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OstruppenSniperStug Life :O

by CieZ 4th May 2014, 02:26 AM
Minsk Pocket (4)
Minsk Pocket

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Patch: 3.0.0.13559
Duration: 00:58:16
4 May 2014, 04:26 AM
#1
avatar of CieZ

Posts: 1468 | Subs: 4

Epic game on Minsk pocket. Nail-biter finish, vet 3 Stugs are OP <444>3
4 May 2014, 04:27 AM
#2
avatar of VonIvan

Posts: 2487 | Subs: 21

The sniper living throughout the entire game is what stands out the most for me. #CiezAvoidingDatRngLikeABo$$
4 May 2014, 04:54 AM
#3
avatar of CieZ

Posts: 1468 | Subs: 4

The sniper living throughout the entire game is what stands out the most for me. #CiezAvoidingDatRngLikeABo$$


I sacrificed many goats to the RNG god before this game.
4 May 2014, 06:16 AM
#4
avatar of Bootleg Usher

Posts: 39

Great game! When you were down to less than 75 VPs and pushed back to your end of the map, I checked to see how much game was left and there was a another 30 minutes. I knew I was in for a show.

The sniper's "patronen" round needs to do more. There was a moment by the North VP where you had one Osttruppen squad and the sniper being charged by two conscript squads. You used the ability, a bunch of lighting bolt symbols went all over the conscripts, but they just kept on running. 45 munis for that? If the ability killed one of the guys and put the rest of the squad into a suppressed state, that would be worth 45 munis.

One thing I wanted to point out is that there was a few times in the game when your triple vet pak40 had all four crew members but was down to around 40% health. You didn't want to move it back to base for healing because that would take it off the line, but it was a gamble because a weakened squad is easier to get wiped and lose the vet. I think this would have been a good time to use the Osttruppen's 20 muni med pack ability.

So much of this game relied on you holding ground in the middle to keep Strategos off the VP. Would there have been any benefit to building a trench? I almost never see trenches built but I don't know why. Do they suck?

Great game, thanks for posting!
4 May 2014, 07:34 AM
#5
avatar of Imperial Dane
Caster Badge

Posts: 1550 | Subs: 7

4 May 2014, 08:24 AM
#6
avatar of ENm!Ty

Posts: 40

StuG in God-mode.

My god- how many first-borns did you have to sacrifice to keep that sniper out of mortal danger from all those ZiS barrages and Katty rockets!?

What was the efficiency % on that sniper?
4 May 2014, 10:21 AM
#7
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

4 May 2014, 16:24 PM
#8
avatar of CieZ

Posts: 1468 | Subs: 4

@Bootleg Usher - that med pack thing is a great idea. I'll definitely have to keep it in mind for future games. It honestly didn't even cross my mind so thanks for that tip.

I don't think a trench would have helped me because of the ZiS gun barrages. Perhaps one or two for my mortars would have been helpful but I'm not sure. He had a decent bit of indirect fire and molotovs, both of which trenches are weak against.

@ENm!Ty - I don't remember the efficiency on the sniper but I'm sure with like 76 kills or whatever it had, it must have been high. It definitely got lucky a time or two but I think I did a good job microing it away from a lot of the AoE effects that could have killed it.
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