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Competitive Edition Tournament 3

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Competitive Edition Mod returns to the tournament scene after a long hiatus! After several months of refinements and adjustments, the mod is ready to roll into action for all to see. Are Riflemen no longer made of adamantium? Can flak-tracks find a way to exist? Are light vehicles less meta? Is the M42 ever going to see action? We'll be finding out on November 10th when the tournament starts!


What is Competitve Edition?


The Competitive Edition mod seeks to re-balance various units, abilities, and even doctrines all while maintaining the core aspects of the various faction. Furthermore there have been additions in the form of new unit abilities, upgrades, gameplay changes and doctrinal alterations to increase the diversity and viability of the tools each faction has. (Full Changelog)

Big Shoutouts to rabbitking for his creation of various images for the new abilities and Mr. Smith for his constant search for better QoL/bug-fixes.


Date and Schedule


November 10th and 24th

10:00am - 3:30pm PST Start


Format and King of the Hill Rules


Games will be King of the Hill style where one player will have to defend their position in best of 1 games against a variety of opponents.

Names of people who have checked in will be raffled to see who plays first. These players will face each other and the winner of the first set will be chosen as the King.

To earn a prize, the King must survive a minimum of two opponents.

Names of willing volunteers who would like to face the current king will then be drawn to see who will face the existing King first.

The King MUST keep playing until they are eliminated.

If the King has to step down for whatever reason due to time constraints, two players will be raffled to play and fight for the empty position of King. Prizes will still be rewarded if they reached the limit.


Check-in and Confirmation


Players who want to participate must be in the CoH 2 CE Steam Chat page when the tournament begins

To have your name enter the raffle, please enter your information at the following page and what day you would like to participate. This will remain open even during the tournament.

Opponents must be ready to face their opponents within 5 minutes of their names being drawn unless both parties agree to a short break. Maximum of ten minutes.


Rules and Format


-All players must use v3.55 of the Competitive Edition Mod.
-No intentional use of bugs/exploits. Users will be disqualified immediately.
-USF can go over population with the mechanics of vehicle crews.
-Matches will be best of three.
-Observer Settings: 3 minute delay
-If a player drops before five minutes during a match due to internet issues there will be no penalty. If they drop afterwards, a decision will be made on who gets the win depending on the current situation or no score may be recorded.
-All Commanders and Bulletins are allowed.
-Referee/Host decisions are final.


Faction and Map Rotation


Faction selection will be decided by a coin-toss. Afterwards, the two players will begin to veto maps. The player who has lost the coin-toss gets the first veto. Both sides will veto until there is only one map left.


Map Pool


Kholodny Summer
Angoville
Arnhem Checkpoint
Crossing in the Woods
Faymonville
Crossroads


Faction Map Position


Allies are to take position 1 while Axis are to take position 2 on 1v1 maps. On maps with the 2v2 setting open, Allies are to take position 1/2 while Axis take position 3/4


Replays


Upload replays to COH2.ORG. They must be labelled clearly, with the round, game number, and the CET tag. Replays can also be sent to miragefla@hotmail.com, should there be any issues.

Example: KotH G2 miragefla vs *name* CE


Prize


1. $50 for surviving against 3 opponents as King of the Hill. An additional $15 per victory afterwards.

Bonuse Prizes
2. $45 for the most successful (Victory) and Non-Meta Strategies - He's Losing His Marbles!


Coverage and Casters


The games will be streamed on Twitch by miragefla. Possible co-casters will be available depending on schedule. Stay tuned for info.

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