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Remove popcap from the IR HT?

Remove popcap from the IR HT?
Option Distribution Votes
33%
67%
Total votes: 66
Vote VOTE! Vote ABSTAIN
25 Apr 2020, 16:42 PM
#1
avatar of aerafield

Posts: 2977 | Subs: 3

5 popcap seems kinda rough for a now extremely situational niche unit that cannot fight nor capture territory (like medics or an USF ambulance who have popcap). It's a complete non-combatant like Opel Blitz which has 0 popcap

25 Apr 2020, 16:48 PM
#2
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

I dunno man, if you're floating 1000mp 500 fuel at the end of a 3v3 this would invite making 6-7 HTs and just getting free vision everywhere.
25 Apr 2020, 16:51 PM
#3
avatar of aerafield

Posts: 2977 | Subs: 3

I dunno man, if you're floating 1000mp 500 fuel at the end of a 3v3 this would invite making 6-7 HTs and just getting free vision everywhere.


1200-1400 manpower and ~30 is not really free :) And for what scenario? The super late game where axis usually have things like flares, spotting scopes etc. already anyway?
25 Apr 2020, 16:52 PM
#4
avatar of Musti

Posts: 203

No thanks, popcap-less bunker/FP spam is enough, if anything there should be less non-popcap units (or they should be limited by other means).
25 Apr 2020, 16:53 PM
#5
avatar of Vipper

Posts: 13476 | Subs: 1

The design of the unit sin sneakeye mod is allot better imo.
25 Apr 2020, 16:53 PM
#6
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3



1200-1400 manpower and ~30 is not really free :) And for what scenario? The super late game where axis usually have things like flares, spotting scopes etc. already anyway?


Well free as in no pop cap. Tbh I'd sooner have the popcap abuse by USF go than have OKW abuse it as well.

I don't really see an issue with the unit, maybe a 1 or 2 pop cap reduction would be okay.
25 Apr 2020, 17:03 PM
#7
avatar of Lady Xenarra

Posts: 940

5 popcap seems kinda rough for a now extremely situational niche unit that cannot fight nor capture territory (like medics or an USF ambulance who have popcap). It's a complete non-combatant like Opel Blitz which has 0 popcap


Sure, would be welcome in many a game where I'm at pop cap and desperately need sight into where that pesky TD wall is. It dies in 2 shots so is easier to get rid of than a bunker and has no direct firepower whatsoever.
25 Apr 2020, 17:08 PM
#8
avatar of Duffman

Posts: 55

Make it No pop cap or 1-2 pop and limit it too just 1 in the feild at a time.
25 Apr 2020, 18:23 PM
#9
avatar of Aerohank

Posts: 2693 | Subs: 1

5 pop seems a lot. I wouldn't bring it to 0 pop though, just because it doesn't have a gun doesn't mean it shouldn't cost pop. On the topic of pop, I think MG fighting position and mg bunkers should cost pop. The only unit that I can think of which shouldn't cost pop is the Wehrmacht resource truck (the OKW truck should cost pop in my opinion due to its front line reinforce ability, same as how the USF ambulance).
25 Apr 2020, 21:16 PM
#10
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Not remove but lower it down to 3 (medic level) or 2.
25 Apr 2020, 21:33 PM
#11
avatar of thedarkarmadillo

Posts: 5279

No unit should have 0 pop. Lowering pop cap? Yes. Removing? No
25 Apr 2020, 21:37 PM
#12
avatar of Riley

Posts: 268

5 popcap is fine. Dont need buffs.
25 Apr 2020, 21:44 PM
#13
avatar of WAAAGH2000

Posts: 730

I think if remove pop of IRHT,it better bundle with IRstg be commander unit and limit 1 or 2,and give other unit to medic HQ
25 Apr 2020, 22:08 PM
#14
avatar of distrofio

Posts: 2358

Better Reduce the Popcap and buff it.
26 Apr 2020, 06:40 AM
#15
avatar of Serrith

Posts: 783

I would be ok with a reduced popcap -or with the zero popcap approach, limit it to one on the field at a time.
26 Apr 2020, 07:02 AM
#16
avatar of DonnieChan

Posts: 2257 | Subs: 1

jump backJump back to quoted post25 Apr 2020, 16:53 PMVipper
The design of the unit sin sneakeye mod is allot better imo.


What is that design
26 Apr 2020, 07:05 AM
#17
avatar of Latch

Posts: 773

I voted no but think it should be lowered to 2/3 popcap at most
26 Apr 2020, 07:29 AM
#18
avatar of Vipper

Posts: 13476 | Subs: 1



What is that design



https://www.dropbox.com/s/1nnpnpy2l2s0exa/IR_Halftrack_new_ability_v2.sga?dl=0
The halftrack has an timed ability which ignores line of sight, same effect as in the video of Olekman. It also detects camouflaged units within the sightcone while the ability is active.


The unit become inline with 251 from strategic reserves without the camo/reinforcement.
26 Apr 2020, 11:44 AM
#19
avatar of |GB| The Lnt.599

Posts: 322 | Subs: 1

5 popcap seems kinda rough for a now extremely situational niche unit that cannot fight nor capture territory (like medics or an USF ambulance who have popcap). It's a complete non-combatant like Opel Blitz which has 0 popcap



imo opinion a unit that can see further then a JT can shoot is useful under any circumstance. People underestimate the power of constant vision.

I saw elpern clapping inca una a few days ago by looking into the enemy base from about mid vp on langres. checking for tanks and then sending in a sturmtiger to base rape him lol (kudoos for elpern)(1v1)

me my self and my buddies get atlesat 1 each at some point in the game. when playing 4s or 2s. if we all go okw. u can see su85s and jacksons u name it, b4 they can even shoot u, not to mention enemy t34 formations preparing for a Ram-and-Slam. the IR is incredibly usefull. especialy in team games, i for see problems if you remove popcap. Having a IR next to your elephant or JT makes life a lot easier. Also u can see blobs come in from miles away and prepare your arty accordingly. Also this thing takes 2 shots to kill, so u can go for an occassional sneakpeak, get an offmap in and gtfo lol.

def voted no
26 Apr 2020, 11:46 AM
#20
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

I saw elpern clapping inca una a few days ago by looking into the enemy base from about mid vp on langres. checking for tanks and then sending in a sturmtiger to base rape him lol (kudoos for elpern)(1v1)


Elp0rnGod teaching people how to play, as usual. Nothing new here, move along.


I see it quite often in 1v1s now, people have figured out how useful it is.
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