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Why does balance team remove all fun from coh

13 Dec 2019, 21:27 PM
#1
avatar of DerKuhlmann

Posts: 465

What if i liked blobbin my panzerfussilier with officer aura?

What if i liked units popping out of a building and throwing a nade?

Everytime something gets balanced it also gets boring.
13 Dec 2019, 21:33 PM
#2
avatar of Grumpy

Posts: 1947

What if the moderators removed all fun from COH2.ORG by immediately locking troll threads?
13 Dec 2019, 21:52 PM
#3
avatar of distrofio

Posts: 2358

The whole point of balance is to make the game funnier for everyone, or at least the most amount of player
13 Dec 2019, 23:51 PM
#4
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post13 Dec 2019, 21:33 PMGrumpy
What if the moderators removed all fun from COH2.ORG by immediately locking troll threads?


:rolleyes:
16 Dec 2019, 03:37 AM
#5
avatar of KiwiBirb

Posts: 789

Why can’t I A-move my grenadiers into anything at al and win
16 Dec 2019, 08:01 AM
#6
avatar of The amazing Chandler

Posts: 1355

What if i liked blobbin my panzerfussilier with officer aura?

What if i liked units popping out of a building and throwing a nade?

Everytime something gets balanced it also gets boring.


I guess you playing the wrong game then my friend.
17 Dec 2019, 04:37 AM
#7
avatar of ZeroZeroNi

Posts: 1563

What if i liked blobbin my panzerfussilier with officer aura?

What if i liked units popping out of a building and throwing a nade?

Everytime something gets balanced it also gets boring.

You can still do that at lower levels where people can counter blobs.
17 Dec 2019, 11:57 AM
#8
avatar of DonnieChan

Posts: 2257 | Subs: 1

What if i liked blobbin my panzerfussilier with officer aura?

What if i liked units popping out of a building and throwing a nade?

Everytime something gets balanced it also gets boring.


play starcraft if you like blobs
17 Dec 2019, 13:21 PM
#9
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Why can’t I A-move my grenadiers into anything at al and win


Because you’re not using enough of them.
17 Dec 2019, 18:25 PM
#10
avatar of blancat

Posts: 810

beacause mod team just want "equal" to every faction


Good patches maximize the strong point of each faction and give users an alternative to overcome the weak point of each faction

A bad patch is nerf the strengths and buff the weaknesses to make a dull play


There has been no balancing patch at all lately that offers tactical alternatives to maximize the advantages of faction or to compensate for shortcomings


Heavy tank buff

Make cons be OP and break their anvil role(7man conscripts are very cheap, they are doing hammer and anvil role both)

They Nerfed the tommy without any alternative


The 1vs1 balance is a timing fight, does the mod team consider this?

When falls can be produced at 2cp, why are the airborne and commando still 3cp?
Even falls received strong weapon buff

What can greyhounds do at 4cp timing?
Fighting with Panzer 4 or Puma? lol

Hold the line, hull down, railway artillery, Numerous unused ostheer commanders...


There are a lot of skills and units that are not used yet but is the mod team thinking about these things?

Why aren't they used?

Fundamental and appropriate changes to them will create new meta and tactics


The current meta, with heavy tanks at its core, is a boring and simple meta with no alternatives

The mod team should know that the game is getting simpler and only a few commanders are using
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