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Winter Balance 1.3.5 notes

1 Apr 2020, 08:58 AM
#1
avatar of adamírcz

Posts: 758 | Subs: 1

It seems like either Relic or the balance team scrambled up a little more strenght and made a few last minute changes to the upcomin balance patch

These are mostly focused on maps and across the board designs rather than faction balancing

Detailed notes are on the official forum, as well as on Steam, my link postin is now broken, but Ill add it later, here is a bit that I copy pasted from there:

Maps removed from 2vs2 poll: Elst Outskirts, Eindhoven country

Replacements are yet to be announced

Map changes and redesigns:

Stadschutt- cut offs are now changed to cut off the fuel points on opposite sides of the map, in order to reward players for contesting opponents fuel

Crossroads- Stone buildings with a blindspot on 2 sides added near the fuel points to provide more power positions and defenses for overlooking the points

Poltawa- Added more red cover along base exits as well as green cover sandbags that start wired off from the HQ owner's side, to ensure higher skill demands for pushing back on the field and properly punish mapcontrol loses

Road to Kharkov- Northern cutoff moved more towards the center and further away from a nearby wooden house to improve general flow and make the map feel more natural. Additionaly, northern HQ is being moved slighty closer towards the northern map edges to prevent players from reaching the central frontlines too quickly

AI- upon further observation, it seems obvious that AI controlled armies rely on very stereotipical build orders. All AI are now set to inveat resources into at least two clowncars across all stages of the game to improve unit variety

HQ sectors- Added RA and recieved damage penalties to units in friendly HQ sectors to rewards risky base raids

1 Apr 2020, 09:00 AM
#2
avatar of Katitof

Posts: 15146 | Subs: 7

There is so many things you could do to make it less obvious.
1 Apr 2020, 09:44 AM
#3
avatar of JulianSnow

Posts: 134

Really?
1 Apr 2020, 09:50 AM
#4
avatar of RollingStone

Posts: 153

>HQ sectors- Added RA and recieved damage penalties to units in friendly HQ sectors to rewards risky base raids

This one is pure gold. Add auto-placed mines on base entrances, and this will be awersome.
1 Apr 2020, 10:33 AM
#5
avatar of SuperHansFan

Posts: 709

What the heck is that HQ change? Did the devs add twisted tootsty to the balance team?!?

This is just a mindless buff to USF and Wehr clowncar cheese and nothing else as Brits or OKW don't have access
1 Apr 2020, 10:43 AM
#6
avatar of RollingStone

Posts: 153

What the heck is that HQ change? Did the devs add twisted tootsty to the balance team?!?

This is just a mindless buff to USF and Wehr clowncar cheese and nothing else as Brits or OKW don't have access

Brits have UC for complete dominance in dives - no fuel cost, can transport one squad inside AND CAN SELF-REPAIR! Nerf pls
1 Apr 2020, 10:48 AM
#7
avatar of Widerstreit

Posts: 1162

1 Apr 2020, 17:15 PM
#8
avatar of Hannibal
Senior Moderator Badge

Posts: 968 | Subs: 1

1 Apr 2020, 18:27 PM
#9
avatar of LoopDloop

Posts: 2926

1 Apr 2020, 18:43 PM
#10
1 Apr 2020, 18:43 PM
#11
avatar of thedarkarmadillo

Posts: 3934 | Subs: 1

For anyone interested here's the patchnotes: [url=https://community.companyofheroes.com/discussion/comment/287540#Comment_287540]https://community.companyofheroes.com/discussion/comment/287540#Comment_287540.


Awesome! Good to have them all in one place and compiled. Can you do this with every patch?
1 Apr 2020, 18:58 PM
#12
avatar of LoopDloop

Posts: 2926



Awesome! Good to have them all in one place and compiled. Can you do this with every patch?

Thanks! Took me a lot of work but maybe I'll do it again sometime :D
1 Apr 2020, 18:59 PM
#13
1 Apr 2020, 19:24 PM
#14
1 Apr 2020, 19:29 PM
#15
avatar of KiwiBirb

Posts: 592

WHO REMOVED ELST. ITS THE BEST 2V2 MAP REEEEEEEEEEE333E3

fuc i got
1 Apr 2020, 20:15 PM
#16
avatar of elchino7
Senior Moderator Badge

Posts: 7083 | Subs: 1

That moment when you are trained to read preview links. If you are bit old you know to identify "Xcq" or whatever string you know of the yt code.

Oh, btw,


1 Apr 2020, 20:46 PM
#17
avatar of gunther09
Donator 22

Posts: 376

I love the idea of penalties in the HQ to reward risky raids. Nice one. Made my day :-)
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