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Incredibly early map veto stats:

15 Nov 2019, 13:42 PM
#1
avatar of Siphon X.
Senior Editor Badge

Posts: 1103 | Subs: 2

Hi there, I basically just checked how my data server is doing and thought I could quickly write out the map veto stats after the recent patch. Note that in the past I found that right after the introduction of new maps, new maps actually are played relatively often and then tend to drop off after a month or two. So, take these numbers with a ton of salt (or for later reference), but here we go:

What I list are automatch games per map found after the 3rd of November:

1v1:
Code

15 Crossroads : 2272
14 Langreskaya : 2197
13 Faymonville Approach : 2186
12 Kholodny Ferma (Summer) : 2124
11 Crossing in the Woods : 2033
10 Bayeux : 1950
9 Vilshanka : 1938
8 Lost Glider : 1905
7 2p_novgorodoutskirts : 1890
6 Rechnaya Pereprava : 1819
5 Nexus : 1794
4 Angoville : 1748
3 Arnhem Checkpoint : 1712
2 Ladoga Karelia : 1387


2v2:
Code

15 Road to Kharkov : 3273
14 Crossing in the Woods : 3270
13 Rails & Metal : 3215
12 Alliance of Defiance : 3051
11 Einhoven Country : 3025
10 Elst Outskirts : 2953
9 Minsk Pocket : 2746
8 Poltawa : 2610
7 Moskow Outskirts (Summer) : 2377
6 Stadtschutt : 2062
5 Vaux Farmlands : 1759
4 Lierneux : 1240


3v3:
Code

15 Whiteball Express : 1945
14 Across the Rhine : 1835
13 Port of Hamburg : 1544
12 Rzhev Frontline (Winter) : 1522
11 Ettelbruck Station : 1479
10 Redball Express : 1475
9 Angermünde : 1452
8 Oka River : 1260
7 Lienne Forrest : 1245
6 Essen Steelworks : 1210
5 Hill 400 : 1053
4 The Steppes Frontline : 1005
3 La Gleize : 941
2 General Mud : 864


4v4:
Code

13 Whiteball Express : 4903
12 Road to Arnhem : 4789
11 The Steppes Frontline : 4613
10 Port of Hamburg : 4064
9 Redball Express : 3739
8 Lienne Forrest : 3665
7 Essen Steelworks : 3141
6 City 17 : 2288
5 Lazenrath Ambush : 2286
4 Lorch Assault : 1666
3 La Gleize : 1598
2 General Mud : 1420
1 Vielsalm : 876
15 Nov 2019, 15:23 PM
#2
avatar of aerafield

Posts: 1941

:thumb:
15 Nov 2019, 15:55 PM
#3
avatar of blvckdream

Posts: 1511

Road to Kharkov most played 2v2 map again

:thumbsup::thumbsup:
15 Nov 2019, 16:24 PM
#4
avatar of Sturmpanther
Lead Strategist Badge

Posts: 4846 | Subs: 16

:thumb:

nice to see how the new 3vs3, 4vs4 maps are B-)
15 Nov 2019, 17:11 PM
#5
avatar of Rosbone
Senior Mapmaker Badge

Posts: 908 | Subs: 2

Note that in the past I found that right after the introduction of new maps, new maps actually are played relatively often and then tend to drop off after a month or two.

I agree with this statement except for 1v1 maps. The last time we had some fresh 1v1 maps they saw little play. And maps that were heavily vetoed were getting more plays. I don't think 1v1 players want to risk their rank on an unknown map. So the new maps tend to get more spectators in game etc.

Bummer that 3v3 FOW was not in during this rotation. It quickly became a 3v3 favorite. And I look forward to seeing it up on top of the 3v3 list.

As always, Thank you SiphonX! Your stats drops are like Xmas for us all!
18 Nov 2019, 01:50 AM
#6
avatar of Rosbone
Senior Mapmaker Badge

Posts: 908 | Subs: 2

Special note on STEPPES: It is getting twice the plays it normally gets because Hill 400 is bugged. So players getting Steppes OR Hill 400 from the server, will end up playing on Steppes.
18 Nov 2019, 02:13 AM
#7
avatar of Clarity

Posts: 246

Yeah, I don't think the changes to Angoville and Arnhem made them much better, I still tend to have one of them veto'd at all times.
21 Nov 2019, 20:01 PM
#8
avatar of Rosbone
Senior Mapmaker Badge

Posts: 908 | Subs: 2

jump backJump back to quoted post18 Nov 2019, 02:13 AMClarity
Yeah, I don't think the changes to Angoville and Arnhem made them much better, I still tend to have one of them veto'd at all times.

