Pro ISU-152 usage vs RtN Pros MVGame
by
BartonPL
3rd May 2014, 21:35 PM
3 May 2014, 21:35 PM
#1
![avatar of BartonPL](/uploads/avatar/233.jpg?updated=1453219642)
Posts: 2807 | Subs: 6
Repla shows how to use ISU-152's properly MVGame
4 May 2014, 00:00 AM
#2
![avatar of Sarantini](/uploads/avatar/6366.jpg?updated=1428004593)
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Posts: 2181
Really shows the problem of this map in 2v2.
4 May 2014, 11:23 AM
#3
![avatar of Erguvan](/images/no_av.png)
Posts: 273
I find boring that 7 heavy tanks at the same time in a 2v2 match. Relic should consider limiting heavies like coh1. It would make people use combined mechanized troops.
4 May 2014, 22:18 PM
#4
![avatar of The Shape](/uploads/avatar/5875.jpg?updated=1371338455)
Posts: 475
Insane game until ISU arrives. Even Elefant didn't do squat, which is hard to believe.
4 May 2014, 22:56 PM
#5
![avatar of Mackie](/uploads/avatar/6555.png?updated=1409165062)
Posts: 254
thought id never see the isu152 being viable
5 May 2014, 08:52 AM
#6
![avatar of bilsantu](/uploads/avatar/9666.jpg?updated=1392213313)
Posts: 177
Yes, I believe heavy call in tanks should be limited to one presence. Although I saw no problem with this game. 2 Tigers, 2 Elefants and 3 ISU-152s. What bothers me more is that these all happened in 30 minutes. 45 minutes or 1 hour would be better. Pacing in the game is still not as it should be I believe.
5 May 2014, 11:32 AM
#7
![avatar of akosi](/uploads/avatar/2644.jpg?updated=1411498739)
Posts: 1734
Permanently BannedRepla shows how to use ISU-152's properly MVGame
press attack move, Barton?
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