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The COH2 Ability Guide Mark 2.0

18 May 2019, 16:22 PM
#43
avatar of LoopDloop

Posts: 2737

I have a question about tactical advance/movement for both stormtroopers and paras:

The stormtrooper one says they gain 150% burst length while moving (implying they don't get it while stationary?), but I was always under the impression it was the opposite: you'd get the bonus when you were stationary only. I could be totally wrong, I'm just asking to see how it works and not trying to disprove the guide or anything just to be clear. And is the paratrooper one the same ability exactly or is there any sort of difference between the bonuses they get?
7 Jul 2019, 10:20 AM
#44
avatar of DerbyHat

Posts: 1025 | Subs: 1

I have a question about tactical advance/movement for both stormtroopers and paras:

The stormtrooper one says they gain 150% burst length while moving (implying they don't get it while stationary?)


This is true, the burst length modifier requires them to be moving. They still have 50% accuracy more accuracy while stationary tho (which always applies as long as the ability is active).


And is the paratrooper one the same ability exactly or is there any sort of difference between the bonuses they get?


No difference.
7 Jul 2019, 11:25 AM
#45
avatar of DerbyHat

Posts: 1025 | Subs: 1

Some additional information for those who are interested:

Ability Ranges
Panzergrenadier Combined Arms: 25 range radius.

USF Combined Arms: Vehicles and infantry within 30 range of each other receive the bonusses.

KV2/8 Inspire: Units within 30 range get the buff for 15 seconds (even outside radius).

Soviet FHQ Rally Defenses: 30 range radius.

OKW Medical Supplies: Squad that picks it up heal themselves and those around within 10 range.

Sturmoffizier aura: 25 range radius.

Command Panther Aura: 80 range for both infantry and vehicles.

UKF Command Vehicle aura: 40 range radius for infantry and 30 range radius for vehicles.

Extra information
Sturmoffizier's Forced Retreat


Blitzkrieg type abilities for vehicles (UKF, OKW, OST)


Scavenge Artillery


Unmentioned Abilities

G43 Interrogation


New abilities (copy/paste from patchlog)
OKW Command Tiger


Ostheer Mobile Observation Post


USF Cover to Cover


Soviet Weapon Crate


Ability Changes (copy/paste from patchlog)
Soviet Maxim Sustained Fire


USF RET Volley Fire


Misc
Ostheer Tiger Ace


Soviet Airborne Guards


Schreck Stormtroopers & AT-hunter Conscripts


Combat Blitz


Would be cool if some of this could be added to the guide.
26 Jul 2019, 20:03 PM
#46
avatar of DerbyHat

Posts: 1025 | Subs: 1

Combined Arms does make a vet 3 Pershing fire faster:

https://www.youtube.com/watch?v=-t8XVC6-iJs

Vet 3 Pershing went from 11 shots in 45 seconds to 14 shots.
Vet 3 Sherman with maxed radio net + rof bulletin went from 13 shots in 45 seconds to 18 shots.

Can someone explain this? Has there been a ninja change or have the tools been misinterpreted or did I do something wrong in this test? I do not understand it, cause it does say the bonusses are exclusive in the tools.
31 Jul 2019, 19:18 PM
#47
avatar of aerafield

Posts: 1997

Combined Arms does make a vet 3 Pershing fire faster:

https://www.youtube.com/watch?v=-t8XVC6-iJs

Vet 3 Pershing went from 11 shots in 45 seconds to 14 shots.
Vet 3 Sherman with maxed radio net + rof bulletin went from 13 shots in 45 seconds to 18 shots.

Can someone explain this? Has there been a ninja change or have the tools been misinterpreted or did I do something wrong in this test? I do not understand it, cause it does say the bonusses are exclusive in the tools.


I noticed the same in my tests. Looks like the combined arms reload bonus DOES actually stack with veterancy reload bonus.
Maybe the ingame files descriptions are misleading and only the accuracy bonus is exclusive? I dont know
31 Jul 2019, 19:36 PM
#48
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 3315 | Subs: 2

I thought smith fixed combined arms back when he was still working with .org. That was years ago. At least that's what I recall.
31 Jul 2019, 20:41 PM
#49
avatar of DerbyHat

Posts: 1025 | Subs: 1

I thought smith fixed combined arms back when he was still working with .org. That was years ago. At least that's what I recall.


