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World Championship match stats

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This article contains the breakdown of map and faction stats for the World Championship tournament. The data on the meta is taken from 107 replay files that are available on the related discord server. These cover six matches from the round-robin stage and most replays from the final round.

Some replay files are missing, most notably from the round for 3rd place between Jove and VonAsten. In total I found casts for seven more games on youtube, but only picked out faction, map and commander pick statistics from these. Thus, these stats are based on 114 games in total.

The meta discussions will often compare the pick rates to those from the last big tournament, GSC2, for which the numbers can be found here.

If you have specific questions, please post to the thread, I might be able to pull out the numbers in question.

Index







General Faction and Map Stats



This section contains pick and win rates for the different factions and maps. Unfortunately, the replays do not contain any information about who won. So this is something I have to enter into a list manually which is error prone. Let me know if you think something could be off. The brackets can be found here.

There is data available for 114 games, which is significantly less than what we had for the main round of GSC2, where we had data 351 games in total. This means that any calculation of percentages can be considered semi representative at best.

General Faction Stats



This section contains stats on faction picks, wins and matchups. While these stats might give us an idea about the general state of balance in 1v1 to some extend, it should be noted that any the numbers should be taken with a grain of salt, for various reasons:

  • Most games are decided by the skill gap between opponents (see below).
  • We look at a small number of matches.
  • The games are played on a subset of maps only. Performance on other maps might be very different. Also, starting positions were fixed, so wins or losses might be related to that, despite the valiant efforts to improve the maps prior to the tournament.
  • Previous tournaments showed that each individual player has certain strengths and weaknesses when it comes to handling different factions.


One thing to note is, that most of the games here are from "best-of-5" rounds, while many of the older tournaments were using a "best-of-3" format. This is relevant because very often there is a decisive skill gap between the opponents and the round will be decided by either a 2:0 or 3:0 sweep. In a 2:0 sweep, this means that the better player won both with an axis and allies faction. This changes in a "best of 5", where the winner will have to play twice for either axis or allies.

If we assume, that there is a consensus that a certain faction is strongest, it still will come out with only a minor advantage in "best-of-3" format as in most rounds the faction will have won and lost in most rounds being played by the better and the worse player. In a "best-of-5", however, the stronger faction will come out with a win rate at about 66% if all rounds end in 3:0 sweeps.

Now, in reality things are more complex due to the influence of maps, a players faction preference and the fact that we have five factions in total, but the point stands that stats for "best-of-5" tournaments are more likely to show uneven win percentages than "best-of-3" ones.

You can find a lengthy discussion on how reliable the values are in the later parts of this post, which is based on the discussion of earlier stats for the tournament for 84 games that user eykei posted on reddit (yep, I'm late).








FactionPickWonWon / %
ostheerostheer 41 15 37%
sovietssoviets 52 30 58%
okwokw 73 36 48%
usfusf 54 31 59%
ukfukf 8 2 25%




On the axis side, OKW was played significantly more often than OH, unlike in GCS2 where practically both factions were picked at about the same rate. Soviets were always the most played faction on the allied side, being picked more than twice as often as the second most popular faction (USF in GSC2). In WC, however, there were about the same amount of games where the players picked USF compared to the SOV. UKF was generally not big in past 1v1 tournaments, and basically did not happen in WC.

In terms of win percentages we see that SOV and USF overall performed best. Both axis factions ended up with a below 50% win percentage with OH winning barely more than a third of the games; UKF fared even worse.










MatchupGamesAxis wonAxis won / %
ostheerostheer/sovietssoviets 18 6 33%
ostheerostheer/usfusf 17 5 29%
ostheerostheer/ukfukf 6 4 67%
okwokw/sovietssoviets 34 16 47%
okwokw/usfusf 37 17 46%
okwokw/ukfukf 2 2100%


Looking at specific matchups, we see that OKW performs about even against both SOV and USF. OH on the other hand lost most matches against these two factions. However, there are only very few OH vs USF games, so the win percentage for OH has a relatively large uncertainty to it.

Let us check out the faction stats of the four semifinalist. The first number in the tables below indicates the number of games played in a certain matchup, the second number says how many of those the player won:







Luvnestvs. ostheerostheervs. sovietssovietsvs. okwokwvs. usfusfvs. ukfukf
ostheerostheer1/12/2
sovietssoviets5/56/6
okwokw4/34/2
usfusf




Nogganovs. ostheerostheervs. sovietssovietsvs. okwokwvs. usfusfvs. ukfukf
ostheerostheer2/1
sovietssoviets2/2
okwokw4/13/31/1
usfusf3/35/3




VonAstenvs. ostheerostheervs. sovietssovietsvs. okwokwvs. usfusfvs. ukfukf
ostheerostheer
sovietssoviets
okwokw5/24/4
usfusf1/06/3




Jovevs. ostheerostheervs. sovietssovietsvs. okwokwvs. usfusfvs. ukfukf
ostheerostheer1/11/1
sovietssoviets6/4
okwokw2/13/1
usfusf2/23/2


There are notable differences between the players: Luvnest almost exclusively played Soviets on the allied side. VonAsten only played USF and OKW. Noggano mostly picked USF and OKW as well, but also has a few matches as Soviets and OH. Jove has a fairly even split between USF and SOV, but - like the others - prefered OKW in most games.

This again shows that even among the top players it is not as if there is a general consensus on e.g. which allied faction is the strongest and personal preference certainly plays a role. Given that a lot of rounds were purely decided based on the individual player skill, these choices then also have an impact on faction win percentages.


Map Stats


The map pick process was different compared to most previous tournaments. Rather than players picking or vetoing maps individually, the maps to play were actually set in advance.

While Crossing in the Woods was left out, Langreskaya made it back into the map pool. Nexus was used for the first time in a larger tournament.

