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2020/2021 Winter Balance Update NOW LIVE

1 of 5 Relic postsRelic 26 Feb 2021, 20:06 PM
#1
avatar of JohnT_RE
Developer Relic Badge

Posts: 59 | Subs: 13

The Winter Balance Patch is now live!

A special thanks to Miragefla for leading the balance team, test mod implementation, and patch integration process.

Of course, a big thanks to the rest of the community balance team; Sander93, Sturmpanther, Tightrope, JibberJabberJobber, Aerafield, Stark_PL, and Whorunbartertown, with mod and UI support from Osinyagov, and Janne252. These folks have invested a lot of time and effort designing, discussing, testing, and surfacing your feedback for consideration.

A massive thanks to the wider community for engaging in discussion, testing mods, and providing feedback. Much of this update is informed by community input, and we're confident that this patch will freshen up the game and result in a more enjoyable experience overall! Again, thanks for your continued passion.

We hope you enjoy the update.
26 Feb 2021, 20:40 PM
#2
avatar of Hannibal
Senior Moderator Badge

Posts: 2926 | Subs: 2

Yay!
Thanks to all involved!
26 Feb 2021, 20:47 PM
#3
avatar of luvnest
Strategist Badge
Patrion 39

Posts: 1094 | Subs: 20

did any preview changes not make it into live version?
26 Feb 2021, 20:50 PM
#4
avatar of Olekman
Modmaker Badge

Posts: 208

Jaegar Armor Commander

The following change was to address the issue of the Jaegar Armor commander being able to both spot and hardcounter artillery units which would be able to pressure the Elefant.

Stuka dive-bomb replaced with JU-87 Anti-tank Strafe from the Close Air Support Commander.


Soviet Mechanized Support and Shock Motor Commanders

Similar to the Jaegar Armor Commander, we are removing the abilities of these commanders to knock out heavy artillery pieces that would otherwise put pressure on the ISU and Elefant. The Sturmovick Attack Strafe has been added to gives these commanders potent AI power.

IL-2 Bombing Runs exchanged for IL-2 Sturmovik Attack Strafe from the Advanced Warfare Commander


I thought this was planned for the next patch. Neat!
26 Feb 2021, 20:54 PM
#5
avatar of Vipper

Posts: 13365 | Subs: 1

jump backJump back to quoted post26 Feb 2021, 20:47 PMluvnest
did any preview changes not make it into live version?

according to the notes only soviet changes...
26 Feb 2021, 20:55 PM
#6
avatar of Darkpiatre

Posts: 282

Hourrra!
26 Feb 2021, 21:06 PM
#7
avatar of EtherealDragon

Posts: 1853 | Subs: 1

jump backJump back to quoted post26 Feb 2021, 20:54 PMVipper

according to the notes only soviet changes...


Lol I just noticed this as well. Quick test in cheat mods and Churchill has the the Tank Commander upgrade available. So I'm guessing they just didn't post the complete change log.

Edit. They posted several posts for the changelog. If you scroll up the other factions are there.
26 Feb 2021, 21:13 PM
#8
avatar of wuff

Posts: 1527 | Subs: 1

Panzerfausts, AT Grenades for Mainline Infantry

For consistency across all factions, the snares for these infantry units have been standardized for all mainline infantry.

All positions standardized to UI location 32 in the command bar

A medal to whoever made this change, finally.
26 Feb 2021, 21:18 PM
#9
avatar of Stug life

Posts: 4474

Soviet Mechanized Support and Shock Motor Commanders

Similar to the Jaegar Armor Commander, we are removing the abilities of these commanders to knock out heavy artillery pieces that would otherwise put pressure on the ISU and Elefant. The Sturmovick Attack Strafe has been added to gives these commanders potent AI power.

IL-2 Bombing Runs exchanged for IL-2 Sturmovik Attack Strafe from the Advanced Warfare Commander

isn't the strafe still bugged tho ?
26 Feb 2021, 21:51 PM
#10
avatar of Leodot

Posts: 254

OKW: Medic HQ-Reinforcement not working
26 Feb 2021, 22:03 PM
#11
avatar of SneakEye
Senior Modmaker Badge

Posts: 797 | Subs: 5

Thanks to everyone who contributed!

Is there any news about the mod tools? The last update to the object files was 12 April 2020. A lot of changes are currently missing.
26 Feb 2021, 22:10 PM
#12
avatar of WebsterBolek

Posts: 37

OKW HQ sometimes cannot reinforce units! It's bug
26 Feb 2021, 23:59 PM
#13
avatar of aerafield

Posts: 2792 | Subs: 4

jump backJump back to quoted post26 Feb 2021, 20:47 PMluvnest
did any preview changes not make it into live version?


Brit infantry section capture speed nerf was partially reverted to 1.15

M20 build time buff was partially reverted to 45 seconds (it's now 10 seconds faster instead of 20)

Oh and not a revert but stuff that's new in the final notes:
- assgren sprint to BP 1
- offmap bombs removed from ISU and Elefant docs
PMC
27 Feb 2021, 00:02 AM
#14
avatar of PMC

Posts: 8

Why did the hotkeys got changend in a 8years old game. Like wft give me options to choose if i want to change them.
27 Feb 2021, 00:04 AM
#15
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4144 | Subs: 3

Yes I am also wondering about the hotkeys. Brits since release on grid was sections on Q, vickers on W and then UC. And now we just slap engineers on the farthest left slot moving every other unit over a key for no reason.... why not just have them replace the medic slot...
27 Feb 2021, 00:25 AM
#16
avatar of blvckdream

Posts: 2430 | Subs: 1

The sandbag cover change is terrible and makes putting units in cover awkward. They are often behind the sandbag without actually getting the green cover icon. Or they get the green cover but then it disappears for no reason after 2-3 seconds of standing still.
Pip
27 Feb 2021, 01:25 AM
#17
avatar of Pip

Posts: 1585

The sandbag cover change is terrible and makes putting units in cover awkward. They are often behind the sandbag without actually getting the green cover icon. Or they get the green cover but then it disappears for no reason after 2-3 seconds of standing still.


I wonder if making barbed wire emit a small amount of red cover would be a better solution, if there's even any way to make that overwrite the green cover from sandbags.

The idea behind the change is fantastic, Barbing cover barely works on the old patch without a lot of fiddling, but if its causing bugs that might need a little bit of a look at.
2 of 5 Relic postsRelic 27 Feb 2021, 01:27 AM
#18
avatar of JohnT_RE
Developer Relic Badge

Posts: 59 | Subs: 13

Apologies everyone, but we won't be able to get a hotfix live today. We are targeting Monday.
27 Feb 2021, 06:28 AM
#19
avatar of RoastinGhost

Posts: 416 | Subs: 1

Thanks for the update! I'm glad the VSL StG-44 and team weapon icons made it in.

I would also appreciate an update to the attribute editor.
27 Feb 2021, 07:49 AM
#20
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