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June 21st Patch Analysis

21 Jun 2016, 18:52 PM
#2
avatar of |GB| The Hooligan486
Senior Referee Badge

Posts: 3602 | Subs: 1

Good job on this one guys :thumbsup:
21 Jun 2016, 19:27 PM
#3
avatar of Kryptic

Posts: 61 | Subs: 2

Only a few hours left and it's finally going to happen, excited for the coming discussion on the forums :p
21 Jun 2016, 22:49 PM
#4
avatar of CtmanGer

Posts: 59

1.st game after patch.


T34 is it bugged 100% accuracy while standing - or was it bad luck? I got squad wipes all over the place... Pgerns and Pack 1 shotted

flamer in pickup wiped MG in house before it could pack up - so ist still instawipe

PTRS like a snipersquad against Pgrens


OR was it just so much RNG bad luck?


21 Jun 2016, 23:30 PM
#5
avatar of Earth

Posts: 99

Cookiez on the Remove engine crit section second "above" should be below. Can edit that.
22 Jun 2016, 08:09 AM
#6
avatar of Cyanara

Posts: 769 | Subs: 1

I really don't mind the new spawning changes. That extra responsiveness at the beginning is so good, and the other teams have the same issue so it hasn't affected my 2v2 games today.

The mine changes also feel very right. I frequently got 2 model kills on full health squads and was happy with it. Not sure the suppression does anything though.
22 Jun 2016, 09:31 AM
#7
avatar of The amazing Chandler

Posts: 1355

Very nice job "COH2.ORG" Team. Thank you!
22 Jun 2016, 09:31 AM
#8
avatar of Mithiriath
Director of Social Media Badge

Posts: 830 | Subs: 3

Thanks guys ! :)

Remember the drunken IS-2 gunner that kept missing every single shot against infantry squad? He's joined AA, and now he's sober; let the wipes begin! [...]
MrSmith


:clap: Yes, I had the same feeling.
22 Jun 2016, 15:39 PM
#9
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

nerf bofors DPS, and increase pershing health or armor and this woulda been best patch ever.

still is excellent! nice work Relic
22 Jun 2016, 16:40 PM
#10
avatar of Spielführer

Posts: 318

Thanks for that great post.
23 Jun 2016, 07:59 AM
#11
avatar of Gbpirate
Senior Editor Badge

Posts: 1150

I certainly appreciate .orgs "official reactions" or whatever to the big patches.

I only have an issue with the mine change:
I wish there was a way for Relic to make the doorways into houses no-go zones for mines within a certain radius. Mines didn't need to be changed and in fact, I appreciated the more brutal and taxing gameplay that the lethal mines created.

It would be nice if there was less focus on vet and unit survivability with a more brutal game. Expect to lose squads but know that it wasn't the end of the world because the vet bonuses would be less strong. That would've fit w/ the Eastern Front theme but it's ok, I guess that angle wasn't selling.
23 Jun 2016, 08:26 AM
#12
avatar of Trubbbel

Posts: 721

These analysis are amazing.
23 Jun 2016, 08:37 AM
#13
avatar of Soheil

Posts: 658

would be good start...
23 Jun 2016, 17:47 PM
#14
avatar of Indische Legion

Posts: 4

A) SNIPERS:
1) Should have faster movement speed, their aim traverse is slower than a tank. The unit should be removed altogether. It's basically useless now with the update. Infantry can run in a circle around a sniper at close range and he'll keep traversing like a retard.
2) It was already WEAK AGAINST EVERYTHING, including RNG.
3) They still refuse to fire after getting pinned by MGs (same bug with panzergrenadiers). Wehrmacht Intel bulletin offers 4% increased armour....lol!
4) No other unit gets mowed down while retreating more easily than the sniper, which is quite useless seeing 6 man squads worth 200 manpower survive close range escapes.
5) It still MISSES its targets for no reason at all, this is without RNG in effect. (10 shots to clear a 4 man vickers in a building face to face)
6) 2 snipers take out 1 man in a squad at the same time with 2 shots instead of 2 seperate guys
7) Countersniping used to create a good scenery of sniper vs sniper battles now that's been TOTALLY removed from the equation
8) Existing bug which renders a sniper vision blocked or unexplored fog when crossing a barrier while in cover to a new line of sight, completely visible and vulnerable to enemy unit fire while the sniper itself can't see the same unit.
9) 1 sniper could wipe 4 man engineer teams easily, now reload time has been made slower than a normal cannon reload time, which is the main reason this update was created hence the popular rage you guys have had to deal with, Succumbing to Majority Rage Suggestions and Polarizing the development because of political representation and skill gap modifications is going to destroy this game. It will never make long term profits.