I did break down the stats into matchup specific values, but the numbers are not overly meaningful due to the even smaller sampling size. Still, some tidbits to be take with loads of salt:

  • Langreskaya appears to be a very balanced map. However, it might appear that way because it was mostly played in earlier stages of the tournament, where 3:0 sweeps were more common. Still, it is the only map on which OH had a positive win ratio.
  • Kholodny Ferma also gave relatively even win rates, potentially with a slight edge for SOV.
  • Faymonville features reasonable win percentages as well; games on Nexus went similar. However, OH's performance on these maps was lacking.
  • On Crossroads, USF and SOV did particularly well. OH did very poorly; there was only one OH win on Crossroads out of nine games with Aimstrong defeating CreativeName's USF.


Map Played








Crossroads 23
Faymonville Approach 27
Kholodny Ferma (Summer) 24
Nexus 18
Langreskaya 22


Crossroads









FactionPickWonWon / %
ostheerostheer 9 1 11%
sovietssoviets 7 5 71%
okwokw 14 6 42%
usfusf 15 10 66%
ukfukf 1 1100%








MatchupGamesAxis wonAxis won / %
ostheerostheer/sovietssoviets 2 0 0%
ostheerostheer/usfusf 6 1 16%
ostheerostheer/ukfukf 1 0 0%
okwokw/sovietssoviets 5 2 40%
okwokw/usfusf 9 4 44%
okwokw/ukfukf 0 0-


Faymonville Approach









FactionPickWonWon / %
ostheerostheer 9 3 33%
sovietssoviets 13 6 46%
okwokw 18 10 55%
usfusf 13 7 53%
ukfukf 1 0 0%








MatchupGamesAxis wonAxis won / %
ostheerostheer/sovietssoviets 5 1 20%
ostheerostheer/usfusf 3 1 33%
ostheerostheer/ukfukf 1 1100%
okwokw/sovietssoviets 8 6 75%
okwokw/usfusf 10 4 40%
okwokw/ukfukf 0 0-


Kholodny Ferma (Summer)









FactionPickWonWon / %
ostheerostheer 6 3 50%
sovietssoviets 12 8 66%
okwokw 18 8 44%
usfusf 11 5 45%
ukfukf 1 0 0%








MatchupGamesAxis wonAxis won / %
ostheerostheer/sovietssoviets 2 1 50%
ostheerostheer/usfusf 4 2 50%
ostheerostheer/ukfukf 0 0-
okwokw/sovietssoviets 10 3 30%
okwokw/usfusf 7 4 57%
okwokw/ukfukf 1 1100%


Nexus









FactionPickWonWon / %
ostheerostheer 9 3 33%
sovietssoviets 8 5 62%
okwokw 9 5 55%
usfusf 8 5 62%
ukfukf 2 0 0%








MatchupGamesAxis wonAxis won / %
ostheerostheer/sovietssoviets 4 1 25%
ostheerostheer/usfusf 4 1 25%
ostheerostheer/ukfukf 1 1100%
okwokw/sovietssoviets 4 2 50%
okwokw/usfusf 4 2 50%
okwokw/ukfukf 1 1100%


Langreskaya









FactionPickWonWon / %
ostheerostheer 8 5 62%
sovietssoviets 12 6 50%
okwokw 14 6 42%
usfusf 7 4 57%
ukfukf 3 1 33%








MatchupGamesAxis wonAxis won / %
ostheerostheer/sovietssoviets 5 3 60%
ostheerostheer/usfusf 0 0-
ostheerostheer/ukfukf 3 2 66%
okwokw/sovietssoviets 7 3 42%
okwokw/usfusf 7 3 42%
okwokw/ukfukf 0 0-

Back to Index




Faction Meta



The following section contains the meta as extracted from the replay files. Extracting teching choices and build orders (BOs) from replays is tricky because those note only when the command to build a unit was issued, not when it arrived on the battlefield. Likewise, while 'cancel' orders are part of the replay files, but vault (the backend to cohdb) that is used to decode the replays does not define which build was actually canceled, so there is no guarantee that the BOs below are 100% accurate.

The big red "X" in any build order indicate that no unit was built as the game ended early.

Player and commander names as well as the numbers in the build orders are colored according to their respective win percentages using this scale:
  • 0%
  • 25%
  • 50%
  • 75%
  • 100%


As mentioned in the introduction, I did pick out the commander picks and players played from seven VODs. However, all other statistics including the commander loadouts are derived solely from the 107 replay files.




Ostheer Meta



Ostheer meta is available for 40 games. Additionally, I added the game in which Jove won vs. VonAsten on Kholodny Ferma, using Spearhead against USF.

Players










gamesPlayers
6
VonIvan
4
Insane Aimstrong
3
AshaBlois, Happycat, Jesulin, Luvnest
2
tightrope, HelpingHans, Noggano, prabuty, ZodiAK!, °NOSMarkov.-, Jove
1
EXPERTSBaoLiang, USE-M246, CreativeName, DevM, [CPSSS] 皮得头皮发麻


Ostheer Commanders

















CommanderPickedPicked (%)WonWon (%)
Mechanized Assault Doctrine 8 20 3 38
Spearhead Doctrine 9 22 6 67
Lightning War Doctrine 4 10 2 50
None picked 4 10 1 25
Osttruppen Doctrine 4 10 1 25
Strategic Reserves Doctrine 3 7 1 33
Jaeger Infantry Doctrine 3 7 0 0
German Infantry Doctrine 3 7 1 33
Storm Doctrine 2 5 0 0
German Mechanized Doctrine 1 2 0 0


Everything in the OH section beyond this point will only contain data from the 40 OH games for which a replay is available.

