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russian armor

September 17th Patch

18 Sep 2015, 12:32 PM
#2
avatar of Mr. Someguy

Posts: 4271

The Thompson note says it only effect Paratroopers, but it actually effects the Vehicle Crew Upgrade as well, because they actually use the same Thompson.

You may want to add that info since it's not widely known.
18 Sep 2015, 12:38 PM
#3
avatar of sherlock
Patrion 14

Posts: 512 | Subs: 1

Thompsons: Someguy beat me to it :D

M5 mine: The paratrooper support squad also get access to the mine, which makes the commander maybe a bit more desirable.



Thanks for the analysis <444>3
18 Sep 2015, 12:41 PM
#4
avatar of 0ld_Shatterhand
Donator 22

Posts: 188

great work, thx for your effort
18 Sep 2015, 13:10 PM
#5
avatar of Kreatiir

Posts: 2815 | Subs: 1

Very well written with all the divisions between factions.
GOod job guys :)
18 Sep 2015, 15:43 PM
#6
avatar of VonIvan

Posts: 2339 | Subs: 22

Thompsons and B.A.R.s are still meh this patch, sadly. I have tried both and both are ineffective in dealing with late game axis inf. The only nice change was with the pak howi, rifle scaling, conscript scaling, and removal of deep snow and blizzards. :foreveralone:

Patch rating: 6.2/10 RELIC PLS :foreveralone:
18 Sep 2015, 16:00 PM
#7
avatar of kamk
Donator 11

Posts: 764

jump backJump back to quoted post18 Sep 2015, 15:43 PMVonIvan
...
Patch rating: 6.2/10 RELIC PLS :foreveralone:

If that would be a movie rating, i'd watch it :snfPeter:
18 Sep 2015, 17:01 PM
#8
avatar of NEVEC

Posts: 708 | Subs: 1

Leig 115 range, what next jagdtiger 150 range?
18 Sep 2015, 17:16 PM
#9
18 Sep 2015, 18:58 PM
#10
avatar of empirescurropt

Posts: 522

great writeup guys!


what this guy said ^^ !! +++ great job and TOP changes ^^ really will be more "fresh" opening new path to the gameplay !!
18 Sep 2015, 19:14 PM
#11
avatar of Maschinengewehr

Posts: 334

So no mention of the LeiG overperforming against everything else them? Kinda sad..
18 Sep 2015, 19:34 PM
#12
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16579 | Subs: 12

The specifics of the obsmode improvements aren't well documented in the patch notes. Here are the big ones that I noticed today:

  • The minimap is much bigger! :banana:
  • The wrong-color-VP-bar bug is fixed :banana:
  • The graphs (army, float, territory) scale to higher amplitudes so info isn't cropped :banana:
  • The UI scales perfectly w/ the center control box & no longer overlaps the commander cards :banana:
  • There is a new "Ctrl-G" hotkey that toggles the unit shields display o_O might be useful in big teamgames


It seems that we still can't see "all chat" :( and I'm not sure if the UI tells us who won at the end of the game or not. I haven't gotten a chance to test if the "observer mode party" unit slowdown bug was fixed. I'll update here when I know more.

Overall, I'm thrilled. Having a bigger minimap and a properly scaling UI is huge win.
18 Sep 2015, 20:06 PM
#13
18 Sep 2015, 21:53 PM
#14
avatar of elchino7
Senior Moderator Badge

Posts: 5592 | Subs: 2

Great work :)
18 Sep 2015, 22:01 PM
#15
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Vet 3 Riflemen have 0.560175, not -48%. Received Accuracy is multiplicative, not additive.
18 Sep 2015, 23:08 PM
#16
avatar of Corp.Shephard

Posts: 358

Vet 3 Riflemen have 0.560175, not -48%. Received Accuracy is multiplicative, not additive.


Yep! Somehow it got ninja edited. Waiting for a portal editor to fix this. Sorry folks.
19 Sep 2015, 00:12 AM
#17
avatar of van Voort
Honorary Member Badge

Posts: 3496 | Subs: 2

I can do it
20 Sep 2015, 22:19 PM
#18
27 Sep 2015, 20:20 PM
#19
avatar of ViperCanel

Posts: 10

  • There is a new "Ctrl-G" hotkey that toggles the unit shields display

Headquarters provide you with additional resources for extraordinary battlefield awareness.
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