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[Winter Balance Update] General Discussion

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28 Nov 2020, 16:10 PM
#101
avatar of Sully

Posts: 390 | Subs: 2


Soviet arnt getting a free pass, sandbags are integral for conscripts to make it to their very late weapon upgrade what's more is that it's key to their role as support units.


Conscripts are mainline infantry, not support units. They have merge which is extremely strong paired with an early flamer which is the meta in 2v2 at least. That's even ignoring the airborne SVTs that are also meta and allow them to dominate further. Dislodging conscripts from their sandbag spam is very tedious, especially as OKW.

They're getting a free pass.
28 Nov 2020, 17:28 PM
#102
avatar of blvckdream

Posts: 2458 | Subs: 1


Still doesn't answer why the OP Panther gets buffed.


How is Panther OP? :loco:
28 Nov 2020, 17:44 PM
#103
avatar of Starco

Posts: 15



How is Panther OP? :loco:


You can hardly challenge it with anything the allies have.
To ensure a panther kill without looses on your side, you need at least 3 AT tanks.

The panther has a ridicoulous ammount of armor and health, allowing braindead players to stay for several seconds in the fire of multiple AT guns wihtout loosing anything.

For ages the panther is the only reason the 3v3/4v4 meta is so strong with axis, since it doesn't requires skill or lots of micro to be used, you just send it, it kills stuff, comes back, making every beaindead feel like xX_R0m3ll$w4GG_Xx panzer leader elite.

And all of this for 40 more fuel than a medium tank.
28 Nov 2020, 18:03 PM
#106
avatar of Lady Xenarra

Posts: 941

Good thing Panthers got their armor nerfed (320 to 260) in exchange for one more hit of hp (800 to 960). And Allied TDs got buffed across the board since 2015 and now reliably pen 260 armor easily. Days of 6 Panthers in Essen (for ONE player) are long long long in the past.
28 Nov 2020, 18:18 PM
#107
avatar of Vipper

Posts: 13476 | Subs: 1

Since AA have no a different mode I would suggest this to use a different weapon.

That would allow:
USF AAHT to have gun elevated and be able to rotate turret 360

Balance AA and ground fire separately adjusting turret rotation speed and DPS accordingly
28 Nov 2020, 18:55 PM
#116
avatar of Vipper

Posts: 13476 | Subs: 1

Can we go back into feedback to specific changes this patch is bringing?

Do people actually believe that 10% accuracy at vet 2 is game breaking?
28 Nov 2020, 19:02 PM
#120
avatar of Starco

Posts: 15

jump backJump back to quoted post28 Nov 2020, 18:55 PMVipper
Can we go back into feedback to specific changes this patch is bringing?

Do people actually believe that 10% accuracy at vet 2 is game breaking?


It is part of the feedback because we are stating the problem that some units here are buffed when they should be nerfed.
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