It actually makes it a super strong ability if you've got the muni to spare.
1 Aug 2019, 15:13 PM
#50
avatar of aerafield

Posts: 1997

I thought smith fixed combined arms back when he was still working with .org. That was years ago. At least that's what I recall.


Could it be that he also fixed british command vehicle? Coz a vet 2 firefly with command aura bonus has around 4 seconds reload (-50%)
1 Aug 2019, 17:41 PM
#51
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 3315 | Subs: 2



Could it be that he also fixed british command vehicle? Coz a vet 2 firefly with command aura bonus has around 4 seconds reload (-50%)


Wow thanks for telling me that one :D I'm totally not going to abuse that. Also I have no idea if he was the one to fix that. Mr. Smith did a lot of good for the game even though many didn't appreciate it at the time.
1 Aug 2019, 17:47 PM
#52
avatar of Sturmpanther
Lead Strategist Badge

Posts: 4877 | Subs: 18

Sometimes i am really asking, why people write this public. Its old and super nice to use yes.^^
1 Aug 2019, 18:13 PM
#53
avatar of DerbyHat

Posts: 1025 | Subs: 1



Wow thanks for telling me that one :D I'm totally not going to abuse that. Also I have no idea if he was the one to fix that. Mr. Smith did a lot of good for the game even though many didn't appreciate it at the time.


In the guide it is mentioned only the accuracy bonus of the command tank is exclusive. No idea if that "exclusive" does function however, unlike USF's Combined Arms's exclusives.
1 Aug 2019, 18:20 PM
#54
avatar of LoopDloop

Posts: 2737



This is true, the burst length modifier requires them to be moving. They still have 50% accuracy more accuracy while stationary tho (which always applies as long as the ability is active).



No difference.

Wait so is it actually better DPS-wise to be moving with them instead of stationary while the ability is active? Apparently my life is a lie and I've been using this ability wrong for like a year and a half lmao.
1 Aug 2019, 18:23 PM
#55
avatar of DerbyHat

Posts: 1025 | Subs: 1


Wait so is it actually better DPS-wise to be moving with them instead of stationary while the ability is active? Apparently my life is a lie and I've been using this ability wrong for like a year and a half lmao.


Should be, I didn't really notice a difference in burst length in Cheatcommands however. Maybe I just understand the bonus wrong.

But in any case you want to be chasing with SMG-type weapons.



Update: You want to be chasing, it overall does more damage and you have an off chance of blocking a model with your slow walking Stormtroopers (Cheese Rangers Unite).
2 Aug 2019, 00:49 AM
#56
avatar of LoopDloop

Posts: 2737



Should be, I didn't really notice a difference in burst length in Cheatcommands however. Maybe I just understand the bonus wrong.

But in any case you want to be chasing with SMG-type weapons.



Update: You want to be chasing, it overall does more damage and you have an off chance of blocking a model with your slow walking Stormtroopers (Cheese Rangers Unite).

OK great thanks for the confirmation.

A little salty I've been using that thing wrong this entire time lol.
2 Aug 2019, 21:27 PM
#57
avatar of Stug life

Posts: 4123

combat blitz is out dated it does not have the accuracy bonus anymore
2 Aug 2019, 22:47 PM
#58
avatar of DerbyHat

Posts: 1025 | Subs: 1

combat blitz is out dated it does not have the accuracy bonus anymore


Pretty sure it does, but it's only a 20% bonus and only active while moving. So moving accuracy becomes 60%.
7 Aug 2019, 12:32 PM
#59
avatar of RMMLz

Posts: 1790 | Subs: 1

I have not played CoH2 for more than 3 years. I have lost track of the updates, patches, streams, etc. Yet I read every single ability for reasons unknown to me and enjoyed my time.

Thank you!
8 Aug 2019, 15:20 PM
#60
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1171

jump backJump back to quoted post7 Aug 2019, 12:32 PMRMMLz
I have not played CoH2 for more than 3 years. I have lost track of the updates, patches, streams, etc. Yet I read every single ability for reasons unknown to me and enjoyed my time.

Thank you!


Thank you so much!
P.S. Update for this guide is on the way!
13 Aug 2019, 09:48 AM
#61
avatar of RMMLz

Posts: 1790 | Subs: 1



Thank you so much!
P.S. Update for this guide is on the way!


Well, I'm still not going to play this game :D:D:D but seeing you guys keeping this community active with this effort is really heartwarming! Keep it up.
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