I see a lot of discussion about how the maps were not changed a lot. The goal of the map patches is not to drastically change maps. The goal is to fix imbalances. Maps that received a lot of changes, only did so because the balance was off a lot.

As an example, Should we change every 1v1 map into Crossroads. We already have a crossroads.

The November patch was originally only supposed to fix minor bugs. Luckily Sturmpanther and Andy let us do a lot more than originally planned. So some of the maps that did not get changes in the previous patch, got changes this time around. And maps that were changed before, were changed a little more to further balance them.

It should be noted that a lot of people helped with ideas about things to change and fix. Just from my personal interactions, notes came from many players like Duffman, Flappy, Ishtari, Puppetmaster, ShadowLink, Jae4Jett, Sander93, Aerafield, and many others. I think Flappy hit me up every other day with stuff to fix :P

Since we are talking map patch here, I think it is very important to show some appreciation for Sturmpanther. This patch was supposed to be a couple maps with bug fixes. Due to real life obligations, Sturmpanther did not even have time for a small patch, but he committed to it. Six months later we had something like 28 maps updated :S So big thanks go out to Sturmpanther for this patch. Hopefully RL slows down and he can do another patch someday.
21 Nov 2019, 22:18 PM
#9
avatar of Clarity

Posts: 246

jump backJump back to quoted post21 Nov 2019, 20:01 PMRosbone

I see a lot of discussion about how the maps were not changed a lot. The goal of the map patches is not to drastically change maps. The goal is to fix imbalances. Maps that received a lot of changes, only did so because the balance was off a lot.

As an example, Should we change every 1v1 map into Crossroads. We already have a crossroads.

The November patch was originally only supposed to fix minor bugs. Luckily Sturmpanther and Andy let us do a lot more than originally planned. So some of the maps that did not get changes in the previous patch, got changes this time around. And maps that were changed before, were changed a little more to further balance them.

It should be noted that a lot of people helped with ideas about things to change and fix. Just from my personal interactions, notes came from many players like Duffman, Flappy, Ishtari, Puppetmaster, ShadowLink, Jae4Jett, Sander93, Aerafield, and many others. I think Flappy hit me up every other day with stuff to fix :P

Since we are talking map patch here, I think it is very important to show some appreciation for Sturmpanther. This patch was supposed to be a couple maps with bug fixes. Due to real life obligations, Sturmpanther did not even have time for a small patch, but he committed to it. Six months later we had something like 28 maps updated :S So big thanks go out to Sturmpanther for this patch. Hopefully RL slows down and he can do another patch someday.


I am still definitely grateful for the map patch as you guys aren't getting jack for all of this work, I just wish Relic would have been more serious about this game a long time ago instead of relying on the community to do most of the heavy lifting. Still thanks to Sturmpanther and everyone else for putting the time in that most wouldn't.
21 Nov 2019, 22:50 PM
#10
avatar of Rosbone
Senior Mapmaker Badge

Posts: 908 | Subs: 2

jump backJump back to quoted post21 Nov 2019, 22:18 PMClarity
I am still definitely grateful for the map patch

Sorry Clarity, I did not mean to imply that you were who I was talking about. Just in general, a lot of chatter has been "maps could be changed a lot more than they were". And I do not think its ever posted what the goals are, so just wanted to get some info out there for people who were wondering.

No one tried to change maps. Just fix glaring issues. To some, that means changing the whole map :P And to them we apologize for letting you down.
29 Nov 2019, 22:10 PM
#11
avatar of Rosbone
Senior Mapmaker Badge

Posts: 908 | Subs: 2

I did not look close enough to the map stats at first, but looking deeper:

The 1v1 map pool seems to be the most balanced for plays at the moment. Casually browsing SPECTATE, I see this as well. Most maps are being played and the ratio from least played to most played is pretty close. 2272(most) to 1387(least) games played. Almost a 2:1 ratio.

The 4v4 map pool is the farthest off due to community hate for Vielsalm. Here we have 4903(most) to 876(least) games played. Which is almost a 5:1 ratio.

It guess it could be argued that the 1v1 maps are closer because they are ALL bad. But the top few maps get a lot of love so I would disagree.

As we speak there are several mappers working on new 1v1 maps. But we really could use more 2v2, 3v3, and 4v4 maps.

I think Wuffya said he had a plan for a 2v2 and 4v4 possibly.
Kpens new 1v1 could be made into a 2v2 map.
RickieRifle is working his magic on a 1v1, maybe stamp it into a 2v2?

If anyone in the community has any thoughts or wishes, check those maps out and speak your mind.

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