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Late game performances of Volksgrenadiers and veterancy

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2 Apr 2021, 17:28 PM
#21
avatar of ZeroZeroNi

Posts: 1563



Just in case you don't know it

Make sure to always drop smoke between 2 squads when you switch one's allegiance, otherwise the targeting gets screwed up and you get weird results.

I switch their owner first then smoke regen their hp to full. Does that fuck uo the test.
3 Apr 2021, 03:54 AM
#22
avatar of Mr. Someguy

Posts: 4928

Vet 4 and Vet 5 bonuses aren't related to durability or dps of the unit, they are remnants from before OKW could easily backtech into Med HQ, and don't fit a mainline unit. Such bonuses could be changed into a cooldown/accuracy and RA boosts to help the unit

OKW Vet 5 had offensive bonuses removed from it awhile ago.


jump backJump back to quoted post2 Apr 2021, 12:16 PMLatch
Wouldnt it be better to test this at all ranges rather than just long range (which I believe volks are not best at)?

Volksgrenadiers are better at long range than Conscripts.


jump backJump back to quoted post2 Apr 2021, 12:27 PMPip
B: Soviets should receive an "Elite" infantry unit nondoctrinally. Either Penals should be able to "Refit" into some type of "Redeemed" unit, or some variant of Guards should be available nondoctrinally. Mobilise Reserves doesnt need changes, I don't think, certainly not a nerf.

SMG armed Assault Squad please, or Frontoviki Squad armed with SVT Rifles.
3 Apr 2021, 04:57 AM
#23
avatar of Spoof

Posts: 449


SMG armed Assault Squad please

This. But I think we're asking for too much at this stage in Company of Heroes' 2 lifespan.
3 Apr 2021, 05:00 AM
#24
avatar of Stug life

Posts: 4474

They could use more RA so they could tank better for obers
3 Apr 2021, 05:59 AM
#25
avatar of NaOCl

Posts: 374

Volksgrenadiers late game performances seem to be extremely underwhelming.


Then supplement them with obers. OKW's other mainline inf.

Cons and penals are only sov line inf, both lose badly to obers. Sov needs cons to beat out volks to have any presence in inf lategame.
3 Apr 2021, 05:59 AM
#26
avatar of Mr Carmine

Posts: 1289

They could use more RA so they could tank better for obers


This along with self heal to vet 3 or 4, and volks imo should be fine at their job.

Also whatever happened to the very high amount of pressure okw can bring on right out of the gate? This puzzles me a bit.
3 Apr 2021, 06:58 AM
#27
avatar of jagd wölfe

Posts: 1660

jump backJump back to quoted post3 Apr 2021, 05:59 AMNaOCl


Then supplement them with obers. OKW's other mainline inf.

Cons and penals are only sov line inf, both lose badly to obers. Sov needs cons to beat out volks to have any presence in inf lategame.

Then volks should be cheaper to reinforce in late game?
3 Apr 2021, 07:01 AM
#28
avatar of NaOCl

Posts: 374


Then volks should be cheaper to reinforce in late game?


No they shouldn't, just stop blobbing
3 Apr 2021, 07:10 AM
#29
avatar of jagd wölfe

Posts: 1660

jump backJump back to quoted post3 Apr 2021, 07:01 AMNaOCl


No they shouldn't, just stop blobbing

Nah they should, vet 3 cons are just cheaper and better
3 Apr 2021, 07:27 AM
#30
avatar of Katitof

Posts: 17892 | Subs: 8


Nah they should, vet 3 cons are just cheaper and better

Vet3 cons don't have obersoldaten equivalent behind them in late game, its all on them.
3 Apr 2021, 07:31 AM
#31
avatar of jagd wölfe

Posts: 1660


Vet3 cons don't have obersoldaten equivalent behind them in late game, its all on them.

No, it's not, they have vehicles, including a cheap AI tank
3 Apr 2021, 07:34 AM
#32
avatar of Katitof

Posts: 17892 | Subs: 8


No, it's not, they have vehicles, including a cheap AI tank

In that case, there is nothing wrong with volks.
They have vehicles behind them in late game that also happen to beat soviet vehicles, JP4 deals with SU-85, P4 and panther with everything else.

And now we need to nerf volks because they are too oppressive in late game vs cons.
3 Apr 2021, 09:25 AM
#33
avatar of jagd wölfe

Posts: 1660


In that case, there is nothing wrong with volks.
They have vehicles behind them in late game that also happen to beat soviet vehicles, JP4 deals with SU-85, P4 and panther with everything else.

And now we need to nerf volks because they are too oppressive in late game vs cons.

Ah yes sure the 140 fuel tank that is worse against infantry
Katitof - the god of asspulls
3 Apr 2021, 11:28 AM
#34
avatar of Katukov

Posts: 786 | Subs: 1

I dont see why STG volks shouldn't lose on long range versus rifle-only conscripts, because cons with PPSh very likely lose versus non-upgraded volks on long range as well.

