Hi, i created an ability for make oberkommando HQ redeployable, everything work as intented, but when i repack an HQ the spawned truck doesn't spawn exactly where it was deployed and, also he isn't facing the right direction.
I saw the same functionality on the All unit mod, and it doesn't have this issue at all, is there anyone who know how can i solve this problem please ?
Mobile Oberkommando Headquarters
14 Apr 2021, 13:22 PM
#1
Posts: 18
14 Apr 2021, 13:33 PM
#2
Posts: 817 | Subs: 5
Hi,
I assume you use spawn_squad? That action spawns a squad with a random facing direction.
The spawn_entity action uses the same facing direction as the caster of the ability. Using the rebuild functionality makes it possible to spawn an entity and transform it into a squad.
This is how I made it:
Create a new wreck in ebps. In health_ext set the rebuild_entity and rebuild_squad to the sws truck.
In action_apply add a heal_action that adds the same amount hp that the entity has is health_ext.
In your become mobile ability:
Replace the spawn_squad with the spawn_entity action:
entity_blueprint = new wreck
permanent = true
player_owned = true.
And with a delay: make_dead action.
I assume you use spawn_squad? That action spawns a squad with a random facing direction.
The spawn_entity action uses the same facing direction as the caster of the ability. Using the rebuild functionality makes it possible to spawn an entity and transform it into a squad.
This is how I made it:
Create a new wreck in ebps. In health_ext set the rebuild_entity and rebuild_squad to the sws truck.
In action_apply add a heal_action that adds the same amount hp that the entity has is health_ext.
In your become mobile ability:
Replace the spawn_squad with the spawn_entity action:
entity_blueprint = new wreck
permanent = true
player_owned = true.
And with a delay: make_dead action.
14 Apr 2021, 17:32 PM
#3
Posts: 18
I tried to put it in place but i had probably forgot something, the truck who appear at the end isn't my mobile truck but it's wreak who can't move.


14 Apr 2021, 17:47 PM
#4
Posts: 817 | Subs: 5
Did you set rebuild_entity and rebuild_squad in ebps/health_ext of the wreck?
14 Apr 2021, 19:44 PM
#5
Posts: 18
Yes, I think :


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