Commanders vs. Faction Breakdown
















































vs. sovietssoviets:
Mechanized Assault Doctrine
Picked: 5Picked (%): 28% Won: 2Won (%): 40%
Spearhead Doctrine
Picked: 3Picked (%): 17% Won: 2Won (%): 67%
Lightning War Doctrine
Picked: 1Picked (%): 6% Won: 1Won (%):100%
None picked
Picked: 1Picked (%): 6% Won: 1Won (%):100%
Osttruppen Doctrine
Picked: 2Picked (%): 11% Won: 0Won (%): 0%
Strategic Reserves Doctrine
Picked: 2Picked (%): 11% Won: 0Won (%): 0%
Jaeger Infantry Doctrine
Picked: 2Picked (%): 11% Won: 0Won (%): 0%
German Infantry Doctrine
Picked: 2Picked (%): 11% Won: 0Won (%): 0%
vs. usfusf:
Mechanized Assault Doctrine
Picked: 3Picked (%): 19% Won: 1Won (%): 33%
Spearhead Doctrine
Picked: 2Picked (%): 13% Won: 1Won (%): 50%
Lightning War Doctrine
Picked: 3Picked (%): 19% Won: 1Won (%): 33%
None picked
Picked: 2Picked (%): 13% Won: 0Won (%): 0%
Osttruppen Doctrine
Picked: 1Picked (%): 6% Won: 0Won (%): 0%
Strategic Reserves Doctrine
Picked: 1Picked (%): 6% Won: 1Won (%):100%
Jaeger Infantry Doctrine
Picked: 1Picked (%): 6% Won: 0Won (%): 0%
Storm Doctrine
Picked: 2Picked (%): 13% Won: 0Won (%): 0%
German Mechanized Doctrine
Picked: 1Picked (%): 6% Won: 0Won (%): 0%
vs. ukfukf:
Spearhead Doctrine
Picked: 3Picked (%): 50% Won: 2Won (%): 67%
None picked
Picked: 1Picked (%): 17% Won: 0Won (%): 0%
Osttruppen Doctrine
Picked: 1Picked (%): 17% Won: 1Won (%):100%
German Infantry Doctrine
Picked: 1Picked (%): 17% Won: 1Won (%):100%


Commander in Loadout














24Mechanized Assault Doctrine
19Spearhead Doctrine
17German Infantry Doctrine
16Lightning War Doctrine
12Jaeger Infantry Doctrine
11Osttruppen Doctrine
5Strategic Reserves Doctrine
5Elite Troops Doctrine
4German Mechanized Doctrine
4Blitzkrieg Doctrine
2Storm Doctrine
1Festung Armor Doctrine


The once popular "Mechanized Assault" (MA) is back! While never being completely off-meta, the former favourite of many was the second most used commander, closely behind "Spearhead". It did, however, not fare well in terms of wins.

Together with "Lightning War" and "Strategic Reserves", the Tiger doctrines make up about 59% of OH games. Still, this means that the other non-Tiger doctrines make up for 31% of games. 10% of the games ended before the player choose a doctrine.

The former go-to doctrine, "Mobile Defense" not only was never actually picked, but didn't even make it into any loadout.


Teching



The table below summarizes most teching choices.




















T1 built 78%
26%
13%
13%
Insane Aimstrong (4), AshaBlois (3), Luvnest (3), tightrope (2), Happycat (2), HelpingHans (2), Jesulin (2), prabuty (2), ZodiAK! (2), °NOSMarkov.- (2), and 7 others (1)
T2 built 80%
25%
13%
13%
Insane Aimstrong (4), AshaBlois (3), Happycat (3), Jesulin (3), Luvnest (3), tightrope (2), HelpingHans (2), Noggano (2), ZodiAK! (2), °NOSMarkov.- (2), and 6 others (1)
T3 built 68%
22%
19%
15%
VonIvan (6), Insane Aimstrong (3), Luvnest (3), AshaBlois (2), HelpingHans (2), Jesulin (2), Noggano (2), EXPERTSBaoLiang (1), and 6 others (1)
T4 built 23%
44%
11%
11%
VonIvan (2), Jesulin (1), Insane Aimstrong (1), Luvnest (1), AshaBlois (1), DevM (1), HelpingHans (1), [CPSSS] 皮得头皮发麻 (1)
Skipping T1 15%
33%
33%
17%
EXPERTSBaoLiang (1), AshaBlois (1), Noggano (1), Happycat (1), HelpingHans (1), Jesulin (1)
Skipping T3 for T4 5%
50%
50%
AshaBlois (1), [CPSSS] 皮得头皮发麻 (1)


The numbers are relatively comparable to those we got for GCS2. There are slightly more games in which T4 was built and T1 was skipped, but the differences might very be within the range of uncertainty.

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Units Built



The following tables show the amount of units built during the tournaments divided in buildings/mines, infantry and vehicles. The column 'total' denotes the total number of times this unit was build; 'games' is the number of games it was build in at least once. Blue fonts indicate doctrinal units.

Buildings





unittotalgames
Tellermine
54
25
Medic Station
36
36



unittotalgames
S-mine field
17
7


Infantry









unittotalgames
Grenadiers
101
27
MG42
51
33
PaK 40
46
29
Panzergrenadiers
37
24
Pioneers
34
23
Assault Grenadiers
17
8







unittotalgames
Sniper
15
15
Osttruppen Squad
12
4
GrW 34 Mortar Team
8
8
Jaeger Infantry Command Squad
3
3
Stormtroopers
1
1


While grens obviously are still the most built OH infantry unit, there are some noteable differences when comparing the stats to those for GSC2:

  • Panzergrendiers were way more common this time. WCs saw about one squad per game, whereas in GSC2 had one squad in four to five games.
  • Assault grenadiers were used in significant numbers.


