Yes I am salty and I'm not interested in balancing because I disagree with your incredible balance opinions. I should be put in jail.
I will not stop you. ;D
It's a free passive maphack. Not sure what the 222 does better. Still it's at vet 5 so nobody complains.
It's a free passive for some sight on mini-map, that is why nobody complains.
No proof of soviet abilities being game destroying.
Using Su85 sight+vet1 + ISU152 is kind of game destroying. It is as stupid as Ostheer's scope and shouldn't be ingame.
80 sight is not normal sight and T70 does not get anywhere near 80 sight and neither does the su85 which also gets a small cone and a big cooldown debuff when it activates it.
UHU can't fight and can be easy killed by passive fire. T70 is more expensive, but benefits by all other mechanices it has. I am not sure if I still would take T70 over a UHU.
I am not sure. SU85 has 60 range, with cone it get's 70 sight-range. With Vet1 + ability it gets boosted *1,4 to ~100.
For me that is a clear winner, because it can still move and push with main-force.
Still there, still something very useful and unique.
Jadgpanzer's main-vet needs cammo. Nothing special then, a bonus with handy-cap.
Pios are perfectly fine and the 222 is perfectly fine as is. Stock T70 sight would be a huge buff that would be unfair.
In my opinion it would come with Pios sight gets nerfed and scope gets removed. Less unfair than other mechanics, when all tank-hunters have 50 range and can't benefit as your enemy. lol
Yeah the Quad AA is OP at shooting down planes, that's got nothing to do with UKF/USF AA and the Soviet player doesn't always get the quad AA in 1v1.
Centaur also performs better than Ostwind as AA. Also does Bofors do now a good job while OKW-base sucks.
And yes, you are right, in 1vs1 you don't build it all the time, but in larger game-modes one Quad performs like multible Ostwinds and that is broken as hell.