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Winter balance (1/2020) feedback OKW

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6 Mar 2020, 19:24 PM
#141
avatar of itaperuna

Posts: 72



+1

This post leads me to a unit that should get some attention: The Sturmofficer.

The unit is more or less in a good spot™ after the changes but has awful synergy with Pfussies in Breakthrough doctrine. Pfussies needs tons of munitions for their G43 upgrade and the Sturmofficer is also VERY mun intensive if you want to use his abilities. Add the mun costs for mines, sweeper and med kits... and you know why i wrote about "awful synergy".

This is why i would like to suggest a radical idea:

1. Remove the Sturmofficer from Breakthrough
2. Make the unit a stock unit in Battlegroup HQ


This changes would have the following benefits:
1. The mod team can add a unit/ ability that has better synergy with Pfussies
2. Battlegroup HQ gets finally more attractive!

I really cant see any disadvantages and the mod team already did the same with the Airlanding officer for the Brits. Hell, the Brits dont even have to make a tech choice to get the chance to build the officer.

And lets be honest:
Even after this change BG HQ will still be considerably weaker than Mech HQ.
But BG would at least offer more than in the past.


i would prefer 1 CP intead 2CP.
And there's no reason to start with a lugger...
for his price...vet1 should replace by a stg44...
it is just one model...
vet 2 less ammo for abilitys
and vet3 another model.
7 Mar 2020, 00:15 AM
#142
avatar of WAAAGH2000

Posts: 730

Why not rework IRstg44 be call-in elite infantry like stromtrooper,and remove from GOD
11 Mar 2020, 15:13 PM
#143
avatar of Vipper

Posts: 13476 | Subs: 1

Updated to 1.3


Changes to Command Tiger seem to be in right direction although imo it is better to replace the tank commander ability from the commander instead from "Command Tiger" itself.

Panzerfusilliers
Removing a vet bonus especially from unit that is "designed" to have very good vet bonus is step in the wrong direction imo. Simply replace it with something else.

Sturm Tiger/KT restriction is probably a good change.

IR 251 Half-track changes are not enough to make the unit desirable.
The unit should at least have the same sight radius of other vehicles of 50 instead of 35. Even M3A3 has sight 50.

In addition consider other bonus like the ability to cloak and launch flares available to Ostheer 251 or additional utility like timed ability that allows to search and clear mines.

Imo other solutions providing unique bonuses should be at least tested.
11 Mar 2020, 16:04 PM
#144
avatar of Olekman
Modmaker Badge

Posts: 208



+1

This post leads me to a unit that should get some attention: The Sturmofficer.

The unit is more or less in a good spot™ after the changes but has awful synergy with Pfussies in Breakthrough doctrine. Pfussies needs tons of munitions for their G43 upgrade and the Sturmofficer is also VERY mun intensive if you want to use his abilities. Add the mun costs for mines, sweeper and med kits... and you know why i wrote about "awful synergy".

This is why i would like to suggest a radical idea:

1. Remove the Sturmofficer from Breakthrough
2. Make the unit a stock unit in Battlegroup HQ


This changes would have the following benefits:
1. The mod team can add a unit/ ability that has better synergy with Pfussies
2. Battlegroup HQ gets finally more attractive!

I really cant see any disadvantages and the mod team already did the same with the Airlanding officer for the Brits. Hell, the Brits dont even have to make a tech choice to get the chance to build the officer.

And lets be honest:
Even after this change BG HQ will still be considerably weaker than Mech HQ.
But BG would at least offer more than in the past.


It's nice to see that I'm not the only one that remembers that Sturm Officer exists. :D While he's one of my favourite units in the game and I hate the fact that his synergy with things in the only doctrine he's available in is absolutely horrible, I don't think that making him non-doctrinal is a good idea. Making him 1 CP instead sounds much better.

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