Vehicles











unittotalgames
SdKfz. 222
31
24
Panzer IV
28
20
StuG G
22
10
Tiger PzKpfw VI
13
11
SdKfz. 251
9
9
Mechanized Assault Group
9
6
Flakpanzer IV Ostwind
6
3
SdKfz 250
3
2










unittotalgames
Panzer IV Ausf. J
3
2
Panzerwerfer 42
3
3
Command Panzer IV
2
1
SdKfz 250/7 Mortar Half-track
2
2
Sturmpanzer IV
2
2
StuG-III E
1
1
Panther PzKpfw V
1
1
Tiger Ace
1
1


During GCS2 the Panzer IV was the most commonly build OH vehicle. But this time around it was the 222. Tigers did appear more often, relatively speaking, as did StuG Gs (1:2 vs. 1:6 for GCS2). This is probably related to the players stalling for a Tiger more often than they did in GCS2, where Tiger doctrines were not commonly used. Similarily, only one Panther was build.

StuG-III Es where build in only one out of the eight Mechanized Assault games, so this unit is clearly not the selling point of the doctrine.


Build Orders

























































1st unit2nd unit3rd unit4th unit5th unit
18
17
16
16
6 4 2 1 1
1 1
1
1
1
1
1
1
1
8
7
7
5
4 1
1
1
1
1
1
1
1
1
6
6
6
6
4 1 1
4
3
3
2
1 1
1
1
1
1
1
1
4
3
3
2
1 1
1
1
1
1
1
1


Back to Index





Soviet Meta



Soviet meta is available for 50 games. For players and commander picks I added two games of Jove beating VonAstens OKW using Shock Rifle and Armored Assault Tactics.

Players











gamesPlayers
11
Luvnest
6
Jove
4
Isildur, Happycat
3
Asiamint, DevM
2
Brosras, HelpingHans, EXPERTSBaoLiang, Refero, Orangepest, Noggano, [CPSSS] 皮得头皮发麻
1
USE-M246, CreativeName, Stuve, ProDigyIgi, ZodiAK!, borobadger, pfc


Soviet Commanders

















CommanderPickedPicked (%)WonWon (%)
Armored Assault Tactics 13 25 10 77
Urban Defense Tactics 10 19 5 50
Guard Motor Coordination Tactics 9 17 7 78
Shock Rifle Frontline Tactics 7 13 4 57
Guard Rifle Combined Arms Tactic 4 8 1 25
Defensive Tactics 3 6 2 67
Lend Lease Tactics 2 4 0 0
None picked 2 4 0 0
Airborne Troops Tactics 1 2 1100
Partisan Tactics 1 2 0 0


Again, any numbers in the SOV section below this point exclude the two Jove vs. VonAsten games.

Commanders vs. Faction Breakdown

































vs. ostheerostheer:
Armored Assault Tactics
Picked: 11Picked (%): 61% Won: 8Won (%): 73%
Urban Defense Tactics
Picked: 2Picked (%): 11% Won: 2Won (%):100%
Shock Rifle Frontline Tactics
Picked: 2Picked (%): 11% Won: 1Won (%): 50%
Guard Rifle Combined Arms Tactic
Picked: 3Picked (%): 17% Won: 1Won (%): 33%
vs. okwokw:
Armored Assault Tactics
Picked: 1Picked (%): 3% Won: 1Won (%):100%
Urban Defense Tactics
Picked: 8Picked (%): 25% Won: 3Won (%): 38%
Guard Motor Coordination Tactics
Picked: 9Picked (%): 28% Won: 7Won (%): 78%
Shock Rifle Frontline Tactics
Picked: 4Picked (%): 13% Won: 2Won (%): 50%
Guard Rifle Combined Arms Tactic
Picked: 1Picked (%): 3% Won: 0Won (%): 0%
Defensive Tactics
Picked: 3Picked (%): 9% Won: 2Won (%): 67%
Lend Lease Tactics
Picked: 2Picked (%): 6% Won: 0Won (%): 0%
None picked
Picked: 2Picked (%): 6% Won: 0Won (%): 0%
Airborne Troops Tactics
Picked: 1Picked (%): 3% Won: 1Won (%):100%
Partisan Tactics
Picked: 1Picked (%): 3% Won: 0Won (%): 0%


Commander in Loadout

















30Armored Assault Tactics
29Guard Motor Coordination Tactics
28Urban Defense Tactics
15Guard Rifle Combined Arms Tactic
14Shock Rifle Frontline Tactics
10Airborne Troops Tactics
6Counterattack Tactics
4Partisan Tactics
3Mechanized Support Tactics
3Lend Lease Tactics
3Defensive Tactics
2NKVD Rifle Disruption Tactics
1Soviet Combined Arms Army
1Soviet Shock Army
1Advanced Warfare Tactics


The most commonly used commanders for SOV feature several of the all time classics like Armored Assault, Guard Motor Coordination (GMC) and Shock Rifle Frontline. A newcomer in the top three is Urban Defense, which in the past saw only some niche use. The new Airborne Troops made it into several loadouts but was not used much.

In GCS2 the most picked commander was Guard Rifle Combined, which still saw some use but was not as prevalent as back then. Another popular commander - Tank Hunter - didn't even make it into any of the loadouts.

Teching



The table below summarizes most teching choices.





























