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[Feuersturm] MP40 and Hetzer

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19 May 2020, 12:48 PM
#23
avatar of Hannibal
Senior Moderator Badge

Posts: 1116 | Subs: 1

especially to Stormjäger and Vipper: Go back to topic. Take your personal issues somewhere else.
19 May 2020, 13:07 PM
#24
avatar of KONIUX27

Posts: 120

mp40s are good as they are now, its fairly quick upgrade that gives you nades and smokes with very good cqc dps
costs only 45munnies
you have still option to go stgs
you have 20fuel healing from this doctrine
on some maps theyre very good unit, basically you can just select this doctrine just for the medtruck and have like one mp40 volks to use them like cav riflemen
also mp40 volks still have snares
tho making mp40 stock could be good but exchanging it for stg44 is ultrastupid idea
imo feuersturm is good doctrine, the only problem is flamer disables sweeper option on spios
19 May 2020, 13:28 PM
#25
avatar of Vipper

Posts: 8576 | Subs: 1

mp40s are good as they are now, its fairly quick upgrade that gives you nades and smokes with very good cqc dps
costs only 45munnies

Not really since assault Grenadier, Assault engineers, Assault infatry section are all available from CP 0 at no MU cost. Making them an separate unit would be allot more useful.

19 May 2020, 13:41 PM
#26
avatar of KONIUX27

Posts: 120

Cav riflemen are 1CP and 70 munnies to upgrade
assgrens dont have nades smokes and snares, same with assault sections
at least from the start
they are also more expensive
19 May 2020, 13:46 PM
#27
avatar of KONIUX27

Posts: 120

also i think if hetzer didnt require panzer autorisation it would help a lot
but i think it still wouldnt be worth getting cuz you p4 timing would be rather trash, and okw timings are already bad
19 May 2020, 13:49 PM
#28
avatar of Stug life

Posts: 4340

Cav riflemen are 1CP and 70 munnies to upgrade
assgrens dont have nades smokes and snares, same with assault sections
at least from the start
they are also more expensive
the 70 mun are for the thompson, they start with smg all the same
19 May 2020, 13:57 PM
#29
avatar of Vipper

Posts: 8576 | Subs: 1

Cav riflemen are 1CP and 70 munnies to upgrade
assgrens dont have nades smokes and snares, same with assault sections
at least from the start
they are also more expensive

10 manpower to buy is cheaper than 45 munition to upgrade...

VG do not have snare and grenades from the start either...
19 May 2020, 13:58 PM
#30
avatar of dk828315

Posts: 69

Allow Hetzer to start with a normal AT main gun, make it similar to the Stug, but with more maneuverability, similar range, higher fuel/MP cost and no longer requires Panzer Authorization (just need to set up the flak truck). Then make the flame gun an upgrade.
19 May 2020, 14:22 PM
#31
avatar of Darkpiatre

Posts: 176

Allow Hetzer to start with a normal AT main gun, make it similar to the Stug, but with more maneuverability, similar range, higher fuel/MP cost and no longer requires Panzer Authorization (just need to set up the flak truck). Then make the flame gun an upgrade.


I'm not sure people would use the flame ^^
19 May 2020, 14:29 PM
#32
avatar of KONIUX27

Posts: 120

Allow Hetzer to start with a normal AT main gun, make it similar to the Stug, but with more maneuverability, similar range, higher fuel/MP cost and no longer requires Panzer Authorization (just need to set up the flak truck). Then make the flame gun an upgrade.

okw have jp4 for that purpose, hetzer is just useless addition cuz you just cant make it cuz of faction design


non upgraded cav rifles are quite bad

mp40 volks can be fielded faster, can build sandbags, are cheap, upgrade is cheap, great utility no other cqc units have as much utility as mp40 volks, you can upgrade them like already in 4th minute mark
idk why they should be seperate unit at any point
19 May 2020, 14:44 PM
#33
avatar of Vipper

Posts: 8576 | Subs: 1


okw have jp4 for that purpose, hetzer is just useless addition cuz you just cant make it cuz of faction design


non upgraded cav rifles are quite bad

mp40 volks can be fielded faster, can build sandbags, are cheap, upgrade is cheap, great utility no other cqc units have as much utility as mp40 volks, you can upgrade them like already in 4th minute mark
idk why they should be seperate unit at any point

read post 14

Did you find any reason why IS become a separate unit?
19 May 2020, 14:46 PM
#34
avatar of KONIUX27

Posts: 120

i dont find any reason why brits are in this game
19 May 2020, 15:01 PM
#35
avatar of dk828315

Posts: 69

JP4 is good, but it is vunerable to medium tank spam, moreso in urban maps. I find myself using it against TD spam more often than against medium spam.
If Hetzer keeps the flame gun when built then its timing needs to be improved, since it can't do anything to tanks.
For MP40 Volks, I would remove the option to build sandbags and give them a sprint ability for 10 munitions.
19 May 2020, 15:04 PM
#36
avatar of KONIUX27

Posts: 120

if hetzer had an option like kv8 to change cannons it could make it better
19 May 2020, 16:25 PM
#37
avatar of Butcher

Posts: 1151

Never used the Flammhetzer to great effect. The reasons being:

1. No ability to circle AT guns like the KV 8.

2. No necessity to go for the unit since the Panzer IV does the AI job just as well and arrives 50 fuel later (= 2 mins). Thus I voted that the timing should be improved.

3. You renounce the biggest power spike OKW has: The fast Panzer IV.

4. Low HP pool for a flame tank. If you are unlucky the Hetzer will go down with 4 shots.

19 May 2020, 17:08 PM
#38
avatar of Darkpiatre

Posts: 176

Maybe a better range could makes up for the lack of turret, like the UC.
19 May 2020, 18:59 PM
#39
avatar of murky depths

Posts: 607

Hetzer has 5 more range than UC's flamer right now.

According to coh2db.com/stats anyway.
19 May 2020, 21:47 PM
#40
avatar of Mazianni

Posts: 766

Keep in mind that the Hetzer has very good damage that is dramatically improved with veterancy. I think it should just arrive sooner on the battlefield. Current requirements mean it comes too late, and since mobile AT is likely required to support it at this stage, bringing its own costs, it usually would make more sense to go for the generalist PzIVJ.

As for MP-40 volks, I think making them a separate unit might be a good idea, with some veterancy allowing them to use their grenades more rapidly.
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