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Faction Rankings in 1v1

23 Nov 2019, 10:17 AM
#21
avatar of Katitof

Posts: 15467 | Subs: 7

At least most people agree Ost is fairly weak. That's a good sign.

For 1v1, the bigger the game mode, the stronger ost is to the point, where its 1st or 2nd strongest faction in 4v4.
23 Nov 2019, 18:06 PM
#22
avatar of elchino7
Senior Moderator Badge

Posts: 7208 | Subs: 1



How did the UKF on release not make your list, specifically the Crocodile? I stopped playing OKW 1v1's for awhile, largely due to that one unit.


Because UKF release was extremely weak on 1v1 and didn't make it to late game. It required IS buffs and making it to AEC spam to made them worth. Croc was a monster, but an expensive one.

I considered it, but i just decided it was part of the whole UKF release.

jump backJump back to quoted post23 Nov 2019, 09:00 AMVipper

Or six months of Penals with ourah and flamers


Compared to the list, yeah. It doesn't make it. That tells you how much worst comparatively the other patches were. You could add it to the last list but it wasn't necessarily short nor as annoying. T1 lacked any AT, it made you choose Guards doctrine almost 100% (which were stonk) or still tech T2 for needed AT guns/mortars. It was a high damage high bleeding strat which still didn't trump much higher over maxim spam or LMG meta.
23 Nov 2019, 19:00 PM
#23
avatar of KoRneY

Posts: 295



Every faction has had its awful buff patches.

Nothing UKF ever had or did is as bad as the March Deployment reign of terror, IMO.


90 range phosphorus rounds with arty cover and bofors / centaurs instantly killing garrisoned units was definitely a better time than jlis, I agree
23 Nov 2019, 19:04 PM
#24
avatar of Katitof

Posts: 15467 | Subs: 7

jump backJump back to quoted post23 Nov 2019, 19:00 PMKoRneY


90 range phosphorus rounds with arty cover and bofors / centaurs instantly killing garrisoned units was definitely a better time than jlis, I agree


March deployment patch allowed 100+ win streaks for good players on ost and allowed bad players to compete against top players in long games that would've been stomps otherwise.

Even OKW infantry on release wasn't as bullshit overpowered as march deployment grens, they literally roflstomped any other infantry unit without even giving them a chance.

What you've said is nothing compared to march deployment patch. The sole fact so many people remember that despite it being first year patch speaks volumes about its impact.

Hell, I managed to pull of 1h+ game against Jesulin back then just because I picked ost and his superior skill and micro got literally nothing on a-moved grens.
23 Nov 2019, 22:54 PM
#25
avatar of distrofio

Posts: 2333

jump backJump back to quoted post23 Nov 2019, 10:17 AMKatitof

For 1v1, the bigger the game mode, the stronger ost is to the point, where its 1st or 2nd strongest faction in 4v4.

Would you mind the offtopic please? Everyone agreed this is a 1v1 thread. For what matters UKF has the same scaling on team games and you didnt mention it.
23 Nov 2019, 23:53 PM
#26
avatar of KoRneY

Posts: 295

jump backJump back to quoted post23 Nov 2019, 19:04 PMKatitof


March deployment patch allowed 100+ win streaks for good players on ost and allowed bad players to compete against top players in long games that would've been stomps otherwise.

Even OKW infantry on release wasn't as bullshit overpowered as march deployment grens, they literally roflstomped any other infantry unit without even giving them a chance.

What you've said is nothing compared to march deployment patch. The sole fact so many people remember that despite it being first year patch speaks volumes about its impact.

Hell, I managed to pull of 1h+ game against Jesulin back then just because I picked ost and his superior skill and micro got literally nothing on a-moved grens.


You're right. It was bad. During beta I knew that there was no way there could be any way that this game to have a chance for years to come.
24 Nov 2019, 03:48 AM
#27
avatar of KiwiBirb

Posts: 611

jump backJump back to quoted post22 Nov 2019, 20:58 PMA_E
I personally believe Soviets are stronger than USF as OKW are the most viable Axis faction and Soviets can out-power them in the late game reliably, due to superior manpower economy as the game wears on. With USF they tend to trade equally vs. OKW and so the advantage isn't as pronounced.


the near DPS buff to rifles made them super good vs Whermacht... people say OKW was too good vs all factions... why not nerf volks near dps instead of buffing rifle’s long range?
24 Nov 2019, 08:58 AM
#28
avatar of Katitof

Posts: 15467 | Subs: 7



the near DPS buff to rifles made them super good vs Whermacht... people say OKW was too good vs all factions... why not nerf volks near dps instead of buffing rifle’s long range?

They were already stomping grens at that range, literally nothing changed here, except for engagement ending 3-5 seconds faster(because you're not going to stay there until you're wiped, are you?).
24 Nov 2019, 09:09 AM
#29
avatar of Esxile

Posts: 2841 | Subs: 1

jump backJump back to quoted post24 Nov 2019, 08:58 AMKatitof

They were already stomping grens at that range, literally nothing changed here, except for engagement ending 3-5 seconds faster(because you're not going to stay there until you're wiped, are you?).


