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[Winter Balance Update] OKW Feedback

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15 Jan 2021, 15:40 PM
#441
avatar of Lady Xenarra

Posts: 884

jump backJump back to quoted post15 Jan 2021, 15:27 PMOlfin

Thanks, but I thought this is a buff not a nerf, can u explain to me how this is a nerf?
note: "I think the changes to Napalm Rocket ability is the right thing to do because the Stuka take so much time to reach vet 4."


Yeah I remember this, but since it only affect emplacements and vehicles, I am ok with that.




- Veterancy 1 recharge moved to veterancy 4 (-10% recharge time)
- Veterancy 2 recharge from -30% to -20%

The stuka takes longer between rocket salvos now, typically 100% or 80% time instead of 90% or 63% time in live. Vet IV's quite a stretch under normal circumstances, nvm keeping it when they are desperate to kill it. (72% time if you somehow get it, but will typically take longer to get vet IV as you need more time between salvos)

EDIT: Table added for easy comparison
15 Jan 2021, 15:46 PM
#442
avatar of Olfin

Posts: 167



- Veterancy 1 recharge moved to veterancy 4 (-10% recharge time)
- Veterancy 2 recharge from -30% to -20%

The stuka takes longer between rocket salvos now, typically 100% or 80% time instead of 90% or 63% time in live. Vet IV's quite a stretch under normal circumstances, nvm keeping it when they are desperate to kill it. (72% time if you somehow get it, but will typically take longer to get vet IV as you need more time between salvos)


You are right, thanks for explaining.
15 Jan 2021, 15:47 PM
#443
avatar of Lady Xenarra

Posts: 884

jump backJump back to quoted post15 Jan 2021, 15:46 PMOlfin


You are right, thanks for explaining.

You're welcome. I added a table above for easy comparison too. IIRC the recharge time modifiers are multiplicative.
15 Jan 2021, 15:50 PM
#444
avatar of Olfin

Posts: 167


You're welcome. I added a table above for easy comparison too. IIRC the recharge time modifiers are multiplicative.



This is pretty helpful thanks.
15 Jan 2021, 19:20 PM
#445
avatar of Stug life

Posts: 4474

well if people want to switch form line to circle barrage u are free to do so , IF u DON't come crying on the forum 5 min later that it's too op
15 Jan 2021, 22:18 PM
#446
avatar of Spoof

Posts: 449

well if people want to switch form line to circle barrage u are free to do so , IF u DON't come crying on the forum 5 min later that it's too op

This. Circle barrage would unironically make the thing even stronger. Adding random scatter would just make it harder to dodge.
16 Jan 2021, 09:13 AM
#447
avatar of TheMachine
Senior Caster Badge

Posts: 871 | Subs: 6

The tooltip for being unable to upgrade the STG's on Volks needs to be updated. It says "Converted Truck required" But this is untrue if you have the Battlegroup HQ since now you need the vehicle upgrade unlock. But this old tooltip is now misleading.
21 Jan 2021, 15:36 PM
#448
avatar of Wittmann39

Posts: 57

With the standardization of 0.50 caliber upgrade on USF tanks, are you going to consider the same for KT's mg42 pintle upgrade?
Also, Kubel's repair ability needs to be fixed as it can't remove critical on itself.
Pip
21 Jan 2021, 16:44 PM
#449
avatar of Pip

Posts: 1580

With the standardization of 0.50 caliber upgrade on USF tanks, are you going to consider the same for KT's mg42 pintle upgrade?
Also, Kubel's repair ability needs to be fixed as it can't remove critical on itself.


I should think the Kubel should be a relatively easy thing to sort, too. The Churchill has (or Had?) the ability to autorepair criticals at veterancy, so it's clearly something that's possible to implement.

It would be nice to try and sort it, though it's not exactly of vital importance.
21 Jan 2021, 19:58 PM
#450
avatar of Sander93

Posts: 3164 | Subs: 7

I believe Kubel selfrepair has been fixed for the final version. We'll have a look at OKW pintles if there's time left, they are a total mess.
21 Jan 2021, 20:37 PM
#451
avatar of Lady Xenarra

Posts: 884

I believe Kubel selfrepair has been fixed for the final version. We'll have a look at OKW pintles if there's time left, they are a total mess.
:clap: Thanks! I love my vet III+ kubels. Hope there's time for a look over the pintles.

EDIT: What is wrong with the KT MG42? o.O Overperforming?
21 Jan 2021, 21:16 PM
#452
avatar of Olfin

Posts: 167

With the standardization of 0.50 caliber upgrade on USF tanks, are you going to consider the same for KT's mg42 pintle upgrade?
Also, Kubel's repair ability needs to be fixed as it can't remove critical on itself.


What is problem with KT's mg42 pintle upgrade?
I just wondering and didn't understand what u mean
21 Jan 2021, 22:01 PM
#453
avatar of Sander93

Posts: 3164 | Subs: 7

jump backJump back to quoted post21 Jan 2021, 21:16 PMOlfin
What is problem with KT's mg42 pintle upgrade?
I just wondering and didn't understand what u mean


All OKW pintles have different DPS profiles, but are ultimately roughly similar. Perhaps we might standardise them at some point. The Tiger II's pintle however costs 70 munitions to upgrade while all the others cost 50 munitions, despite not necessarily being better. So it sticks out.
22 Jan 2021, 06:28 AM
#454
avatar of Olfin

Posts: 167



All OKW pintles have different DPS profiles, but are ultimately roughly similar. The Tiger II's pintle however costs 70 munitions to upgrade while all the others cost 50 munitions, despite not necessarily being better.


Thanks for explaining.
24 Jan 2021, 09:49 AM
#455
avatar of Widerstreit

Posts: 1392

Bringing back tank-commander for Tiger-1 would be great.
If not, then allow King-Tiger AND Tiger-1 to be called-in to get a significant benefit of Tiger-1 (if it can't call in arty)
24 Jan 2021, 14:11 PM
#456
avatar of Widerstreit

Posts: 1392

please buff OKW-FlaK-HQ AA performance, because of = useless ^^
24 Jan 2021, 14:13 PM
#457
avatar of Katitof

Posts: 17583 | Subs: 8

please buff OKW-FlaK-HQ AA performance, because of = useless ^^

You need to press button for AA mode.
24 Jan 2021, 14:56 PM
#458
avatar of Widerstreit

Posts: 1392

jump backJump back to quoted post24 Jan 2021, 14:13 PMKatitof

You need to press button for AA mode.


For what? Not to shoot down anything? xD Katiof, start playing the game thx

Last 5 1vs1 my enemy wasn't able to shoot down any of my recoon planes. That is simply not ok.

edit:

1st rotation is too slow
2nd % is too low

Give it Ostwind stats
24 Jan 2021, 15:26 PM
#459
avatar of Katitof

Posts: 17583 | Subs: 8

It has the performance expected of its total price of ZERO.

If you want actual AA, then pay for and build actual AA.
24 Jan 2021, 15:29 PM
#460
avatar of Widerstreit

Posts: 1392

jump backJump back to quoted post24 Jan 2021, 15:26 PMKatitof
It has the performance expected of its total price of ZERO.

If you want actual AA, then pay for and build actual AA.


Are you sure about that? Katitof, please xD Most of your posts are simply trolling, but that?

The FlaK-Base is useless and should perform more or less like a non-vet Ostwind, able to shoot down planes, but after they had some battle effect. It will not be able to shoot down a bombing run or countering a loiter with multible planes, but maybe shoot down a recoon after some sec.

At the moment it is simply show, without any real effect.

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