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Winter patch Buglist

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10 Apr 2020, 08:18 AM
#21
avatar of JibberJabberJobber

Posts: 1604 | Subs: 3

Heroic Charge of Officer doesn't break suppression of targetted squad like On Me! does.

Maybe it's cause the "run to officer squad" aspect is missing (which imo should be removed cause it's useless micro).

10 Apr 2020, 08:31 AM
#22
avatar of suora

Posts: 101

With the Advanced Emplacement Regiment, the Assault Officer gains the ability to repair emplacements like sections do. I assume this is unintended?
10 Apr 2020, 09:11 AM
#23
avatar of Lady Xenarra

Posts: 911



Try paradropping them in. I believe they only get their cap speed upon landing.

Yeah just tested it and seems to be working as you described. Only starts capping after the last Falls hits the ground. What an overly convoluted design though, seems like it's asking for trouble if they do later coding changes on the unit. Was there some kind of para-cap exploit, that got fixed, in the past?
10 Apr 2020, 09:17 AM
#24
avatar of OriginalSchokolade

Posts: 1

Hey, the damage output for assault section isnt the same as US assault engineer M3 grease guns.
I feel it is alot weaker than intended.
10 Apr 2020, 10:00 AM
#25
avatar of OrangePest

Posts: 545 | Subs: 1


Yeah just tested it and seems to be working as you described. Only starts capping after the last Falls hits the ground. What an overly convoluted design though, seems like it's asking for trouble if they do later coding changes on the unit. Was there some kind of para-cap exploit, that got fixed, in the past?


They used to be able to spawn in garrisons instead of being dropped in though.
10 Apr 2020, 10:35 AM
#26
avatar of JibberJabberJobber

Posts: 1604 | Subs: 3

jump backJump back to quoted post10 Apr 2020, 08:31 AMsuora
With the Advanced Emplacement Regiment, the Assault Officer gains the ability to repair emplacements like sections do. I assume this is unintended?


Actually Section bulletins also work for them: https://coh2db.com/bulletins/view/id/67/name/recruit-training-infantry

Go to targets.

Which means "Assault" from Commando doctrine also applies to them. :snfBarton::snfBarton::snfBarton:
10 Apr 2020, 10:51 AM
#27
avatar of 0ld_Shatterhand
Donator 22

Posts: 194

Brit medics are just annoying. Almost as if they flip a coin and then decide if they want to heal or not.
Also the description about automatic healing is confusing, as far as I can tell it just makes the squad immobile sort of like an ambulance, but you have to activate the aura each time. That is still annoying and it was removed from the ambulance for a reason.
Having medics now is a step into the right direction but far from the best implementation.
10 Apr 2020, 11:05 AM
#28
avatar of Stark

Posts: 624 | Subs: 1

1. AT Tommies Piat upgrade - no description.
2.Forward Retreat point for British HQ Glider doesn't have description.

PS: I have to admitt that it's a huge disappointment that you guys haven't add a simple mortar team in the glider.
10 Apr 2020, 11:06 AM
#29
avatar of Sander93

Posts: 3165 | Subs: 7

Heroic Charge of Officer doesn't break suppression of targetted squad like On Me! does.


It's not supposed to.
10 Apr 2020, 11:42 AM
#30
avatar of WAAAGH2000

Posts: 721

Use PanzerGrenadiers recrew team weapon not have reinforcement cost reduce buff
And most time UKF medic not automatic to find and heal infantry
10 Apr 2020, 11:44 AM
#31
avatar of Katitof

Posts: 17734 | Subs: 9

Use PanzerGrenadiers recrew team weapon not have reinforcement cost reduce buff

Why would they?
Its not a bug.
10 Apr 2020, 13:47 PM
#32
avatar of WAAAGH2000

Posts: 721

jump backJump back to quoted post10 Apr 2020, 11:44 AMKatitof

Why would they?
Its not a bug.

Reduces the reinforce cost of all team weapons by 10%
I think is bug,PanzerGrenadines be team weapon crews not have 10% reinforce cost reduce
10 Apr 2020, 13:53 PM
#33
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2


Reduces the reinforce cost of all team weapons by 10%
I think is bug,PanzerGrenadines be team weapon crews not have 10% reinforce cost reduce


Weapon crews are their own entities with their own stats.
10 Apr 2020, 13:59 PM
#34
avatar of aerafield

Posts: 2844 | Subs: 4

why did the cone-angle display (the same mechanic that shows weapon range of HMGs and AT guns) get removed from the Infrared Halftrack? That one was really useful
10 Apr 2020, 14:03 PM
#35
avatar of WAAAGH2000

Posts: 721



Weapon crews are their own entities with their own stats.

Thanks, I think I know what you means
But AssaultGrenadier recrew team weapon have reinforce cost reduce too……
Other question,I'm not sure it's bug or not,UKF Assault Tommy reinforce need 33 MP
Iri
10 Apr 2020, 14:21 PM
#36
avatar of Iri

Posts: 22

How come Medic search range got increased by Russians and OKW but not by OST..or its just missing in changelog?
10 Apr 2020, 14:43 PM
#37
avatar of Katitof

Posts: 17734 | Subs: 9


Thanks, I think I know what you means
But AssaultGrenadier recrew team weapon have reinforce cost reduce too……
Other question,I'm not sure it's bug or not,UKF Assault Tommy reinforce need 33 MP

Weren't there a debate some time ago about bulletins and what they affect, resulting in conclusion that grenadier bulletins affect AGs too because of some line in the code?

I would say its the same thing and the bug would be AGs being affected in the first place as they are not supposed to.

jump backJump back to quoted post10 Apr 2020, 14:21 PMIri
How come Medic search range got increased by Russians and OKW but not by OST..or its just missing in changelog?

Because of main entity(structure) medics are tied too being so big, actual medic area was smaller then intended.

Not a problem with small bunkers.
10 Apr 2020, 14:46 PM
#38
avatar of luvnest
Strategist Badge
Patrion 39

Posts: 1094 | Subs: 20

Not a bug, but the 7th Con changed into a guard model, I prefered the old model which fitted the squad better
10 Apr 2020, 14:50 PM
#39
avatar of Sander93

Posts: 3165 | Subs: 7

jump backJump back to quoted post10 Apr 2020, 14:46 PMluvnest
Not a bug, but the 7th Con changed into a guard model, I prefered the old model which fitted the squad better


That's on purpose, because sadly the Sergeant model had no winter skin and bugged out when recrewing weapons.
10 Apr 2020, 14:59 PM
#40
avatar of Katitof

Posts: 17734 | Subs: 9

Non soviet allies who pick soviet airborne weapon crates get 45 muni instead of 60.
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