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Commander Update Beta 2021 - British Feedback

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10 Apr 2021, 09:18 AM
#161
avatar of Vipper

Posts: 13476 | Subs: 1



People have been suggesting stuff like tank traps, sandbags, trenches, caches and others for the Sappers since AER came out so you're not the first and only one do so.

No I am not and did not claim I was.
10 Apr 2021, 10:00 AM
#162
avatar of madin2

Posts: 203

Sapper will not be op with 3 vickers, they have still very low survivability
10 Apr 2021, 10:11 AM
#163
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post10 Apr 2021, 10:00 AMmadin2
Sapper will not be op with 3 vickers, they have still very low survivability

That is simply false. Ro.E. have armor and lower target size.

At vet 3 they are one of the most durably squads while being cheap to build and reinforce.

There is very little reason to be able to have 3 weapon , more than mainlines, to begin with.
10 Apr 2021, 11:46 AM
#166
avatar of madin2

Posts: 203

jump backJump back to quoted post10 Apr 2021, 10:11 AMVipper

That is simply false. Ro.E. have armor and lower target size.

At vet 3 they are one of the most durably squads while being cheap to build and reinforce.

There is very little reason to be able to have 3 weapon , more than mainlines, to begin with.


Try heavy sappers with 2 brens then and you get wrecked by obers or lmg gren and snipers with your ~150 mun squad
10 Apr 2021, 11:53 AM
#167
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post10 Apr 2021, 11:46 AMmadin2


Try heavy sappers with 2 brens then and you get wrecked by obers or lmg gren and snipers with your ~150 mun squad

1) So a 210 engineer unit loses to ober an long range elite unit, why wouldn't they?

2) Vet 3 Heavy sapper with 3 lmg beat LMG grenadier in cover cover fights (in live) adding a snipers mean absolutely nothing since the majority of infatry loses to snipers.

3) Vicker K has been changed to "assault rife"

4) There is not reason for a cheap engineer unit to be able to equip 3 weapons.

5) None of that change the fact that claim your claim Ro.E. "very low survivability" is simply false. Do you agree that Ro.E do not have "very low survivability"?

10 Apr 2021, 12:20 PM
#168
avatar of madin2

Posts: 203

jump backJump back to quoted post10 Apr 2021, 11:53 AMVipper

1) So a 210 engineer unit loses to ober an long range elite unit, why wouldn't they?

2) Vet 3 Heavy sapper with 3 lmg beat LMG grenadier in cover cover fights (in live) adding a snipers mean absolutely nothing since the majority of infatry loses to snipers.

3) Vicker K has been changed to "assault rife"

4) There is not reason for a cheap engineer unit to be able to equip 3 weapons.

5) None of that change the fact that claim your claim Ro.E. "very low survivability" is simply false. Do you agree that Ro.E do not have "very low survivability"?



no i don't agree
10 Apr 2021, 12:35 PM
#169
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post10 Apr 2021, 12:20 PMmadin2


no i don't agree


Vet 3 Heavy sapper have tagret size of 0.59 and armor of 1.25 that is total 847 EHP.
For comparison reason ober vet 5 have have 640 EHP.

So unless you are using a different definition "survivability" I am not sure you continue to claim that they have "very low survivability".

I mean you are entitled to have a different opinion but the stat simply do not support it.
10 Apr 2021, 13:11 PM
#171
avatar of Support Sapper

Posts: 1220 | Subs: 1

defense operation allowing sapper to build more defense structure is nicem but trench and sandbag is already available so nothing actually new here. UKF still being the only faction without tank trap and bunker and Soviet is getting a mg bunker, please add them to ukf.
10 Apr 2021, 13:13 PM
#172
avatar of Support Sapper

Posts: 1220 | Subs: 1

jump backJump back to quoted post10 Apr 2021, 09:18 AMVipper

No I am not and did not claim I was.


you said "my suggestion" lound and clear, so it indeed will creat some misundertanding.
10 Apr 2021, 13:50 PM
#173
avatar of Vipper

Posts: 13476 | Subs: 1



you said "my suggestion" lound and clear, so it indeed will creat some misundertanding.

And thus I have posted to clear any misunderstandings. If there was not a user constantly trashing every suggestion I make I wouldn't even bother to mention it as I have not mentioned a number of suggestion that I have made that made it into the game.
11 Apr 2021, 00:12 AM
#175
avatar of Grumpy

Posts: 1947

I couldn't find anyone who was playing the patch today so I tried a couple comp stomps. It feels like the UKF will end up worse after this patch. My impressions:

Why are the Raid Sections 1 cp? Players normally have all of their sections out before 1 CP so it feels more like a nerf than a buff, especially because they don't have their cover bonus.

Taking the mortar out of Lend Lease also feels like a nerf. Strafing support is really underwhelming. I'd much rather have Precision Barrage.

Also, M10's are really pointless in 4v4's. I haven't played 1v1's recently but suspect they're not very good there either.

11 Apr 2021, 00:41 AM
#176
avatar of general_gawain

Posts: 919

jump backJump back to quoted post11 Apr 2021, 00:12 AMGrumpy
Also, M10's are really pointless in 4v4's. I haven't played 1v1's recently but suspect they're not very good there either.


I do think they are most effective at 2vs2 if your mate goes strong for AI. It is a very cost effective tank to kick other tanks once you have a pair of them. But I wouldn't play that at 1vs1 and screwing my AI power totally, your first M4A3 is so much more worth its fuel.
In 4vs4 they are not worth picking over M36 in 90% of combat situations. Maybe you can use them on a map like steppes.
11 Apr 2021, 05:22 AM
#177
avatar of Grumpy

Posts: 1947



I do think they are most effective at 2vs2 if your mate goes strong for AI. It is a very cost effective tank to kick other tanks once you have a pair of them. But I wouldn't play that at 1vs1 and screwing my AI power totally, your first M4A3 is so much more worth its fuel.
In 4vs4 they are not worth picking over M36 in 90% of combat situations. Maybe you can use them on a map like steppes.


Back when I played 1v1, they seemed like the UKF version of the panic puma. I've tried them a few times in the live game and they seem to have too little range for something that dies in 3 hits and is allegedly a TD. There's no reason it should have less range than a Stug and cost more. Pathing is a little better but that's the only thing that's better.
11 Apr 2021, 05:39 AM
#178
avatar of Letzte Bataillon

Posts: 195

Mobile Assault's tooltips are in the wrong order since a long time ago, now that it's being fiddled around with, could it be fixed? The Land Mattress should be last at 8 CP.






The description would need rectifying as well, replacing mentions of "Advanced Cover Combat" with "Raid Sections".
11 Apr 2021, 07:06 AM
#179
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post11 Apr 2021, 05:22 AMGrumpy


Back when I played 1v1, they seemed like the UKF version of the panic puma. I've tried them a few times in the live game and they seem to have too little range for something that dies in 3 hits and is allegedly a TD. There's no reason it should have less range than a Stug and cost more. Pathing is a little better but that's the only thing that's better.

M10 has the same range as Stug and it has a turret. The unit is quite good actually.
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