Thats not my point. It's not about the abilities per se. It's about having abilities at Vet 0. Blietzkrieg and stun shots you mentioned are all unlocked at Vet 1.
My misread, I somehow thought you were talking about vet1 abilities.
Vet0 is a bit trickier though, since this is not about scaling but these abilities need to be included both into the price as well as the faction context and timing.
1 to 1 comparisons only work here if the rest is similar. To be honest unless we have very specific abilities to discuss (some on the ones you mentioned here have been discussed in semi-recent threads previously on the current patch) I would rather not, because this point of the discussion will turn into a huge pile of shit since everyone will just pull random arguments that somehow fit the discussion but also not (example regarding the AEC, closest relative is Puma, people might just pull the +10 range and better pen which will then derail into a completely different discussion). I think these are points that should be raised in specialized topics.
You forgot the damage reduction. I said, reducing the dmg from 120 to 100 would be nice in combination with 40 range. Therefore Schrecks won't delete vehicles as you say. And on top of that, as I also mentioned, Wehr has a special role in this purpose. Wehr has no AT LV like all the others. And PGs with Schrecks are much more expansive than Penals with PTRS or Echelons with Zooks. IMO this would justify the extra 5 range.
40 Range means that this unit is not kitable at all. It will invalidate all LVs and if spammed kill mediums (and basically all Allied tanks) in 2 salvos if you are lucky, especially due to the higher penetration.
Yes, Ost has a weakness in the LV phase, I think they somehow make up with tellers and an excellen PaK plus snares on all main line infantry. The 222 is actually okay vs everything except of the AEC. It can't duel a Stuart either but it usually also won't die to it. But it can block off a T70, get some damage into AA Halftracks, M20 etc. For it's price it is okay, and I don't see why current Panzerschrecks should not be able to fill this role. Especially since they scale very well into the late game. 100 damage still means that a lucky double salvo will destroy any LV. Meaning also that after the first salvo you will need to retreat because you cannot risk another salvo. Currently at least you can kite unsupported units, like all other handheld AT.
But Axis Heavies are also not stock units? Excpet the Kingtiger, all of them are call in and doctrinal. This is no reason IMO. And due to the last balance patches, there are so many doctrines right now which give access to heavies, there is likely minimum one in every 2vs2 game. And I don't understand, why allies should be easily able to compete with German heavies but axis have to play "smart".
According to the OKW commander ability, I also don't agree with you. With Elite Panzer Doctrine every OKW vehicle is able to use HEAT rounds. But my proposal targets only StuG3 with Vet 1.
Both Axis factions are designed to be played with heavies, either via a non-doc KT or having the Tiger in a LOT of doctrines. Plus there is the Panther and Brummbar, so Axis can field "thick" armor without any doctrine. Even more so: they can field it additionally to their heavy. This has lead to Allied TDs having super high penetration stats. Except for the Comet and Churchill, stock Allied tanks will be penetrated by a normal StuG or JP4.
Only Soviets have several options for heavy tanks. But even if they choose to do so, this will mean that their heavy is the only heavy unit on the field. Plus all of them are rather slow, so the whole army needs to be centered around them.
As I said, Brits screwed up this whole thing with stock units like the Comet.
Reducing armor of heavies would be pretty nice if tank destroyer penetration would be also reduced. This would vitalize medium tank gameplay. I am in favor of this solution but pestimistic it will come that way.
According to the Panther, I didn't suggest anything. IMO its fine and fits very well in his role. Nothing to change here.
My personal opinion is not to fiddle too much with pen values on Axis TDs. Axis have two late game tank destroyers that are specialized for their own purpose. Giving the StuG and JP4 higher penetration would make them compete more with the Panther that you would also usually get for that additional pen. This could then also cause a necessary rebalance of the Soviet heavies and the Pershing that are not in a strong state at the moment anyway. I think knocking a couple points of the armor values of some problematic units is probably a bit easier to handle.