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Why Ostheer is OP

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5 Nov 2020, 20:50 PM
#141
avatar of Shuter_FR

Posts: 29

Today if there is a large unbalance, we can thanks the community and important players who have influenced developpers, and many are here and play 90% Axis faction.

So Thanks to them for having proposed "balance updates" and turn the game to their advantage

My question, is Why bazzokas has been removed to M20 because many players
cried and hop removed
But When an OKW can have a Sturmtiger and a Konig at the same, nobody cry...

Why remove 2 M1919 in rifleman ? Because it became dangerous for elit units has Obersoldaten or Terminator unit (Faslchijager)

Let's continue....

Raketen, best anti gun of the game, 6 soldiers, can be hide at vet 1 and can retreat
Stuka don't know the dispersion when fire max range, Calliop, Katoushia, Panzewerfer know....
Sturmpionner, can have mine detection tool or Panzershecrek AND can puts in his "bag" to remove.



Well, just thanks to profiteers !
5 Nov 2020, 20:51 PM
#142
avatar of gbem

Posts: 1979


But When an OKW can have a Sturmtiger and a Konig at the same, nobody cry...


the jackson bullies either of these hard... id say USF is probably the best counter to OKW and the most lopsided matchup in the game...
5 Nov 2020, 23:42 PM
#143
avatar of OrangePest

Posts: 568 | Subs: 1

The biggest issue is 5man grens tbh, they grant too much power, are way to easy to use and come with little drawback, Free healing on top of the reduced RA (recived accuracy?) combined with a 5th model and the eventually vet 3 damage reduction makes for a potent combo which runs into the same issues i had with 7men conscripts. Mainly that the abilities grant way too many things at once. The only real drawback is that you have to use the shitty vanilla grens early game, but once you pass that hurdle they get abusrdly powerful, and are way to forgiving on top of it. The rest can be more or less dealt with, but a strong player can make it hell to even get a single push off properly without bleeding out.

This and the fact that there isnt an option to skip the captain himself and still get the tech kind of sucks but eh.
6 Nov 2020, 00:37 AM
#144
avatar of Vipper

Posts: 13476 | Subs: 1

The biggest issue is 5man grens tbh, they grant too much power, are way to easy to use and come with little drawback, Free healing on top of the reduced RA (recived accuracy?) combined with a 5th model and the eventually vet 3 damage reduction makes for a potent combo which runs into the same issues i had with 7men conscripts. Mainly that the abilities grant way too many things at once. The only real drawback is that you have to use the shitty vanilla grens early game, but once you pass that hurdle they get abusrdly powerful, and are way to forgiving on top of it. The rest can be more or less dealt with, but a strong player can make it hell to even get a single push off properly without bleeding out.

This and the fact that there isnt an option to skip the captain himself and still get the tech kind of sucks but eh.

I would add that rest of the abilities amplify the effect of 5 gren.

250 is quite powerful for the time frame and force opponent to get AT

Assault and hold makes Grenadiers deadlier

Fragmentation is solid ability
Pip
6 Nov 2020, 04:00 AM
#145
avatar of Pip

Posts: 1594

Today if there is a large unbalance, we can thanks the community and important players who have influenced developpers, and many are here and play 90% Axis faction.

So Thanks to them for having proposed "balance updates" and turn the game to their advantage

My question, is Why bazzokas has been removed to M20 because many players
cried and hop removed
But When an OKW can have a Sturmtiger and a Konig at the same, nobody cry...

Why remove 2 M1919 in rifleman ? Because it became dangerous for elit units has Obersoldaten or Terminator unit (Faslchijager)

Let's continue....

Raketen, best anti gun of the game, 6 soldiers, can be hide at vet 1 and can retreat
Stuka don't know the dispersion when fire max range, Calliop, Katoushia, Panzewerfer know....
Sturmpionner, can have mine detection tool or Panzershecrek AND can puts in his "bag" to remove.



Well, just thanks to profiteers !


The M20's Bazooka is slightly different to having a Konigstiger and a Sturmtiger at the same time. OKW also are not in fact able to have both simultaneously, unless you manage to decrew your own ST.

Mainline infantry beating or dominating Elite infantry is indeed rather stupid. If Grenadiers got two MG42 and beat LMG rangers, would this not be a problem?