If you want to snipe the enemy from far away, then use jaeger, obersoldaten, panzerfusilier, G43 panzergrenadiers, G43 grenadiers, etc
3 Apr 2021, 11:44 AM
#35
avatar of jagd wölfe

Posts: 1660

I dont see why STG volks shouldn't lose on long range versus rifle-only conscripts

STG volks lose at any range against conscripts
STGs aren't a long range downgrade
3 Apr 2021, 12:18 PM
#36
avatar of GachiGasm

Posts: 1116 | Subs: 1


Vet3 cons don't have obersoldaten equivalent behind them in late game, its all on them.

Stop preaching this garbage in every thread about OKW inf perfomance. If its not 3v3 or 4v4 nubfest, OKW at best will have 2 maybe 3 obersoldaten squads, 9 pop-cap each. So 18 pop-cap for 2 squads, 27 for 3 squads.

Now its time for some non-tunnel vision thinking. Lets say we have 2 inf armies, OKW and Soviets in late game.
What OKW will have 4 StG volks squads, 2 Obersoldaten squads, SP in the back reparing shit. Lets not bring them, because they are shit in late game anyway and being focused fire in seconds or maybe even they have schrek.
Sov having 4 cons with reserves + 2 shocks\guards, 2 combat engis. They will be most likely fighting aswell, but lets imagine they are not.

Both armies more or less have equal pop-cap used.

Cons will beat the shit out of volks, shocks and guards will do it even better, obersoldaten will beat cons and depending on the possitioning will have equal ground with guards\shocks.

Whats wrong in this picture? That the Volks will lose litteraly every single 1v1 engagement that can happen on the map, unless they have supperior cover or enemy squad is damaged (ofcouse if your volks are full HP awell).

And now try to undestand that having mainline, that requare constant baby sitting by elite inf or requare constant number advantage leads to problems.
3 Apr 2021, 12:50 PM
#37
avatar of Katitof

Posts: 17892 | Subs: 8


Stop preaching this garbage in every thread about OKW inf perfomance. If its not 3v3 or 4v4 nubfest, OKW at best will have 2 maybe 3 obersoldaten squads, 9 pop-cap each. So 18 pop-cap for 2 squads, 27 for 3 squads.

Now its time for some non-tunnel vision thinking. Lets say we have 2 inf armies, OKW and Soviets in late game.
What OKW will have 4 StG volks squads, 2 Obersoldaten squads, SP in the back reparing shit. Lets not bring them, because they are shit in late game anyway and being focused fire in seconds or maybe even they have schrek.
Sov having 4 cons with reserves + 2 shocks\guards, 2 combat engis. They will be most likely fighting aswell, but lets imagine they are not.

Both armies more or less have equal pop-cap used.

Cons will beat the shit out of volks, shocks and guards will do it even better, obersoldaten will beat cons and depending on the possitioning will have equal ground with guards\shocks.

Whats wrong in this picture? That the Volks will lose litteraly every single 1v1 engagement that can happen on the map, unless they have supperior cover or enemy squad is damaged (ofcouse if your volks are full HP awell).

And now try to undestand that having mainline, that requare constant baby sitting by elite inf or requare constant number advantage leads to problems.

Git gud.
All I have to say to you.

You're making excuses with APM pros are jealous of.
3 Apr 2021, 13:00 PM
#38
avatar of Katukov

Posts: 786 | Subs: 1

I am all for a late-game volksgren buff if soviet penals get access to doctrinal LMG upgrades


Why? it would be funny
3 Apr 2021, 13:02 PM
#39
avatar of GachiGasm

Posts: 1116 | Subs: 1


Git gud.
All I have to say to you.

You're making excuses with APM pros are jealous of.


Also, does this mean that penal start is viable in 1v1 and all who says otherwise just need to git gud?
3 Apr 2021, 13:04 PM
#40
avatar of Katitof

Posts: 17892 | Subs: 8



Ye, does this means that penal start is viable in 1v1 and all who says otherwise just need to git gud?

No, it means a unit that is not broken in context of the whole army does not need to be fixed and comparing it to a completely different unit with completely different upgrades at completely different timing with completely different army behind it couldn't be any less relevant to that first units performance in context of its own army and support it gets.

No idea why are you pulling penals out of your arse right now, they have their own problems and clearly were not pulling up their weight for the cost once people actually, guess what-have learned to play against them and found out they aren't as OP as certain ultra-vocal forum member made them out to be.

In comparison to that, I can assure you with utmost certainty that people do know how to play vs volks for years, especially now that they have cost that matches their oppressiveness in early game against these very same cons you compare them to.
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