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[WBP] findeed vs hector. Penals with terror tactics

by __deleted__ 10th January 2017, 13:01 PM
Arnhem Checkpoint (2)
Arnhem Checkpoint
  • [00:00:24] wmm//Finndeed: gl fh
  • [00:00:27] RtN.Hector: glhf
  • [00:00:29] RtN.Hector: going.penals
  • [00:00:40] wmm//Finndeed: you dont have to tell me :)
  • [00:00:49] RtN.Hector: want.to
  • [00:00:52] wmm//Finndeed: okay
  • [00:00:59] RtN.Hector: won´t.use.ppsh.flamer.combo
  • [00:01:13] RtN.Hector: *upgrade
  • [00:03:42] wmm//Finndeed: lol
  • [00:03:59] RtN.Hector: worth
  • [00:04:12] wmm//Finndeed: indeeed
  • [00:06:14] wmm//Finndeed: ffs
  • [00:06:20] RtN.Hector: lol
  • [00:07:03] RtN.Hector: ffs
  • [00:07:21] wmm//Finndeed: i saw the fence brack
  • [00:07:23] wmm//Finndeed: brake
  • [00:07:29] RtN.Hector: ah
  • [00:11:19] RtN.Hector: lol
  • [00:15:11] wmm//Finndeed: ooh lag :(
  • [00:15:14] RtN.Hector: ...
  • [00:15:44] RtN.Hector: lol
  • [00:15:45] RtN.Hector: sucka
  • [00:15:50] wmm//Finndeed: ?
  • [00:15:55] RtN.Hector: wiping.inf
  • [00:16:09] RtN.Hector: no
  • [00:16:43] wmm//Finndeed: that crew
  • [00:16:46] RtN.Hector: shocks
  • [00:16:50] wmm//Finndeed: yeah kik
  • [00:26:59] RtN.Hector: lul
  • [00:27:03] wmm//Finndeed: this game
  • [00:27:08] RtN.Hector: aye
  • [00:28:01] wmm//Finndeed: i thought it was propaganda :(
  • [00:28:10] RtN.Hector: lel
  • [00:31:28] RtN.Hector: gg
  • [00:31:29] wmm//Finndeed: gg
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Patch: 3.0.0.21647
Duration: 00:31:30
10 Jan 2017, 13:01 PM
#1
avatar of __deleted__

Posts: 4314 | Subs: 7

Nice strategy using PTRS penals and shocks in conjuction. Really good match there are really nice moments and strategies both from me and Findeed.

Shame there were, in my opinion, too many squadwipes and also ml20 was useless.

Overall I would call this really interesting match to watch but I´m not so much sure about casting though. There are really nice ideas of play and strategies, but not best play from both sides and squadwipes will surely hurt this match


EDIT: You can see 222 countering m3 there, nice synergy of PTRS penals and shocks in M5, sucka fighting off axis tanks, interesting satchel charge play in beggining of match and really nice ostheer flanks with new pgrens and assgrens.

Also lategame tank fights.

Shame I wasted all my munnition on useless bombing run, fear propaganda costing only 80 munny would be much better.

Cheers
10 Jan 2017, 13:57 PM
#2
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 35

Hector played a strange/different game and it was hard to tell what if anything needed changing (within the scope anyway).

I think maybe the M3 (scout car) is a little too vulnerable to auto small arms fire (in this case from AssGrens) I know its meant to be all about that shock value but I think adding a little extra armour wont change its shock value, simply allow it to maybe escape an engagement instead of being 'just' a squad delivery and/or chasing unit. I also think that with fausts being available for OKW from the truck being on the field that the extra survivability might not impact too much. However I think it should be ONLY things like mp44's and STG's that do slightly less damage. HMG's etc should remain the same.

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