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Why maxim is trash

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aaa
22 Feb 2020, 04:27 AM
#1
avatar of aaa

Posts: 1486

Why maxim is trash.
It has only 1 function - anti blob. While other mgs have 2 equally important functions - anti blob and AREA CONTROL. Maxim cant do that second thing at all. Thats why nobody builds it.

So any player if he sees maxim would just not blob - instead camp, cap more points , blob with spread units etc. That way making maxim waste of resources.

1.. Significantly increase its FAR supression and arc. At the cost of any thing else - 4 models, 300 mp.
Unlock and reinforce (120 per squad) price is too high for its stats. 6 models also dosnt give any important advantage over 4 models.
2. Or make 0 tech cost available at T0.


22 Feb 2020, 04:45 AM
#2
avatar of ZeroZeroNi

Posts: 1563

The Only thing that is trash about the maxim is it's death loop bug. Other then that it's still the worst of the mgs but it works.
22 Feb 2020, 06:09 AM
#3
avatar of blancat

Posts: 810

Maxim is not trash

Very durable and u can reinforce squad anywhere if conscript is nearby
22 Feb 2020, 06:15 AM
#4
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

All I don't understand is why the mg42 and Maxim are same price
22 Feb 2020, 06:33 AM
#5
avatar of dreamerdude
Benefactor 392

Posts: 374

jump backJump back to quoted post22 Feb 2020, 06:09 AMblancat
Maxim is not trash

Very durable and u can reinforce squad anywhere if conscript is nearby


This, that and it's accuracy is better then the mg42.

Sure mg42 has more suppression, however it won't drop models as fast.

Also more models means it's more survivable, especially when there is indirect fire involved. Maybe you should watch how you position your mgs as well as support them.

Make sure you hold down rightclick and try and get your models in a favourable position rather then just click and forget.
22 Feb 2020, 06:54 AM
#6
avatar of Doomlord52

Posts: 959

All I don't understand is why the mg42 and Maxim are same price


6 models vs 4 models - and also anything to prevent the return of maxim spam.

Really though, because of the 'death loop' (which is tied to animations - so it can't be fixed) as well as the resistance to changing lowering its model count, balancing it is really, really hard.

If its cheaper, then its too spammable.
If it does more damage, then the 6 models make it too powerful when not being 'death looped'.
If it deals more suppression, OKW becomes unplayable until T1/T2.
aaa
22 Feb 2020, 07:12 AM
#7
avatar of aaa

Posts: 1486

They arent same price even.
Reinforce 120 vs 80
Unlock 160/15 vs 0
timing 8-10 min (if maxim is built) vs ~0 min

They are good in lazy games when axis player doesnt control his units otherwise they walk out of maxim arc no problem
22 Feb 2020, 09:51 AM
#9
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Maxim is trash because it has a 6 man crew and if it was better it would be spammed to death.

The maxim has a 6 man crew because of the deathloop animation that nobody has been able to fix.

Basically the maxim is a failed unit. Accept it and move on.
22 Feb 2020, 10:16 AM
#10
avatar of wongtp

Posts: 647

Because axis tears OP.

If maixm was given 4man and had the suppression profile of mg42.

Even with the deathloop, someone is going to cry here/steam/offical forums.
22 Feb 2020, 10:47 AM
#11
avatar of ZeroZeroNi

Posts: 1563

jump backJump back to quoted post22 Feb 2020, 07:12 AMaaa

Unlock 160/15 vs 0

Why bother counting the starting resources. In all practicality t1/t2 is free. it's not like you can skip the payment and facilitate getting something else down the line.
22 Feb 2020, 12:16 PM
#12
avatar of Esxile

Posts: 3597 | Subs: 1

Just happened this morning.

22 Feb 2020, 13:33 PM
#13
avatar of Aerohank

Posts: 2693 | Subs: 1


Why bother counting the starting resources. In all practicality t1/t2 is free. it's not like you can skip the payment and facilitate getting something else down the line.


It doesn't weigh in the maxims favor that in order to get it early, you have to sacrifice some field presence because you have to spend 160mp on tech. This is really noticable in 1v1s vs OKW, where getting an early maxim is like intentionally handicapping yourself.

Overal I would say the maxim is overpriced. However, because OKW has been cursed with a weird tech structure that doesn't do well against maxim spam in team games, I am afraid it can't be buffed.

22 Feb 2020, 14:01 PM
#14
avatar of konfucius

Posts: 129

it would be alright without the death loop


its not that maxim sucks, its that mg42 is OP af
22 Feb 2020, 14:39 PM
#15
avatar of ZeroZeroNi

Posts: 1563



It doesn't weigh in the maxims favor that in order to get it early, you have to sacrifice some field presence because you have to spend 160mp on tech. This is really noticable in 1v1s vs OKW, where getting an early maxim is like intentionally handicapping yourself.

Overal I would say the maxim is overpriced. However, because OKW has been cursed with a weird tech structure that doesn't do well against maxim spam in team games, I am afraid it can't be buffed.


but ost has to build t1 to get grens, what about the field presence hampering in that case.
22 Feb 2020, 14:40 PM
#16
avatar of ZeroZeroNi

Posts: 1563


its not that maxim sucks, its that mg42 is OP af

And the vickers is not?????
22 Feb 2020, 15:14 PM
#17
avatar of Esxile

Posts: 3597 | Subs: 1


but ost has to build t1 to get grens, what about the field presence hampering in that case.


There are none, Ostheer T1 and price have been adjusted to be align with non tech start factions. You hav your Gren at the same time than other 3rd unit on the field.
22 Feb 2020, 15:19 PM
#18
avatar of Stug life

Posts: 4474

jump backJump back to quoted post22 Feb 2020, 07:12 AMaaa
They arent same price even.
Reinforce 120 vs 80
Unlock 160/15 vs 0
timing 8-10 min (if maxim is built) vs ~0 min

They are good in lazy games when axis player doesnt control his units otherwise they walk out of maxim arc no problem
1 u reninforce by man not 6 men at a time so u are wrong , and by this logic wouldn't the same be applied to green vs cons ?



Oooohhhh wait this is AAA alt account, still hoes mad cause of the old ban ?
22 Feb 2020, 15:20 PM
#19
avatar of distrofio

Posts: 2358

Because OP should play axis instead. Or learn to steal HMG42s
22 Feb 2020, 15:34 PM
#20
avatar of mrgame2

Posts: 1793

The way the mod teams are going, TS just get more members to post about weak Allies units.

The Allies buffs are coming if you try a bit harder.
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