[CoH3] Changelog
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			    		Posts: 830 | Subs: 3
Pre-Alpha Preview - Build 1.0 - 2021/07/13
Size : ~20GB to download then 30GB on the disk.
    		            							
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Pre-Alpha Preview - Build 1.1 Patch Notes - 2021/07/14
Version: 1.1
Size:
Next Turn / Campaign Progress Unavailable – Certain Hardware Configurations
-  Fixed an issue where some below minimum specification hardware, such as older generation Intel i5 processors, do not allow for the player to advance when selecting “next turn."
 
Source: https://community.companyofheroes.com/coh-franchise/company-of-heroes-3/forums/3-patch-notes/threads/551-pre-alpha-preview-build-1-1-patch-notes
    		            							
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Pre-Alpha Preview - Build 1.2 Patch Notes - 2021/07/16
Version: 1.2
Size: ~216MB
-  Crash Fixes
-  Fixed a crash on Assault Animation end when squad dies before the animation finishes.
 -  Fixed a crash on displaying range visuals on dead units.
 -  Fixed a crash when trying to calculate combat preview/initiate assault on dead target.
 -  Game can be installed to Unicode directory names
 
 -  Fixed a crash on Assault Animation end when squad dies before the animation finishes.
 -  Delay on edge camera panning removed
 -  Northern airfield progression bug now resolved
 
Source: https://community.companyofheroes.com/coh-franchise/company-of-heroes-3/forums/3-patch-notes/threads/760-pre-alpha-preview-build-1-2-patch-notes
    		            							
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Pre-Alpha Preview - Build 1.3 Patch Notes - 2021/07/21
Version: 1.3
Size: ~293MB
Crash Fixes
- Fixed a crash when a player captures Monte Cassino on the campaign map.
 - Fixed a crash due to AI Save / Load corruption.
 - Fixed crashes on the campaign map stemming from various abilities or actions.
 - Fixed a number of other crash related issues.
 
Bug Fixes
- Fixed Campaign Medic Heal. Changed the range to include neighbors.
 - Fixed middle mouse button causing camera to "jump" towards the cursor.
 
CoH-Dev Feedback Changes
- Campaign Hospital Heal Aura range increased. Range preview on mouse over.
 
Source: https://community.companyofheroes.com/coh-franchise/company-of-heroes-3/forums/3-patch-notes/threads/1300-pre-alpha-preview-build-1-3-patch-notes
    		            							
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Pre-Alpha Preview Closed - 2021/08/04
    		            							
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Multiplayer Pre-Alpha - 2021/11/30 at 9AM PT until 2021/12/06 at 8PM PT
Version: 1.0
Size: 11.7GB to download right now on Steam (21.1GB on the disk).
Content:
-  2 factions: USF and Wehrmacht (no mirror matches right now) ;
 -  4 battlegroups : USF Airborne, USF Armoured, German Breakthrough and German Luftwaffe ;
 -  1v1 and 2v2 ;
 -  PvP, Co-op vs AI and Solo vs AI ;
 -  Victory Points or Annihilation ;
 -  Automatch and custom game ;
 -  4 maps:
-  One 1v1: Twin Beaches ;
 -  Three 2v2: Pachino Farmlands, Torrente and Aere Perennius ;
 
 -  One 1v1: Twin Beaches ;
 -  Tactical pause enable vs AI ;
 -  No Italian units but Relic will be showing off those units in game next year (2022) ;
 
For more information Relic published: Multiplayer Pre-Alpha: Frequently Asked Questions & Known Issues.
    		            							
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Multiplayer Pre-Alpha - 2021/12/01
Version: 1.1
Size: ~198MB
-  Fixed some matchmaking disconnects and crashes
 - Fixed the missing scroll bar in Friends list
 
    		            							
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Multiplayer Pre-Alpha - 2021/12/03
Version: 1.2
Size: ~367MB
Known Issues
- This patch is aimed squarely at addressing top player feedback on gameplay, crash rates, and performance. We had to make a hard choice between not rolling out a patch for the remainder of the Pre-Alpha, or publish one that fixes these issues but also introduces a visual error. We chose the latter as we want players to have a more fun, stable and better performing game as we head into the last three days of this Pre-Alpha test. Thanks for your understanding and continued feedback!
 - Textures and lighting on buildings are flickering or flat.
 
General Fixes
-  Fixed some out of memory and gameplay crashes
 -  Fixed the missing model for the Flak 88
 -  Reduced performance issues while edge panning the camera
 - Added scroll bars to friends lists across all screens.
 
Balance Changes
-  Panzerschrek penetration increased
 -  Jeep HMG penetration increased
 -  Kettenkrad capture speed reduced and health decreased
 
    		            							
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Mission Alpha (North African Operation) - 2022/07/12 until 2022/07/19 at 9AM PT/12PM ET
Version: 5.0.62368.0
Size: ~17GB to download (~23GB on the disk)
Content
-  An early look at one singleplayer mission from the North African Operation.
 -  Play with an assigned set of units from the Deutsches Afrikakorps through a number of set objectives.
 -  Full Tactical Pause to play at your own pace.
 
