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russian armor

The COH2 Ability Guide Mark 2.0

9 Oct 2019, 23:24 PM
#62
avatar of Vipper

Posts: 8819 | Subs: 1

UKF
Commanods
Name: "First Strike"
Duration: Passive Ability
Cost: Free
+50% accuracy for 5 seconds out of camouflage.

Are you sure about the bonuses? patch notes say moving speed at vet 2
10 Oct 2019, 19:09 PM
#63
avatar of Osinyagov
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Posts: 1324

jump backJump back to quoted post9 Oct 2019, 23:24 PMVipper
UKF
Commanods
Name: "First Strike"
Duration: Passive Ability
Cost: Free
+50% accuracy for 5 seconds out of camouflage.

Are you sure about the bonuses? patch notes say moving speed at vet 2


Can you please provide period of time ,when this patch was? I may have missed that. :unsure:
11 Oct 2019, 08:57 AM
#64
avatar of Vipper

Posts: 8819 | Subs: 1



Can you please provide period of time ,when this patch was? I may have missed that. :unsure:
it in December patch notes and not in change log if i rember correctly.
11 Oct 2019, 12:29 PM
#65
avatar of Osinyagov
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Posts: 1324

jump backJump back to quoted post11 Oct 2019, 08:57 AMVipper
it in December patch notes and not in change log if i rember correctly.

That's explain a lot. Will investigate that with next update, thank you! :)
12 Oct 2019, 08:21 AM
#66
avatar of Vipper

Posts: 8819 | Subs: 1

ukfukf

That's explain a lot. Will investigate that with next update, thank you! :)


Glad that I could help. Actually someone should ask Relic to add the Decemper pach notes to the change log. It was quite a big patch and there is little reason not to be included.
7 Apr 2020, 20:45 PM
#67
avatar of SkysTheLimit

Posts: 2565 | Subs: 1

I really think the costs should be included here. If I were to do the work of looking each one up and post here would someone be able to just put that info into the guide?
8 Apr 2020, 04:53 AM
#68
avatar of SneakEye
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Posts: 627 | Subs: 3

I really think the costs should be included here. If I were to do the work of looking each one up and post here would someone be able to just put that info into the guide?

But the costs are included already. Right after Name and Duration.
8 Apr 2020, 06:31 AM
#69
avatar of SkysTheLimit

Posts: 2565 | Subs: 1


But the costs are included already. Right after Name and Duration.


:facepalm: Thank you!

Must've been looking at the wrong one at first. Do you know why so many of the off-maps aren't listed? I'd be happy to do the info for those (Loiters, artillery call-ins, etc.)
9 Apr 2020, 03:25 AM
#70
avatar of ShadowLinkX37
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Posts: 3729 | Subs: 1

"Counter barrage" is missing entirely. It should be on the OST mortar, the OST panzerwerfer, and both OST and OKW LeFH 105 howitzers.
9 Apr 2020, 10:02 AM
#71
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1324



:facepalm: Thank you!

Must've been looking at the wrong one at first. Do you know why so many of the off-maps aren't listed? I'd be happy to do the info for those (Loiters, artillery call-ins, etc.)


I didn't add them in my part, because they do not affect on units, or do not have some hided effects (unlike Scavenge artillery barrage for example). It is possible to add them, but what information would you like to see about them?

"Counter barrage" is missing entirely. It should be on the OST mortar, the OST panzerwerfer, and both OST and OKW LeFH 105 howitzers.


Because it just switch fire mode on counter-barrage, nothing else. Probably it should be added for GrW 34, since it got doubled range in counter-barrage mode.

Anyway, with next patch this guide will get the update. So, if something else make you feel unsure - give the information, so we can doublecheck it :)
9 Apr 2020, 10:21 AM
#72
avatar of JibberJabberJobber

Posts: 1377 | Subs: 3

Because it just switch fire mode on counter-barrage, nothing else. Probably it should be added for GrW 34, since it got doubled range in counter-barrage mode.


There are also other small difference like the LefH having 200 damage from the get go (something it normally only gets at vet 3) and higher scatter penalty in the fog of war. Range between normal barrage and counterbarrage with veterancy differences also seems to be inconsistent, altough that might've been fixed last time I checked.
9 Apr 2020, 11:15 AM
#73
avatar of SkysTheLimit

Posts: 2565 | Subs: 1


I didn't add them in my part, because they do not affect on units, or do not have some hided effects (unlike Scavenge artillery barrage for example). It is possible to add them, but what information would you like to see about them?


Cost, CP requirement, duration, and maybe a description? Happy to help with rounding up some of that information
9 Apr 2020, 11:35 AM
#74
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1324

There are also other small difference like the LefH having 200 damage from the get go (something it normally only gets at vet 3) and higher scatter penalty in the fog of war. Range between normal barrage and counterbarrage with veterancy differences also seems to be inconsistent, altough that might've been fixed last time I checked.


Can you then provide the proper information for all counter barrage abilities and their differences with default stats of the units? Thank you in advance!
19 May 2020, 14:31 PM
#75
avatar of Urist

Posts: 3

The KV-2 ability "Firing Positions!" has additional effects besides max range, min range and immobility.
  • Instead of a 9 second reload duration it now has between 7.5 and 9 seconds of reload
  • It now ignores shot blocking and will attempt to shoot over objects
  • Against an enemy that can be hit in both firing modes, the penetration is better in siege mode. This is because the penetration doesn't scale with distance to the own vehicle, but from the minimum range to maximum range, both of which have been increased
16 Jul 2020, 20:15 PM
#76
avatar of ShadowLinkX37
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Posts: 3729 | Subs: 1

"For mother Russia" no longer gives +50% accuracy, instead gives +25%
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