B) Why does the armour reduction list only have axis tanks? KV2? ISU-152? Pershing? Churchills?

C) Please include a vote kick option. Lots of players raging against teammates and TEAMKILLING and numerous AFKs misusing the loot point option. Instances where RNG literally crashed the game successively because it wasn't being able to let the favouring side win.

24 Jun 2016, 02:01 AM
#15
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

jump backJump back to quoted post22 Jun 2016, 08:09 AMCyanara
I really don't mind the new spawning changes. That extra responsiveness at the beginning is so good, and the other teams have the same issue so it hasn't affected my 2v2 games today.

The mine changes also feel very right. I frequently got 2 model kills on full health squads and was happy with it. Not sure the suppression does anything though.


the problem is more apparent especially in maps where bases are separated (rails and numerous 3v3+ maps) or where bases are too big (hill331, steppes)
24 Jun 2016, 02:14 AM
#16
avatar of Cyanara

Posts: 769 | Subs: 1

jump backJump back to quoted post24 Jun 2016, 02:01 AMpigsoup


the problem is more apparent especially in maps where bases are separated (rails and numerous 3v3+ maps) or where bases are too big (hill331, steppes)


I wonder if it's something they could code to be dependent on map size?
27 Jun 2016, 00:49 AM
#17
avatar of Mistah_S

Posts: 851 | Subs: 1

Mines no longer provide the same satisfaction against infrantry,making me a sad panda
27 Jun 2016, 02:06 AM
#18
avatar of Hikuran

Posts: 194

It's hard to say whether the game is balanced in current situation with so many bugs unfixed.

But as an Axis-major player I would say Ostheer is buffed a lot, I would like them to share a little bit with OKW:clap:, but now is not the time.

Soviet seems strong with Penal buff, but spam a little more Light vehicles will soon flood them.

USF is op because of bugged Mortar, but armour buff seems decent.
28 Jun 2016, 15:53 PM
#19
avatar of Indische Legion

Posts: 4

jump backJump back to quoted post27 Jun 2016, 02:06 AMHikuran
It's hard to say whether the game is balanced in current situation with so many bugs unfixed.

But as an Axis-major player I would say Ostheer is buffed a lot, I would like them to share a little bit with OKW:clap:, but now is not the time.

Soviet seems strong with Penal buff, but spam a little more Light vehicles will soon flood them.

USF is op because of bugged Mortar, but armour buff seems decent.


@Hikuran Wow. Do you get free Swag for flattering somebody? How on earth is this being "buffed"? Allies grenades wipe 4 man axis HMGs and Axis grenades do nothing to 6 man or 4 man allied HMGs.

COMBINED ARMS BUG

https://steamcommunity.com/app/231430/discussions/0/358415738198164816/

https://www.youtube.com/watch?v=NdZZCoOs8g4

How on earth will you fix the ranking and leaderboards system now?

And pray how do you guys plan to conduct so called "tournaments" with this bug and RNG?

I seriously wouldn't resort to such a political discourse over the sale of a product such as Company of Heroes 2. But you guys really need to re-prioritize how you update the game. The developers are working tirelessly for nothing. All because of an evident sad and pathetic management goal.
12 Apr 2017, 02:39 AM
#21
avatar of rauzy222

Posts: 2

The developer thinked in cost reduction for mines? for compensation of nerf, allies need news comanders for USA and ENG, as a marines comander, need more facctions, Japan nice, coh2 need, more options for IA, exemple in custom game, add possibility of modify Commanders
and bolletins etc... need fix IA bugs, aprimorate IA use units in battlefield.
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