Known Issues
-  Occasional FPS drops in the Ajdabiya mission.
 -  Sound may desynchronize on occasion during the Ajdabiya mission. Setting Audio to Low and restarting the game may help reduce this issue.
 -  Some visual discrepancies on vehicles (charring, attachments, tints, tracks not animating, etc.).
 -  Mortars cannot be picked up from the battlefield.
 -  Anti-air gun in the village is missing its asset.
 -  Recovery Vehicle may be able to recover targets from further than intended. Certain trucks cannot be recovered as intended.
 -  Famo Recovery Half-Trak's self-repair ability is passive despite its tooltip saying 'Click to Activate.'
 -  A British 2 Pounder Anti-tank gun in the mission has a fixed position and will not rotate.
 -  A building in the final village cannot be completely destroyed.
 -  Flak 36 88mm cannot be towed when both towing vehicles are destroyed.
 -  Unit call-in abilities do not display Manpower cost.
 -  Air call-ins display incorrect target area. Ability only affects one side of the target area.
 -  Withdraw ability can target the Flak 36 unintentionally.
 -  Unloading infantry from tank-riding may not display the correct animation.
 -  Vehicles do not traverse trenches as smoothly as intended.
 -  Units may unintentionally abort a retreat order.
 -  Reinforcing the Flak 36 causes a grey progress box instead of a proper icon.
 -  Tank riding Panzergrenadier squads don’t follow their leader once they disembark the tanks without further instructions.
 
Source: https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/blogs/18-mission-alpha-frequently-asked-questions-known-issues
    		            							
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Mission Alpha Closed - 2022/07/19 at 9AM PT/12PM ET
    		            							
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Multiplayer Tech Test - 2023/01/11 at 10AM PT until 2023/01/16 at 10AM PT
Version: 0.4.0.6084
Size: ~17GB to download (~21GB on the disk)
Content
-  PvP/PvAI
 -  Automatch & custom games
 -  1v1, 2v2, 3v3 and 4v4
 -  4 factions (Allies: British Forces & US Forces - Axis: Deutsches Afrikakorps & Wehrmacht)
 -  12 battlegroups (3 battlegroups per faction):
-  US Forces: Airborne, Armored and Special Operations Battlegroups
 -  Wehrmacht: Luftwaffe, Mechanized and Breakthrough Battlegroups
 -  British Forces: Indian Artillery, Armored Support and Air & Sea Battlegroups
 -  Deutsches Afrikakorps: Armored Support, Italian Combined Arms and Italian Infantry Battlegroups
 
 -  US Forces: Airborne, Armored and Special Operations Battlegroups
 -  8 maps (2 maps per game mode):
-  Two 1v1 maps (Road to Tunis et Twin Beaches)
 -  Two 2v2 maps (Pachino Farmlands et Torrente)
 -  Two 3v3 maps (Gazala Landing Ground et L'Aquila)
 -  Two 4v4 maps (Mignano Gap et Winter Line)
 
 -  Two 1v1 maps (Road to Tunis et Twin Beaches)
 
Known Issues & Bugs
-  To replay the tutorial mission, you will need to delete your save file under Documents > My Games > Company of Heroes 3 - Playtest
 -  If a user begins a game in a Custom lobby and a player tries to join after that lobby is no longer available, they may encounter a crash.
 -  Twin Beaches has the incorrect territory point income and Victory point count.  
 -  Battlegroups may show as pink placeholder boxes after finishing an automatch game. 
 -  If a player leaves while a match is loading, there may be an error loading match stats afterwards. 
 -  There is a slight chance that if the host of a lobby searches for an automatch game, then fails the search and leaves the party, once they try to rejoin they will not see themselves in the lobby. 
 -  If a lobby host selects “Start Match” as a player is changing their Faction selection, they may load into the game with Battlegroups that do not function. 
 -  The Smoke Launcher ability on the Panzer III cannot be used more than once. 
 -  When certain units pick up a team weapon from a different faction, they may use that unit’s voice lines. 
 -  White Phosphorus tracer rounds have the wrong color. 
 -  The 251 Medium Carrier is missing a voiceline to indicate when Auto-Reinforce is enabled or disabled. 
 -  Stuka Anti-Tank Loiter ability is not functioning as intended.  
 -  All Loiter abilities are targeting units in a larger area of effect than intended. 
 -  Constructing and repairing may cause certain units to t-pose. 
 -  Text chat box may get wider than intended when typing long messages. 
 -  Wehrmacht Sniper is missing Veterancy descriptions.
 -  Game scaling may default to a low setting causing low resolution and bluriness. Ensure your game scaling is set to 100%.
 -  A rendering bug is causing lighting shadow artifacts.
 -  A map bug is causing large patches of terrain to lose its decal dressing.
 
Source: https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/blogs/34-multiplayer-tech-test
    		            							
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Multiplayer Tech Test - Build 1.1 - 2023/01/12
Version: 0.4.0.6152
Size: ~197MB to download (~21GB on the disk)
Note: Yesterday we fixed a crash that was affecting AMD users when they launched the game. This was fixed server side within the first hour of the game being live.
General Changes
-  Enabled Annihilation Game Mode in Custom Games.
 
Bug Fixes
-  Fixed a crash when exiting from a match or mission.
 -  Fixed a crash where using an ability then opening the Tactical Map would sometimes cause a crash.
 -  Fixed a crash when loading into a match.
 -  Players should now be able to chat during a match.
 -  Fixed an issue where A.I. were unable to use upgrades in certain Battlegroups. Players may see difficulty changes based on this.
 
Source: https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/forums/3-patch-notes/threads/3011-multiplayer-tech-test-build-1-1-patch-notes
    		            							
			    		Posts: 830 | Subs: 3
Multiplayer Tech Test - Build 1.2 - 2023/01/13
Version: 0.4.0.6203
Size: ~183MB to download (~21GB on the disk)
Bug Fixes
-  Improved logging for GPU related crashes.
 -  Addressed an exploit where players were able to get more resources than intended.
 
Source: https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/forums/3-patch-notes/threads/3063-multiplayer-tech-test-build-1-2-patch-notes
    		            							
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Multiplayer Tech Test Closed - 2023/01/16 at 10AM PT
    		            							
			    		Posts: 830 | Subs: 3
Company of Heroes 3 - 2023/02/22 at 6PM GMT
Version: Pre-load
Size: ~21.9GB to download

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