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Winter balance Mod (1/2020) Bug list

29 Jan 2020, 23:08 PM
#1
avatar of elchino7
Senior Moderator Badge

Posts: 7081 | Subs: 1

Post here any bugs related to the Mod itself. If the bug also applies to the base game, just open a new thread.
29 Jan 2020, 23:29 PM
#2
avatar of WAAAGH2000

Posts: 524

UKF officer can not pick weapon
29 Jan 2020, 23:44 PM
#3
avatar of Vipper

Posts: 8219 | Subs: 1

Suggestio change title to include the word bugs

IR spot light has lines with longer range than the actual vision that are not really necessary for anything and should probably be removed.

detection ability description indicates that only infatry are detected similar to 222 ability but when I tested team weapons and vehicles where also detected.

ST grenade description indicates 1 grenade will be fire while it a timed ability and multiple grenades are launched.
30 Jan 2020, 00:37 AM
#4
avatar of elchino7
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Posts: 7081 | Subs: 1

jump backJump back to quoted post29 Jan 2020, 23:44 PMVipper
Suggestio change title to include the word bugs

IR spot light has lines with longer range than the actual vision that are not really necessary for anything and should probably be removed.

detection ability description indicates that only infatry are detected similar to 222 ability but when I tested team weapons and vehicles where also detected.

ST grenade description indicates 1 grenade will be fire while it a timed ability and multiple grenades are launched.


I thought it been on bug section would be clear but yeah some people just look at central.
1 Feb 2020, 10:29 AM
#5
avatar of Vipper

Posts: 8219 | Subs: 1

Command tiger ability from GO appears only after all 3 truck are build. Before that one has only 4 abilities.
16 Feb 2020, 22:50 PM
#6
avatar of Mazianni

Posts: 758

Not so much a bug as an oversight, and not so much an oversight I suppose until this patch.

In the coming winter patch, the Stuart is having its aim time normalized with other light tanks. Previously it had an aim time of 1.5, 12 times higher than its light tank counterparts in other factions (0.125). Note however that the M8 Greyhound (m8_greyhound_m6_37mm_mp) also has an abnormally high aim time of 1.25, 10 times higher than normal.
17 Feb 2020, 01:05 AM
#7
avatar of srider

Posts: 31

ukf assault officer can not enter garrisons
9 Mar 2020, 16:49 PM
#8
avatar of GGnore

Posts: 47

Hull down panther wont return fire to units outside of its normal 50 firing range unless you click on the td firing at it.
9 Mar 2020, 17:46 PM
#9
avatar of aerafield

Posts: 2185

I guess the team already knows about it but at the moment, the Ostheer Puma has no 5CP requirement. You can just build it once you have enough resources, means atm it arrives sooner than an AEC
9 Mar 2020, 20:32 PM
#10
avatar of Doomlord52

Posts: 884

For version 1.3
Increases the capture and decapture rate of all Ostheer infantry units by 25%


This capture/decapture bonus stacks with multiple T4 buildings (but not the reinforcement bonuses). This can be pretty hilarious, especially when combined with 'counterattack tactics', as a gren squad can neutralize and then capture a point in a fraction of a second. Example video.

Not necessarily practical to do in a real game, but more creative players might find a way to use this.
9 Mar 2020, 20:43 PM
#11
avatar of elchino7
Senior Moderator Badge

Posts: 7081 | Subs: 1

For version 1.3


This capture/decapture bonus stacks with multiple T4 buildings (but not the reinforcement bonuses). This can be pretty hilarious, especially when combined with 'counterattack tactics', as a gren squad can neutralize and then capture a point in a fraction of a second. Example video.

Not necessarily practical to do in a real game, but more creative players might find a way to use this.


Encirclement Doctrine new meta.

You've heard it first here.
17 Mar 2020, 13:14 PM
#12
avatar of DerbyHat

Posts: 1336 | Subs: 2

Elite Vehicle Crews in Armor Doctrine is supposed to give quicker veterancy to USF's vehicles.

It works while in the vehicle, but if you go out/in of the vehicle the extra veterancy disappears, making it pointless.

Tested with Stuart and Sherman.
17 Mar 2020, 14:11 PM
#13
avatar of SupremeStefan

Posts: 1026

Elite Vehicle Crews in Armor Doctrine is supposed to give quicker veterancy to USF's vehicles.

It works while in the vehicle, but if you go out/in of the vehicle the extra veterancy disappears, making it pointless.

Tested with Stuart and Sherman.
same for halftruck shared veterancy
17 Mar 2020, 14:14 PM
#14
avatar of Vipper

Posts: 8219 | Subs: 1

Elite Vehicle Crews in Armor Doctrine is supposed to give quicker veterancy to USF's vehicles.

It works while in the vehicle, but if you go out/in of the vehicle the extra veterancy disappears, making it pointless.

Tested with Stuart and Sherman.

Nice find.
17 Mar 2020, 14:30 PM
#15
avatar of DerbyHat

Posts: 1336 | Subs: 2

jump backJump back to quoted post17 Mar 2020, 14:14 PMVipper

Nice find.


Well if it gets fixed together with vet 1 RA of Assault Engineers not applying correctly, the doctrine might see some use again.
17 Mar 2020, 14:45 PM
#16
avatar of Vipper

Posts: 8219 | Subs: 1



Well if it gets fixed together with vet 1 RA of Assault Engineers not applying correctly, the doctrine might see some use again.

I doubt that, when the upgrade Dozer Sherman is a better choice and comes in better commanders.
17 Mar 2020, 15:02 PM
#17
avatar of DerbyHat

Posts: 1336 | Subs: 2

jump backJump back to quoted post17 Mar 2020, 14:45 PMVipper

I doubt that, when the upgrade Dozer Sherman is a better choice and comes in better commanders.


Agreed that the Dozer upgrade breaks Mechanized.

Urban Defensive is in a good spot though, if a bit cheesy at times. I wouldn't say it's a clear pick over Armor once aforementioned bugs are fixed.
18 Mar 2020, 06:21 AM
#18
avatar of SneakEye
Senior Modmaker Badge

Posts: 573 | Subs: 3

The Valentine still has its scan weapon. It doesn't scan anymore, but it somehow still interacts with enemies which causes the unit to 'attack' and makes him sometimes visible on the minimap.

Fix: remove the weapon in hardpoint 3, the old scan weapon.
18 Mar 2020, 07:50 AM
#19
avatar of Olekman
Modmaker Badge

Posts: 117

Partisan Troops Veterancy Rank 1 description states that it unlocks "Trip Wire Flares" ability, not the Concussive Trap.
18 Mar 2020, 08:23 AM
#20
avatar of Vipper

Posts: 8219 | Subs: 1

The Valentine still has its scan weapon. It doesn't scan anymore, but it somehow still interacts with enemies which causes the unit to 'attack' and makes him sometimes visible on the minimap.

Fix: remove the weapon in hardpoint 3, the old scan weapon.

nice find
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