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russian armor

Racketen spam in the team games. A bit problematic.

28 Nov 2019, 01:46 AM
#21
avatar of LoopDloop

Posts: 3053

Now that they have almost the same range as other at guns and have an extra man, I don't really see why they still have retreat. Why they need it more than any other AT gun is beyond me and having it just makes it easier to play really risky with them and not be punished for it at all.

Also why would you play brits rn? They suck and have nothing redeeming about them as a faction except commandos.
28 Nov 2019, 15:28 PM
#22
avatar of thedarkarmadillo

Posts: 5279

Now that they have almost the same range as other at guns and have an extra man, I don't really see why they still have retreat. Why they need it more than any other AT gun is beyond me and having it just makes it easier to play really risky with them and not be punished for it at all.

Also why would you play brits rn? They suck and have nothing redeeming about them as a faction except commandos.


Raks are still 5 range less than other AT guns and also lack a gun shield. The cover from the shield is bugged but applying sometimes is better than never and also the gun shield sometimes eats tank shells.
28 Nov 2019, 21:42 PM
#23
avatar of Acidfreak

Posts: 281

jump backJump back to quoted post27 Nov 2019, 18:35 PMRitter

thats not a katy anymore

apart from this i see no way how you can prevent infantry from retreating after the first salvo. Even if you increase the damage they will still retreat if any capable player is playing.
28 Nov 2019, 21:43 PM
#24
avatar of Acidfreak

Posts: 281



Raks are still 5 range less than other AT guns and also lack a gun shield. The cover from the shield is bugged but applying sometimes is better than never and also the gun shield sometimes eats tank shells.

how about make the range same and decrease cost than normal At gun to compensaate for o buggy shield? but retreat has to go at this range/
29 Nov 2019, 00:21 AM
#25
avatar of thedarkarmadillo

Posts: 5279


how about make the range same and decrease cost than normal At gun to compensaate for o buggy shield? but retreat has to go at this range/

It already costs less than a normal AT gun. It's fine as is now that it can't creep. It's less good at killing tanks but more good at surviving. Given the price of okw armour that's OK.
29 Nov 2019, 08:35 AM
#26
avatar of Ritter

Posts: 255

Permanently Banned
Katys cause a harmless firework now
29 Nov 2019, 08:37 AM
#27
avatar of CODGUY

Posts: 884

I think they should mostly just revert the Raketen back to what it was with the exception of removing it's cloak while moving and maybe taking 10 MP off it's cost to compensate.
29 Nov 2019, 11:10 AM
#28
avatar of Vipper

Posts: 13476 | Subs: 1

RW need a change in the camo mechanic that currently is not inline with other ATG camo mechanics. ATGs should use the same camo mechanic.

Other than that it could use faster reaction times and a veterancy overhaul.
29 Nov 2019, 17:53 PM
#29
avatar of Stug life

Posts: 4474

U know guys u are totally right , let's fix it by giving , from codguy opinion, the" worst" at gun in the game , the usf one
29 Nov 2019, 18:34 PM
#30
avatar of Doomlord52

Posts: 959

U know guys u are totally right , let's fix it by giving , from codguy opinion, the" worst" at gun in the game , the usf one


I support this idea.

The RAK right now is pretty bad. Just take the Pak40 model and give it M1 stats/prices, and it fixes everything.
29 Nov 2019, 18:47 PM
#31
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post29 Nov 2019, 08:37 AMCODGUY
I think they should mostly just revert the Raketen back to what it was with the exception of removing it's cloak while moving and maybe taking 10 MP off it's cost to compensate.


Rak back to 50 range instead of 55, 4 men instead of 5, and 260mp instead of 270mp.

When’s this clown getting banned?
29 Nov 2019, 18:57 PM
#32
avatar of Katitof

Posts: 17886 | Subs: 8



Rak back to 50 range instead of 55, 4 men instead of 5, and 260mp instead of 270mp.

When’s this clown getting banned?

For the Force to stay in balance, mrgame and ullu would have to go as well, or all 3 need to stay.

That being said, new rak is much more reliable and incomparably less cheesy then original one, while still retaining retreat. Its L2P issue, regardless which side of the rak you are on.
29 Nov 2019, 21:08 PM
#33
avatar of CODGUY

Posts: 884



Rak back to 50 range instead of 55, 4 men instead of 5, and 260mp instead of 270mp.

When’s this clown getting banned?


Well we can't all be Third Reich aficionados.
29 Nov 2019, 21:43 PM
#34
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post29 Nov 2019, 21:08 PMCODGUY


Well we can't all be Third Reich aficionados.


1v1 me. I’ll play allies.
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