below
Centaur for dedicated AI for 100fuel

Sturm doesnt scale
Volk doesnt scale
Ober come to late to fight vet2-3 Shock/Ranger
Luch & Flak not even able to 1v1 Penal
Pz4
King
- Pz4 is top option, and Pz4 is a generalist tank, not specialist.


section is weak early outside of cover & command vehicle aura
recovery sappers are good at minute 0, but get outmached later on when you actually get your infantry upgrade, and are retired to merely repair your tanks
officer i don't really use, don't know much about it
bofors is stationary and very easy to dispatch of
centaur is alright, not worth it though

Sturms are good early and then they fall off, like they should
volks don't scale, but they are good early and are replaced by obers and tanks when they finally fall off
obers are really good, if you are impatient get fallshirms instead
ostwind can solo x3 to x5 penals and never even get get murdered with kiting, you're really fucking terrible if a single penal defeats your ostwind. three squads wielding elite bazookas or panzershreks though...
if you want mainline that scales, you should've picked pfusiliers

the king tiger and p4 do a great job at fighting anything in front of them, nothing to be said here
1 Nov 2021, 15:26 PM
#89
avatar of ullumulu

Posts: 2243



Section is excel at AI with double Bren & 5 men.
Sapper is good too compared to the cost with Pioneer.
Officer
Bofors eat both infantry & anything from Light tanks and below
Centaur for dedicated AI for 100fuel

Sturm doesnt scale
Volk doesnt scale
Ober come to late to fight vet2-3 Shock/Ranger
Luch & Flak not even able to 1v1 Penal
Pz4
King
- Pz4 is top option, and Pz4 is a generalist tank, not specialist.


this.

Exactly this is the reaon i dont understand brits need such OP comet tank. there is no weakspot on it. its not this much expansicve, high armor, fast like gocart, KT -like-wiping- gun, smoke, phospor, grenades, super mobil and long range view.

can deal with all targets---combined with pio with nades and equipet with double piats...OP as fu**
1 Nov 2021, 15:45 PM
#90
avatar of Lady Xenarra

Posts: 940



this.

Exactly this is the reaon i dont understand brits need such OP comet tank. there is no weakspot on it. its not this much expansicve, high armor, fast like gocart, KT -like-wiping- gun, smoke, phospor, grenades, super mobil and long range view.

can deal with all targets---combined with pio with nades and equipet with double piats...OP as fu**

I think lategame vs Comets, OKW really comes down to two options:

1. HEAT JP4s/45 sight Panthers
2. KT with mines on the flanks + get Spearhead for bonus sight
3?


Raks will get hard countered by phos and smoke or worse close range grenades. Or just shot to death by Comet spam. Regular Panthers will be shot from FoW, making it very hard to fight back without diving towards them. Vet II+ JP4s can be very dangerous but you'll have to constantly be wary of War Speed and flanking moves.

1 Nov 2021, 16:29 PM
#91
avatar of Mr Carmine

Posts: 1289



section is weak early outside of cover & command vehicle aura
recovery sappers are good at minute 0, but get outmached later on when you actually get your infantry upgrade, and are retired to merely repair your tanks
officer i don't really use, don't know much about it
bofors is stationary and very easy to dispatch of
centaur is alright, not worth it though

Sturms are good early and then they fall off, like they should
volks don't scale, but they are good early and are replaced by obers and tanks when they finally fall off
obers are really good, if you are impatient get fallshirms instead
ostwind can solo x3 to x5 penals and never even get get murdered with kiting, you're really fucking terrible if a single penal defeats your ostwind. three squads wielding elite bazookas or panzershreks though...
if you want mainline that scales, you should've picked pfusiliers

the king tiger and p4 do a great job at fighting anything in front of them, nothing to be said here


I wanted to give a answer simaler to this.
1 Nov 2021, 17:21 PM
#92
avatar of Mr Carmine

Posts: 1289



this.

Exactly this is the reaon i dont understand brits need such OP comet tank. there is no weakspot on it. its not this much expansicve, high armor, fast like gocart, KT -like-wiping- gun, smoke, phospor, grenades, super mobil and long range view.

can deal with all targets---combined with pio with nades and equipet with double piats...OP as fu**


Its next the the churchills to only stock tank axis at cant almost 100% pen at all ranges. Allies face much more of this including a good gun on such units, so why is this a problem?
1 Nov 2021, 22:50 PM
#93
avatar of Klement Pikhtura

Posts: 772



this.