T1 built 40%
45%
25%
15%
DevM (3), Asiamint (2), HelpingHans (2), Orangepest (2), Noggano (2), Isildur (1), Refero (1), Happycat (1), and 6 others (1)
T2 built 78%
28%
23%
15%
Luvnest (10), Isildur (4), Happycat (4), DevM (3), Jove (3), Brosras (2), EXPERTSBaoLiang (2), Refero (2), and 9 others (1)
T3 built 96%
25%
21%
17%
Luvnest (11), Isildur (4), Jove (4), Asiamint (3), DevM (3), Happycat (3), Brosras (2), HelpingHans (2), EXPERTSBaoLiang (2), Orangepest (2), Noggano (2), [CPSSS] 皮得头皮发麻 (2), and 8 others (1)
T4 built 76%
26%
21%
18%
Luvnest (10), Jove (4), DevM (3), Isildur (3), Happycat (3), Asiamint (2), EXPERTSBaoLiang (2), Orangepest (2), and 9 others (1)
T1 start 38%
47%
21%
16%
DevM (3), Asiamint (2), HelpingHans (2), Orangepest (2), Noggano (2), Isildur (1), Refero (1), Happycat (1), and 5 others (1)
T2 start 62%
26%
26%
19%
Luvnest (10), Isildur (3), Happycat (3), Jove (3), Brosras (2), EXPERTSBaoLiang (2), USE-M246 (1), CreativeName (1), and 6 others (1)
Field Infirmary 96%
25%
19%
19%
Luvnest (11), Isildur (4), Happycat (4), Jove (4), DevM (3), Brosras (2), Asiamint (2), HelpingHans (2), EXPERTSBaoLiang (2), Orangepest (2), Noggano (2), [CPSSS] 皮得头皮发麻 (2), and 8 others (1)
Molotov Package 12%
67%
17%
17%
Jove (3), Brosras (1), USE-M246 (1), Happycat (1)
Anti-tank Grenade Package 64%
28%
22%
19%
Luvnest (9), Isildur (4), Happycat (3), Jove (3), Brosras (2), EXPERTSBaoLiang (2), USE-M246 (1), CreativeName (1), and 7 others (1)

Stats for GCS2 indicated about a 50:50 split between T1 and T2 start. In this tournament, T2 starts were way more common. Likewise, T4 was build more commonly, likely related to the concentration on heavier tanks.

Back to Index


Units Built



The following tables show the amount of units built during the tournaments divided in buildings/mines, infantry and vehicles. The column 'total' denotes the total number of times this unit was build; 'games' is the number of games it was build in at least once. Blue fonts indicate doctrinal units.

Buildings




unittotalgames
TM-35
389
45



unittotalgames
Fuel Cache (SOV)
3
2


Infantry











unittotalgames
Conscripts
135
36
Combat Engineers
65
47
ZiS-3
55
32
Penal Battalion
45
16
M1910 Maxim
31
23
Shock Troops
18
12
Guards Rifle Infantry
17
13
M-42 45mm AT Gun
17
12










unittotalgames
DShK 38 Heavy Machine Gun
9
5
PM-41 82mm Mortar
6
5
Airdropped Weapons
4
1
Partisan Tank Hunters
3
1
Partisan Troops
2
1
HM-38 120mm Mortar
1
1
Paradrop DShK HMG
1
1
Scout Sniper
1
1


Given that there were more T2 starts instead of T1, it probably isn't surprising that more conscripts were build, both in terms of games as well as in relation to penals. That said, the difference is actually not that big when compared to GCS2.

A more significant difference is, that more games saw Zis-3s (roughly 75% vs. a little over 50% of GCS2 games), again probably due to players wanting an AT option while stalling for a heavy tank.

Guards saw a little less usage while shock troops were used a lot whereas the latter practically were not used at all in GSC2. The M-42 also was called in a significant number of times.

Vehicles










unittotalgames
T-70
55
40
T-34/76
35
18
T-34/85
21
9
M3A1 Light Scout Car
19
17
SU-85
16
12
IS-2 Heavy Tank
12
12
SU-76M
6
4








unittotalgames
BM-13 Katyusha
5
5
KV-2
3
3
KV-8
3
3
M5 Half-track
1
1
M4C Sherman
1
1
KV-1
1
1


As always, the T-70 remains the most commonly build vehicle for the Soviets. T-34/76 were somewhat more popular now than in GSC2, while the build rate for T-34/85 was basically unchanged. A bigger shift happened in terms of "heavy" tanks: Relative to the total number of games, IS-2 tanks were used twice as often in WC, and a couple of KV-2 and KV-8 were built. GCS2 on the other hand saw more KV-1-action. Similarly, SU-85 were slightly more common now, likely to counter the opposing big cats.


Build Orders
















































1st unit2nd unit3rd unit4th unit5th unit
29
26
23
14
9 3 1 1
9
8 1
3
3
2 1
2
2
2
1 1
1
1
1
1
21
13
10
7
4 2 1
2
2
1
1
2
2
2
1
1
1
6
6
6
4 1 1
2
2
1
1
1
1


Back to Index




Oberkommando West Meta



OKW meta is available for 67 games. Additionally, I have picked out at least the commander picks and player stats for six more games with OKW, specifically:

  • Joves OKW with Grand Offensive Doctrine (GOD) losing to Jesulins USF using Mechanized on Nexus.
  • Brosras OKW with the same Doctrine losing to VonIvans USF with Mechanized on Crossroads.
  • VonAstens OKW (GOD) losing to Joves SOV with Shock Rifle on Kholodny Ferma.
  • VonAstens OKW (GOD, what else?) winning over Joves USF (Heavy Cav) on Faymonville.
  • Joves OKW (GOD) losing to VonAstens USF (Heavy Cav) on Faymonville.
  • And finally VonAstens OKW (guess which) losing to Joves Soviets with Armored Assault on Crossroads.


Players











gamesPlayers
8
Noggano, Luvnest,VonAsten
5
Isildur, pfc, Jove
4
Stuve, Asiamint
3
Brosras, DevM, HelpingHans
2
borobadger, Tiramisu, CreativeName, Orangepest, ProDigyIgi
1
USE-M246, Crab Chicken the Bidoof, ArteM_SexGOD, Refero, BartonPL, [CPSSS] 皮得头皮发麻, Happycat


OKW Commanders














CommanderPickedPicked (%)WonWon (%)
Grand Offensive Doctrine 39 53 21 54
Luftwaffe Ground Forces Doctrine 18 25 6 33
None picked 5 7 3 60
Breakthrough Doctrine 4 5 3 75
Elite Armored Doctrine 3 4 1 33
Overwatch Doctrine 3 4 1 33
Feuersturm Doctrine 1 1 0 0


From this point on the statistics exclude the beforementioned six games for which I could not find a replay.

