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russian armor

A shambles

by Fortune 10th May 2022, 20:05 PM
Kholodny Ferma (4)
Kholodny Ferma
  • [00:05:50] Toiletguy: oh wait
  • [00:05:52] Toiletguy: fk lol
  • [00:05:52] Fortune: muhaha
  • [00:06:41] Fortune: awe
  • [00:36:24] Toiletguy: oops
  • [00:45:45] Toiletguy: lol
  • [00:45:45] Fortune: URAAAA
  • [00:45:50] Toiletguy: tanks death for both of us
  • [00:45:54] Toiletguy: is probably dozen by now
  • [00:46:55] Toiletguy: aw gg
  • [00:46:59] Fortune: gg
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Patch: 3.0.0.24250
Duration: 00:47:00
10 May 2022, 20:05 PM
#1
avatar of Fortune
Donator 11

Posts: 532 | Subs: 1

Lots of back and forth. Trying to make this commissar doctrine work. I'm still not very good at using his abilities - seems I should be getting penals since conscripts feel too squishy to be aggressive with.

All in all though this features lots of fun tank play, and as far as I could see from my own vantage point, this game could've gone either way up the very end.
11 May 2022, 16:21 PM
#2
avatar of rumartinez89

Posts: 435

jump backJump back to quoted post10 May 2022, 20:05 PMFortune
Lots of back and forth. Trying to make this commissar doctrine work. I'm still not very good at using his abilities - seems I should be getting penals since conscripts feel too squishy to be aggressive with.

All in all though this features lots of fun tank play, and as far as I could see from my own vantage point, this game could've gone either way up the very end.


Got of couple issues with your build based on my personal experience using it.

You made 3 engineers, why did you do this? Your early build of 2 cons and 3 engis doesn't provide you with much combat power and if it weren't for his lack of unit preservation he could have closed you out fairly quickly. You also didn't upgrade any of them so you could take advantage of flamer+merge or sweep for mines.

My suggestion is to go 4 conscripts or 3 cons/then 2nd engi, I like 4 cons with 2 going PPSH and 2 with 7 man for late game durability/utility. Late-game if you lose a PPSH squad do not replace it, make a 7man con instead.

You could make an assault squad of 2 PPSH Cons and Commissar, when your out of battle the commissar can heal you and any engagement that looks tough use fear propaganda. I don't think you used any of the commissar abilities now that I think about it. It has ok DPS but is shines as a support unit it just requires a bit of micro.

As to the penals, they do work better with the commissar but don't really work that well with this commander, if you want to do that go with NKVD. However, getting 3 cons and then a sniper has worked well for me since the cons can screen for the sniper and commissar can control the battle. IF you try this get the nades as fast as possible to snare LV counter.

One thing I will mention is that you seem to have been fairly passive despite the amount of units had compared to him. At some points, you literally had twice as many inf/mg/engi as he had units but you were not capping at all. This circles back to the 3 engi opening which might have made you a bit hesitant, if you want to stick with that opening you need to be spamming mines so that your opponent pays for caping when your unable to contest.
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