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Pioneer Breakthrough Package

4 Sep 2020, 05:37 AM
#1
avatar of Spoof

Posts: 449

How does the Pioneer Breakthrough Package that comes with the Strategic Reserves Doctrine work? I can't seem to figure out how the upgrade unlocks the satchel charge ability and the small demo ability. I'm asking this because I'd like to make an OkW version to allow Sturmpioneers to build Teller mines, tank traps, and demo charges. I realize I could just make it a passive commander ability which unlocks such unit abilities, but I want to imitate the Pioneer breakthrough package by making it an munition upgrade. Help is greatly appreciated.
4 Sep 2020, 17:30 PM
#2
avatar of SneakEye
Senior Modmaker Badge

Posts: 813 | Subs: 5

The upgrade itself doesn't do anything. The abilities have their requirements set to own the upgrade.

sbps\races\german\soldiers\pioneer_squad\pioneer_squad_mp
> squad_ability\abilities. This list contains the abilities.

abilities\german\modal_ability\grenades\pioneer_satchel_charge_throw_ability_mp
> requirements\2. required_squad_upgrade. This makes the ability only available and visible when the upgrade is present.
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