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russian armor

Sherman explosive rounds penetration

Vaz
14 Jan 2020, 13:23 PM
#1
avatar of Vaz

Posts: 1158

I think the value is too low. It doesn't need to be so high that it never needs to be switched out to AP rounds, but if it's ok for Grenades to damage fighting positions, I don't see the problem in allowing explosive rounds to reliably penetrate bunker armor. I would like the value raised.
14 Jan 2020, 14:03 PM
#2
avatar of Angrade (Ægion)
Senior Modmaker Badge

Posts: 765 | Subs: 2

The bunker armor is 35 and the he round pen is 25. The fighting position armor is 20 in comparison, hence why this building can eventually be gunned down.
14 Jan 2020, 17:28 PM
#3
avatar of Mazianni

Posts: 784

The bunker armor is 35 and the he round pen is 25. The fighting position armor is 20 in comparison, hence why this building can eventually be gunned down.


Fighting position armor is 2. Not 20.

jump backJump back to quoted post14 Jan 2020, 13:23 PMVaz
I think the value is too low. It doesn't need to be so high that it never needs to be switched out to AP rounds, but if it's ok for Grenades to damage fighting positions, I don't see the problem in allowing explosive rounds to reliably penetrate bunker armor. I would like the value raised.


I'd rather see bunker armor reduced to 25. This way the issue is solved without buffing the Sherman.
14 Jan 2020, 17:35 PM
#4
avatar of Angrade (Ægion)
Senior Modmaker Badge

Posts: 765 | Subs: 2

14 Jan 2020, 17:39 PM
#5
avatar of Mazianni

Posts: 784

Oops, I for got to add the armor from the health, so it is 22 when fully constructed.


lmao, I never even noticed there was a modifier in the construction tab til now. Apologies for trying to call you out or whatev.

Certainly doesn't feel like 22 armor though.
14 Jan 2020, 17:47 PM
#6
avatar of Angrade (Ægion)
Senior Modmaker Badge

Posts: 765 | Subs: 2



lmao, I never even noticed there was a modifier in the construction tab til now. Apologies for trying to call you out or whatev.

Certainly doesn't feel like 22 armor though.


Do not worry about it, I was partially wrong as well.

This does pose a question in which should the Sherman HE shell penetration increased to 35? It would mean penetration vs OKW HQs as well. Their armor is 35. The Panzer 2 armor is 55 so I would have a higher pen chance while the puma's armor is only 25 so it already pens.
14 Jan 2020, 17:53 PM
#7
avatar of blvckdream

Posts: 2458 | Subs: 1

The HE Sherman is already super good as it is. You don't even need to switch to HE rounds to kill Pumas so I really don't see why their penetration should be increased at this point.
15 Jan 2020, 01:13 AM
#8
avatar of Ritter

Posts: 255

Permanently Banned
there is no use of the HE shell. its weak, if not weaker than regular shells
15 Jan 2020, 02:05 AM
#9
avatar of Mazianni

Posts: 784

jump backJump back to quoted post15 Jan 2020, 01:13 AMRitter
there is no use of the HE shell. its weak, if not weaker than regular shells


Just stop
15 Jan 2020, 02:59 AM
#10
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

The HE Sherman is already super good as it is. You don't even need to switch to HE rounds to kill Pumas so I really don't see why their penetration should be increased at this point.


This. Buff it further and you risk it actually being effective vs things like the luchs.
16 Jan 2020, 03:00 AM
#12
avatar of CODGUY

Posts: 884



This. Buff it further and you risk it actually being effective vs things like the luchs.


The horror! We can't have USF units being effective against the baby faction now can we?
16 Jan 2020, 03:12 AM
#13
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

jump backJump back to quoted post16 Jan 2020, 03:00 AMCODGUY


The horror! We can't have USF units being effective against the baby faction now can we?


No we can't! It's not like USF went 5-0 in the finals of the last 1v1 tourney! #USFneverOP
16 Jan 2020, 04:00 AM
#14
avatar of C3 TOOTH

Posts: 176

Whats about HT,arty armor?
Whats the damage of HE?

Like, if the pen is so low while the damage isnt increased, thats mean we should just use AP to shoot HT & Arty? So overall HE is only work to infantry?
16 Jan 2020, 15:13 PM
#15
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post16 Jan 2020, 03:00 AMCODGUY


The horror! We can't have USF units being effective against the baby faction now can we?
. If we buff usf to the level you need to be able to get a 50% win rate against an easy bot anyone competent, or at least to the level of my blind 1 armed grandmother would be unstoppable.
16 Jan 2020, 15:53 PM
#16
avatar of Fire and Terror

Posts: 306

buffing the sherman so it can pen the okw flak tech and bunkers with HE woudnt have much of an inpact IMO and be fine by me,

but i dont think it needs the buff, and if it affects other interactions i would be carefull
16 Jan 2020, 16:10 PM
#17
avatar of distrofio

Posts: 2358

16 Jan 2020, 16:32 PM
#18
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Nah it's fine.

#GuardAssaultNeverOP
#ArtyOfficerNeverOP
#HetzerNeverOP
#PounderEmplacementNeverOP
#UKM3HTNeverOP
#SuxtonNeverOP
16 Jan 2020, 16:57 PM
#19
avatar of distrofio

Posts: 2358

Arty officer is a bit OP, i can grant that :p
16 Jan 2020, 19:46 PM
#20
avatar of zerocoh

Posts: 930

I miss the #JustOkwThings during Leigfest.

also, yeah, this HE shell vs bunker is total bullshit, maybe add a modifier to HE shells vs bunkers?
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