The Raketen is a very good AT gun, but it's hardly overpoweringly so, it's got advantages certainly. It has lower range than other AT guns (Other than the M42) requiring that it be closer to opposing vehicles. This is then countered by it's larger crew (Five men. Not six), and ability to retreat. To my knowledge it doesn't have the gun shield other AT guns have, but given that that's buggy anyway it's not that meaningful. The Raketen's cloak is also stationary, and means it doesn't get the powerful vet abilities of the ZIS-3, PAK, or M1.
If wiped it's also far easier to steal than any other AT gun, thanks to the retreat. Obviously this is the tradeoff for being rather harder to wipe.

The Stuka is very good... against team weapons. It's far harder to utilise against regular infantry than any other rocket arty in exchange. Very all-or-nothing.

The Sturm's Panzershreck is a meme upgrade generally. You get one Shreck, and this then leaves you effectively entirely at your enemy's mercy regarding mines. Sturms can put away their Minesweeper because they're very costly compared to other Engineers, and are intended as frontline infantry. You can't generally justify having two squads.
6 Nov 2020, 10:30 AM
#146
avatar of mrgame2

Posts: 1794

Cant say for 1v1 but Ost is worst in 2v2.
6 Nov 2020, 10:56 AM
#147
avatar of gbem

Posts: 1979

Cant say for 1v1 but Ost is worst in 2v2.


id say ost is more obnoxious in 2v2 tbh... its far easier to take advantage of ost`s weaknesses in 1v1s
6 Nov 2020, 13:40 PM
#148
avatar of Protos Angelus

Posts: 1515

jump backJump back to quoted post6 Nov 2020, 04:00 AMPip


The M20's Bazooka is slightly different to having a Konigstiger and a Sturmtiger at the same time. OKW also are not in fact able to have both simultaneously, unless you manage to decrew your own ST.

They can have sturm and konig at the same time.

Mainline infantry beating or dominating Elite infantry is indeed rather stupid. If Grenadiers got two MG42 and beat LMG rangers, would this not be a problem?
If those 2 lmgs cost 180 munitions, then you have a 240MP+180muni unit beating 350MP+80Muni rangers, which is I think fine

The Raketen is a very good AT gun, but it's hardly overpoweringly so, it's got advantages certainly. It has lower range than other AT guns (Other than the M42) requiring that it be closer to opposing vehicles. This is then countered by it's larger crew (Five men. Not six), and ability to retreat. To my knowledge it doesn't have the gun shield other AT guns have, but given that that's buggy anyway it's not that meaningful. The Raketen's cloak is also stationary, and means it doesn't get the powerful vet abilities of the ZIS-3, PAK, or M1.
If wiped it's also far easier to steal than any other AT gun, thanks to the retreat. Obviously this is the tradeoff for being rather harder to wipe.

Lower range but has retreat. I think raketen is a good AT solution. It's got good tradeoffs, definitely has to be used aggressively since you can retreat it easily. Good, balanced AT

The Stuka is very good... against team weapons. It's far harder to utilise against regular infantry than any other rocket arty in exchange. Very all-or-nothing.

True, but with a bit of luck it can wipe infantry as well. It's much more deadly on lane-y maps and/or 3v3+ maps (Best on Hamburger map with it's perfect lanes for rockets)

The Sturm's Panzershreck is a meme upgrade generally. You get one Shreck, and this then leaves you effectively entirely at your enemy's mercy regarding mines. Sturms can put away their Minesweeper because they're very costly compared to other Engineers, and are intended as frontline infantry. You can't generally justify having two squads.
6 Nov 2020, 15:07 PM
#149
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

The biggest issue is 5man grens tbh, they grant too much power, are way to easy to use and come with little drawback, Free healing on top of the reduced RA (recived accuracy?) combined with a 5th model and the eventually vet 3 damage reduction makes for a potent combo which runs into the same issues i had with 7men conscripts. Mainly that the abilities grant way too many things at once. The only real drawback is that you have to use the shitty vanilla grens early game, but once you pass that hurdle they get abusrdly powerful, and are way to forgiving on top of it. The rest can be more or less dealt with, but a strong player can make it hell to even get a single push off properly without bleeding out.

This and the fact that there isnt an option to skip the captain himself and still get the tech kind of sucks but eh.


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