Then why suddenly USF goes to top1 when last patch was only about that and several other nerfs? That's a true question.
24 Nov 2019, 09:27 AM
#30
avatar of Katitof

Posts: 15467 | Subs: 7

jump backJump back to quoted post24 Nov 2019, 09:09 AMEsxile


Then why suddenly USF goes to top1 when last patch was only about that and several other nerfs? That's a true question.

Volks nerfs.
24 Nov 2019, 09:53 AM
#31
avatar of Cresc

Posts: 373

1 - USF
2 - OKW
3 - SOV
4 - OST
5 - UKF


All the factions remain viable in 1v1 though, except UKF.


jump backJump back to quoted post22 Nov 2019, 20:58 PMA_E
I personally believe Soviets are stronger than USF as OKW are the most viable Axis faction and Soviets can out-power them in the late game reliably, due to superior manpower economy as the game wears on. With USF they tend to trade equally vs. OKW and so the advantage isn't as pronounced.



This is wrong.
Soviet do have a stronger late game but it's all due to their reliable tier 4 as they currently have the most inferior manpower economy with the most expensive reinforcing costs in the game.
aaa
24 Nov 2019, 11:08 AM
#32
avatar of aaa

Posts: 1477

1. Wm
2. Su\okw

Camping wm is impossible to beat for me esp. on certain maps.
25 Nov 2019, 02:28 AM
#33
avatar of LoopDloop

Posts: 2949

bruh who said usf is the weakest lol
25 Nov 2019, 06:55 AM
#34
avatar of Stark

Posts: 589 | Subs: 1

Soviets, USF, OKW all seem quite close even after the tourney it's quite hard to call.

Seems to be a clear consensus Ostheer brits as 4th/5th, though Ostheer is still fun and worth playing to me.


Which is very interesting that ostheer is so behind even though they got quite nice buffs recently. Pgrens, ostwind, stugs, tigers, better survability for grens, reduce tech cost. List is quite long but still they are behind OKW which on the other was nerfed by increasing the cost of volks and starting resources. It's like OKW is standing mostly on 1/2 commanders that keeps them in lead

To the ranking - i agree with all above - SOV->USF->OKW->OST->UKF. Although it's not like there are huge difference between them (expect brits).

I wonder if we gonna see After the grand championship i wonder if we see a next incoming patch directed to buff Brits. Though unlikely it's gonna be release before incoming 2v2 turney
25 Nov 2019, 11:12 AM
#35
avatar of Pereat

Posts: 55

I've suggested this before but how about just removing tech lockouts for a start. The design to further limit the faction with the least versatility sounds strange when its clearly under-performing. So I don't
see why building AEC means you can't get cheap anti-air emplacement and why hammer means you can't get anvil.

Skillplanes require UKF a significant investment to deal with when teching the standard AEC route as opposed to other factions. And anvil is hindered with other weird handicaps like short vehicle tracking. I'm not saying get the other upgrade for free - but the price is there and you should be able to unlock it if you want. ATM it makes no sense - imagine having AT gun and mortar mutually exclusive for some other faction.
25 Nov 2019, 13:38 PM
#36
avatar of distrofio

Posts: 2333

I would like to see people say how big is the gap between factions, because we can rank them up but maybe they all are in the same plateau of power level
25 Nov 2019, 15:22 PM
#37
avatar of elchino7
Senior Moderator Badge

Posts: 7208 | Subs: 1

I would like to see people say how big is the gap between factions, because we can rank them up but maybe they all are in the same plateau of power level


In a scale of 1 to 5, analysing meta as heavy call in.

SU is a 5.0
USF is a 4.5
OKW is a 4.0
OH is a 3.25
UKF is a 1.5

Non meta

USF 4.5
SU 4.25
OKW 4.0
OH 3.5
UKF 2.0
25 Nov 2019, 16:56 PM
#38
avatar of distrofio

Posts: 2333

Fantastic elaboration I also agree that ukf is unfairly far behind but not as far as OH to OKW.

Nice detail the non meta analysis, since not every player uses the current meta
26 Nov 2019, 01:10 AM
#39
avatar of KiwiBirb

Posts: 611


Snip


I agree. I like the meta/non meta comparison too
26 Nov 2019, 03:17 AM
#40
avatar of Clarity

Posts: 353

Honestly instead of buffing the power creep of Ostheer and Brits I would work on slightly toning down Soviets, USF, and OKW where they overperform. Falls, T-70, Rifles, HE Shells on Shermans etc. Obviously heavy call-ins also make these factions strong as the IS-2, Tiger, and Pershing are especially powerful. Either need more tech to be required for heavies or they need a CP adjustment to levels around what they were before but maybe 1-2 CP's fewer.
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