Commanders vs. Faction Breakdown




































vs. sovietssoviets:
Grand Offensive Doctrine
Picked: 21Picked (%): 66% Won: 12Won (%): 57%
Luftwaffe Ground Forces Doctrine
Picked: 5Picked (%): 16% Won: 2Won (%): 40%
None picked
Picked: 2Picked (%): 6% Won: 1Won (%): 50%
Breakthrough Doctrine
Picked: 2Picked (%): 6% Won: 1Won (%): 50%
Elite Armored Doctrine
Picked: 1Picked (%): 3% Won: 0Won (%): 0%
Overwatch Doctrine
Picked: 1Picked (%): 3% Won: 0Won (%): 0%
vs. usfusf:
Grand Offensive Doctrine
Picked: 12Picked (%): 36% Won: 8Won (%): 67%
Luftwaffe Ground Forces Doctrine
Picked: 13Picked (%): 39% Won: 4Won (%): 31%
None picked
Picked: 2Picked (%): 6% Won: 1Won (%): 50%
Breakthrough Doctrine
Picked: 1Picked (%): 3% Won: 1Won (%):100%
Elite Armored Doctrine
Picked: 2Picked (%): 6% Won: 1Won (%): 50%
Overwatch Doctrine
Picked: 2Picked (%): 6% Won: 1Won (%): 50%
Feuersturm Doctrine
Picked: 1Picked (%): 3% Won: 0Won (%): 0%
vs. ukfukf:
None picked
Picked: 1Picked (%): 50% Won: 1Won (%):100%
Breakthrough Doctrine
Picked: 1Picked (%): 50% Won: 1Won (%):100%


Commander in Loadout










59Grand Offensive Doctrine
51Luftwaffe Ground Forces Doctrine
21Breakthrough Doctrine
19Special Operations Doctrine
18Overwatch Doctrine
14Feuersturm Doctrine
13Elite Armored Doctrine
6Scavange Doctrine


GOD was by far the most used commander for OKW in this tournament. The pick rate is even slightly higher than Special Operations was in GCS2. The latter made it into a couple of loadouts but was never picked. Like at GSC2, Luftwaffe Ground Forces was the second most picked, although the results in terms of win-rates are not great.


Teching



The table below summarizes most teching choices.

The green percentages are based on all games. The blue percentages for the upgrades are computed based on only when the required tech was built.





























Battlegroup HQ built 36%
46%
25%
13%
Luvnest (6), Brosras (2), borobadger (2), VonAsten (2), ProDigyIgi (2), Jove (2), Noggano (1), HelpingHans (1), and 6 others (1)
Mechanized Regiment built 88%
51%
27%
8%
Noggano (8), Isildur (5), VonAsten (5), Luvnest (5), pfc (5), Stuve (4), Asiamint (4), DevM (3), Jove (3), HelpingHans (2), Tiramisu (2), CreativeName (2), ProDigyIgi (2), and 9 others (1)
Schwerer Panzer built 75%
58%
24%
6%
Luvnest (7), Isildur (5), Noggano (5), VonAsten (4), Jove (3), pfc (3), Asiamint (3), Brosras (2), DevM (2), Stuve (2), HelpingHans (2), Tiramisu (2), CreativeName (2), and 8 others (1)
Battlegroup HQ start 15%
30%
20%
20%
Luvnest (3), Brosras (2), borobadger (2), HelpingHans (1), BartonPL (1), Orangepest (1)
Mechanized Regiment start 85%
53%
28%
9%
Noggano (8), Isildur (5), VonAsten (5), Luvnest (5), pfc (5), Stuve (4), Asiamint (4), DevM (3), Jove (3), HelpingHans (2), Tiramisu (2), CreativeName (2), ProDigyIgi (2), and 7 others (1)
Medics upgrade 88%
52%
19%
14%
Luvnest (5), Brosras (2), VonAsten (2), ProDigyIgi (2), Jove (2), borobadger (1), Noggano (1), HelpingHans (1), and 5 others (1)
Mechanics upgrade 61%
56%
19%
11%
Noggano (6), pfc (4), Isildur (3), VonAsten (3), Luvnest (3), Stuve (2), HelpingHans (2), Tiramisu (2), CreativeName (2), Jove (2), Asiamint (2), and 5 others (1)
Retreat point unlock 0%
Panzer authorization98%
55%
25%
6%
Noggano (13), Luvnest (12), Isildur (10), VonAsten (9), pfc (7), Asiamint (7), Stuve (6), Jove (6), DevM (5), HelpingHans (4), Tiramisu (4), CreativeName (4), Brosras (3), ProDigyIgi (3), USE-M246 (2), Orangepest (2), Refero (2), BartonPL (2), [CPSSS] 皮得头皮发麻 (2), Happycat (2), and 3 others (1)

During GSC2 almost half of the players started with Battlegroup vs. Mechanized. This changed significantly now with Mechanized being clearly in the lead. T4 was built only slighlty more often than during GCS2 (75% vs. 71%) and Panzer authorization was basically always unlocked.

Back to Index


Units Built



The following tables show the amount of units built during the tournaments divided in buildings/mines, infantry and vehicles. The column 'total' denotes the total number of times this unit was build; 'games' is the number of games it was build in at least once. Blue fonts indicate doctrinal units.

Buildings




unittotalgames
Schu-Mine 42
159
48



unittotalgames
LeFH 10.5
1
1


Infantry









unittotalgames
Volksgrenadiers
235
64
MG34 Heavy Machine Gun
93
57
Raketenwerfer
92
52
Panzerfüsiliers
36
18
Fallschirmjäger
36
17
Obersoldaten
28
21







unittotalgames
Sturmpioniere
16
11
Jaeger Light Infantry
10
3
7.5cm le.IG
7
6
Sturm Offizier
2
2
Airborne Assault
1
1


Apart from Panzerfüsiliers being way more common compared with GSC2, the rest of the infantry units appear roughly at the same rate. Panzer authorization - which was unlocked in all but one games that saw T4 - was actually intended make Obers more accessible. This might have worked out to some degree: This time Obers were build roughly every third game whereas in GSC2 it is closer to at least one Ober every fourth game.