Exactly this is the reaon i dont understand brits need such OP comet tank. there is no weakspot on it. its not this much expansicve, high armor, fast like gocart, KT -like-wiping- gun, smoke, phospor, grenades, super mobil and long range view.

can deal with all targets---combined with pio with nades and equipet with double piats...OP as fu**

pull up stats for the highlighted part for both Comet and KT pls, because I'm 100% sure the claim is pure BS. And comet is not cheap.
2 Nov 2021, 07:03 AM
#94
avatar of ullumulu

Posts: 2243


And comet is not cheap.



its a combination from:
p4 gun with Tiger armor, faster than a fu cking luchs, health of a t34 85, with smoke, phosphor, grenade launcher, commander upgrade for extra view range.

yes its super cheap for what u get...a panther combined with p4 and alot of tools and super high fast speed and mobility.

edit:
this comet wipe easily much faster AT guns/ crews / sqauds than a KT ever could, since it has phospor, smoke, grandes, and superior mobilty. 2 AT guns hold back a kt. 3 AT guns is no problem for a comet.
2 Nov 2021, 11:31 AM
#95
avatar of Klement Pikhtura

Posts: 772




its a combination from:
p4 gun with Tiger armor, faster than a fu cking luchs, health of a t34 85, with smoke, phosphor, grenade launcher, commander upgrade for extra view range.

yes its super cheap for what u get...a panther combined with p4 and alot of tools and super high fast speed and mobility.

edit:
this comet wipe easily much faster AT guns/ crews / sqauds than a KT ever could, since it has phospor, smoke, grandes, and superior mobilty. 2 AT guns hold back a kt. 3 AT guns is no problem for a comet.

Ullu, you are being over the top dramatic. The AOE is nothing like p4's (also where did that KT AOE go? maybe p4 AOE is better then KT? hmmm) and what type trickery or mistakes from the opponent Comet needs to overcome 3 AT guns? And who just casually leaves 3 AT guns on the field without any support..
Also acceleration is also very important and Comet does not shine in this department, like LV, or even most medium tanks.

Edit: BTW here is an AOE graph specifically for you, since you never bother to look at the numbers and just randomly equate anything to anything that fits your agenda. (*MMX has a bug with the graph, that shows the distance 0.5 larger then it is, but the numbers in the "Data" tab add up. So pretty much move the graph 0.5 units to the left and you get the right number. The Comet's AOE is corrected according the the last change)

2 Nov 2021, 17:17 PM
#96
avatar of leithianz

Posts: 472

-
3 Nov 2021, 03:21 AM
#97
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

3 AT guns is no problem for a comet.

Only when you clump them together and tell your opponent exactly where to fire his land mattress. You should really stop doing that Ullu
MMX
3 Nov 2021, 06:20 AM
#98
avatar of MMX

Posts: 999 | Subs: 1


[...]
Edit: BTW here is an AOE graph specifically for you, since you never bother to look at the numbers and just randomly equate anything to anything that fits your agenda. (*MMX has a bug with the graph, that shows the distance 0.5 larger then it is, but the numbers in the "Data" tab add up. So pretty much move the graph 0.5 units to the left and you get the right number. The Comet's AOE is corrected according the the last change)



Talking about the graph, this is actually rather a feature than a bug, albeit a bit of a confusing one, i have to admit.
The 0.5 m difference comes from the approximated size of the infantry model hitbox, which when added to the nominal AoE values gives the "effective" or in-game AoE radius of the projectile (as in the distance between the point of impact and the center of the infantry model). There's a drop down menu in the spreadsheet that lets you switch between the nominal and effective values and I guess this was set to "effective" while you compiled the data. I've changed this to always display the nominal values in a future release as this is what people are actually used to and refer to when talking about AoE values. For the meantime, you'd probably want to leave this at "nominal" when calculating stuff.

3 Nov 2021, 12:31 PM
#99
avatar of Klement Pikhtura

Posts: 772

jump backJump back to quoted post3 Nov 2021, 06:20 AMMMX


Talking about the graph, this is actually rather a feature than a bug, albeit a bit of a confusing one, i have to admit.

Ok, that explains a lot. It's just a posted a comment in your thread about it and didn't get an answer, so I went with the notion that it is a bug. If I knew how to precisely calculate MG dps, I could've helped you with updating the DATA tab, since everything else is pretty straight forward.
MMX
3 Nov 2021, 15:26 PM
#100
avatar of MMX

Posts: 999 | Subs: 1


Ok, that explains a lot. It's just a posted a comment in your thread about it and didn't get an answer, so I went with the notion that it is a bug. If I knew how to precisely calculate MG dps, I could've helped you with updating the DATA tab, since everything else is pretty straight forward.


oh dang, i must have somehow completely missed your comment back then, my apologies!

with respect to the mg dps, i also didn't know exactly how to calculate it properly. hence, i used the weapon report file (and the dps formula in there) you can extract via the mod tools to generate the dps values in the lookup table.
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