Vehicles










unittotalgames
Panzer II Ausf. L 'Luchs'
69
52
SdKfz 234 'Puma'
47
40
Panzer IV Ausf. J
40
29
Kübelwagen
34
33
Tiger PzKpfw VI
18
18
Panther PzKpfw V
11
9
Jagdpanzer IV/70
10
8








unittotalgames
SdKfz 251/17 Flak Half-track
6
6
King Tiger
3
3
SdKfz. 221
2
1
Flammpanzer 38 'Hetzer'
2
1
SdKfz 251 'Stuka zu Fuß'
2
2
Opel Blitz Cargo Truck
1
1


While the Panzer IV was the most commonly build OKW vehicle in GSC2, now the Luchs and Puma top the chart. Instead of the Command Panther we now find the Tiger in the top 5.


Build Orders

































































1st unit2nd unit3rd unit4th unit5th unit
49
34
23
18
11 3 1 1 1
1
1
1
1
1
1
1
1
1
1
1
8
6
4 1 1
2
1 1
3
3
2 1
13
12
12
6 2 2 1 1
1
1
1
2
1
1
1
1
1
1
16
15
14
13
6 3 1 1 1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1


Back to Index





USF Meta



USF meta is available for 49 games. Additionally, I found five more games as VoDs from which I took faction, map and commander pick stats:

  • Jesulin (Mechanized) winning against Joves OKW (GOD) on Nexus;
  • VonIvan (Mechanized) winning against Brosras OKW (GOD) on Crossroads;
  • VonAsten with Heavy Cav losing to Joves OH (Spearhead) on Kholodny Ferma;
  • Jove (Heavy Cav) losing to VonAstens OKW (GOD) on Faymonville;
  • VonAsten (Heavy Cav) winning over Joves OKW (GOD) on Faymonville;



Players











gamesPlayers
8
Noggano, VonIvan, VonAsten
5
Jove
4
Jesulin
3
CreativeName, pfc
2
Tiramisu, Asiamint, ProDigyIgi
1
Crab Chicken the Bidoof, AshaBlois, tightrope, DevM, ArteM_SexGOD, Isildur, HelpingHans, BartonPL, Stuve


USF Commanders













CommanderPickedPicked (%)WonWon (%)
Heavy Cavalry Company 22 41 12 55
Mechanized Company20 3711 55
Recon Support Company 5 9 5100
Infantry Company 4 7 3 75
Tactical Support Company 2 4 0 0
None picked 1 2 1100


From this point on, the five VoD matches are not taken into account.

Commanders vs. Faction Breakdown

























vs. ostheerostheer:
Heavy Cavalry Company
Picked: 4Picked (%): 25% Won: 3Won (%): 75%
Mechanized Company
Picked: 3Picked (%): 19% Won: 2Won (%): 67%
Recon Support Company
Picked: 3Picked (%): 19% Won: 3Won (%):100%
Infantry Company
Picked: 3Picked (%): 19% Won: 3Won (%):100%
Tactical Support Company
Picked: 2Picked (%): 13% Won: 0Won (%): 0%
None picked
Picked: 1Picked (%): 6% Won: 1Won (%):100%
vs. okwokw:
Heavy Cavalry Company
Picked: 15Picked (%): 45% Won: 8Won (%): 53%
Mechanized Company
Picked: 15Picked (%): 45% Won: 7Won (%): 47%
Recon Support Company
Picked: 2Picked (%): 6% Won: 2Won (%):100%
Infantry Company
Picked: 1Picked (%): 3% Won: 0Won (%): 0%


Commander in Loadout












48Heavy Cavalry Company
39Mechanized Company
26Recon Support Company
10Infantry Company
10Airborne Company
7Tactical Support Company
3Urban Assault Company
2None picked
1Rifle Company
1Armor Company


The most commonly used commander was Heavy Cavalry Company like in GSC2. However, Mechanized Company was a close second this time, achieving the same win rate.


Teching



The table below summarizes most teching choices.





























Lieutenant built 88%
44%
28%
12%
Noggano (8), VonAsten (6), Jove (4), CreativeName (3), Jesulin (3), pfc (3), Tiramisu (2), Asiamint (2), ProDigyIgi (2), and 10 others (1)
Captain built 63%
42%
39%
10%
VonIvan (7), VonAsten (6), CreativeName (3), pfc (3), Asiamint (2), Crab Chicken the Bidoof (1), tightrope (1), Noggano (1), and 7 others (1)
Major built 76%
41%
38%
8%
Noggano (6), VonIvan (6), VonAsten (5), Jove (3), CreativeName (3), pfc (3), Jesulin (2), Tiramisu (1), and 8 others (1)
Lieutenant start 88%
44%
28%
12%
Noggano (8), VonAsten (6), Jove (4), CreativeName (3), Jesulin (3), pfc (3), Tiramisu (2), Asiamint (2), ProDigyIgi (2), and 10 others (1)
Captain start 12%
100%
VonIvan (6)
Weapon Rack unlock 82%
43%
40%
8%
Noggano (6), VonIvan (6), VonAsten (6), Jove (3), CreativeName (3), pfc (3), Jesulin (2), Tiramisu (2), and 9 others (1)
Grenade Package 14%
57%
43%
Noggano (4), Jove (2), pfc (1)
Unlock Mechanized Platoon 98%
45%
29%
12%
Noggano (8), VonAsten (6), Jove (4), CreativeName (3), Jesulin (3), pfc (3), Tiramisu (2), Asiamint (2), ProDigyIgi (2), and 9 others (1)
Unlock Mechanized Company 23%
86%
14%
VonIvan (7)


Like in GSC2, most players went lieutenant. In fact, going by the replay files, VonIvan was the only player going for a captain first. In most games captain tech was unlocked at some point. However, while the mechanized platoon was almost always unlocked, that was not the case for the mechanized company.

Back to Index


Units Built



The following tables show the amount of units built during the tournaments divided in buildings/mines, infantry and vehicles. The column 'total' denotes the total number of times this unit was build; 'games' is the number of games it was build in at least once. Blue fonts indicate doctrinal units.

Buildings





unittotalgames
M5 Mine
77
15
M7 Light Anti-Vehicle Mines
11
3




unittotalgames
Munitions Cache
1
1
Fighting Position
1
1


Infantry









unittotalgames
Riflemen
139
48
M2HB .50 cal
80
38
M1 57mm Anti-Tank Gun
36
22
Cavalry Riflemen
17
14
Rear Echolon
15
10
M1 81mm Mortar Team
10
10







unittotalgames
M1 75mm Pack Howitzer
6
5
Air Dropped Combat Group
4
4
Rangers
2
2
I&R Pathfinders
1
1
Captain
1
1


Compared with GSC2 there are not too many changes when it comes to infantry. Obviously, Cavalry Riflemen are a new addition to USF's rooster and actually turned out to be used relatively frequently. Mortars were slightly less prevalent this time around (1 in 5 games vs. 1 in 3 games during GSC2). Also, additional REs were build only in about 20% of matches, while this happened in more than 50% of the matches in GSC2.

Vehicles










unittotalgames
WC54 ¾ Ton Ambulance
51
47
M4A3 Sherman
48
26
M5A1 Stuart
36
34
WC51 Military Truck
27
18
M36 'Jackson' Tank Destroyer
26
16
M26 Pershing
14
10
M20 Utility Car
13
13









unittotalgames
M4A3(76) Sherman
9
6
M21 Mortar Half-track
7
5
M8A1 Howitzer Motor Carriage
5
4
M15A1 AA Half-track
5
4
M8 Greyhound
4
1
M5 Halftrack
1
1
M4 Sherman Calliope
1
1


After the Ambulance, the Sherman remains the second most built vehicle. The Stuart had a stronger showing with at least one appearing in about 70% of matches, while it was only close to 30% in GSC2. Also, the M20 was build about twice as often now, relatively speaking. In both tournaments Pershings and Jacksons were brought in in about 30% of games.


Build Orders



































1st unit2nd unit3rd unit4th unit5th unit
42
41
28
27
14 8 3 1 1
1
1
10
10
5 4 1
2
2
1 1
1
1
1
1
1
1
1
6
6
6
6
4 2
1
1
1
1
1


Back to Index






UKF Meta



And, for completenesses sake, there is UKF meta for 8 games.


Players







gamesPlayers
2
Insane Aimstrong, AshaBlois
1
Crab Chicken the Bidoof, BartonPL, prabuty, °NOSMarkov.-


UKF Commanders









CommanderPickedPicked (%)WonWon (%)
Royal Artillery Regiment 5 63 1 20
Royal Engineering Regiment 1 13 0 0
Mobile Assault Regiment 1 13 0 0
Lend Lease Assault Regiment 1 13 1100


Commanders vs. Faction Breakdown













vs. ostheerostheer:
Royal Artillery Regiment
Picked: 5Picked (%): 83% Won: 1Won (%): 20%
Lend Lease Assault Regiment
Picked: 1Picked (%): 17% Won: 1Won (%):100%
vs. okwokw:
Royal Engineering Regiment
Picked: 1Picked (%): 50% Won: 0Won (%): 0%
Mobile Assault Regiment
Picked: 1Picked (%): 50% Won: 0Won (%): 0%


Commander in Loadout









7Royal Artillery Regiment
5Lend Lease Assault Regiment
4Royal Engineering Regiment
3Vanguard Operations Regiment
2Tactical Support Regiment
2Mobile Assault Regiment
1Special Weapons Regiment



Teching



The table below summarizes most teching choices.

Green percentages are computed based on the total number of games, blue numbers are percentages of games in which the prerequisite was available.

















Company Command Post 38%
Insane Aimstrong (1), AshaBlois (1), BartonPL (1)
Hammer tech 0%
Anvil tech 0%
Requisition Bofors QF 40mm 0%
Requisition AEC Mk. III 88%
Insane Aimstrong (2), AshaBlois (2), Crab Chicken the Bidoof (1), BartonPL (1), °NOSMarkov.- (1)
Bolster sections 63%
AshaBlois (2), Crab Chicken the Bidoof (1), BartonPL (1), prabuty (1)
Unlock No. 36M 'Mills Bomb' 0%
Research Weapon Racks 38%
AshaBlois (1), Crab Chicken the Bidoof (1), prabuty (1)

Back to Index


Units Built



The following tables show the amount of units built during the tournaments divided in buildings/mines, infantry and vehicles. The column 'total' denotes the total number of times this unit was build; 'games' is the number of games it was build in at least once. Blue fonts indicate doctrinal units.

Buildings





unittotalgames
Modified M6 Mine
8
3
Trench
1
1



unittotalgames
3-inch Mortar Emplacement
1
1


Infantry






unittotalgames
Infantry Section
31
8
Royal Engineers
16
8
Ordnance QF 6-Pounder ATG
7
4




unittotalgames
Vickers HMG
5
3
.55 cal Armor-Piercing Sniper
5
4


Vehicles






unittotalgames
Universal Carrier
7
7
AEC Mk. III
6
6
Valentine
6
5




unittotalgames
Cromwell Mk. IV Cruiser Tank
2
1
M5 Half-track Transport
1
1


Build Orders

























1st unit2nd unit3rd unit4th unit5th unit
8
6
4
3
2 1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1


Back to Index



Special thanks to RagnarTheGamer and SneakEye for helping me out with with updating my script for the new unit and ability IDs. Also thanks to Whiteflash for providing the minimap for Nexus.
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