Login

russian armor

German Commanders Part 2 (CE/DLC)

27 Aug 2013, 12:45 PM
#2
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16649 | Subs: 11

Thx Computerheat for writing up Part 2 of our German Commanders guide and thx TychoCelchuu for making the cool highlight.

If you guys have any corrections, suggestions or feedback, pls let us know! And if you appreciate these guides, pls also let us know.
27 Aug 2013, 13:46 PM
#3
avatar of Mauser

Posts: 255

Any chance the c-e ones will become DLC in future? If so, when?
27 Aug 2013, 13:47 PM
#4
avatar of OnkelSam
Honorary Member Badge

Posts: 1582 | Subs: 2

i think you can already upgrade to collectors edition. There should be a link in the ingame lobby.
27 Aug 2013, 14:24 PM
#5
avatar of Con!

Posts: 299

Osttruppen can't be outfitted with G43's.
27 Aug 2013, 14:33 PM
#6
avatar of Mauser

Posts: 255

i think you can already upgrade to collectors edition. There should be a link in the ingame lobby.


Yeah, I dont really want to upgrade to collectors, thats quite expensive at $40! (Or not unless the price drops a lot, with the exchange rate in my country it is really too expensive for me right now) I dont want all the extra commanders only the fortified armor one, and I dont want to pay that much for a bunch of other commanders im not gonna use.

I much prefer small purchases that I really want. I recently got the spearhead doctrine. $2.99 is fine, but $40 is very steep for only commanders (again of which i actually only want one atm, and I dont care too much for skins right now)
27 Aug 2013, 16:05 PM
#7
avatar of Z3r07
Donator 11

Posts: 1004

Nice work thank you, the price of each ability should be added.
27 Aug 2013, 16:26 PM
#8
avatar of Caeltos

Posts: 72

You should re-text the Officer description, it buffs ALL units, that includes

PaK40(PaK43s) + Howitzers
All vehicles
All infantry

As well as allied units & vehicles and alike. Not sure on if the effect stacks, but it's possible for what it's worth.
27 Aug 2013, 17:02 PM
#9
avatar of IronRoman

Posts: 329

Permanently Banned
Joint Operations is mad OP doctrine. Pay to win, thx Relic!
28 Aug 2013, 00:56 AM
#10
avatar of lietomee

Posts: 139

Joint Operations is mad OP doctrine. Pay to win, thx Relic!

tbh there all bad
28 Aug 2013, 05:09 AM
#11
avatar of computerheat
Honorary Member Badge
Benefactor 117

Posts: 2838 | Subs: 3

jump backJump back to quoted post27 Aug 2013, 16:05 PMZ3r07
Nice work thank you, the price of each ability should be added.


Thanks! Neither DanielD nor I have the Collector's Edition, so I don't think we'll be adding that right away. In the meantime, you should check out LeiwoUnion's excellent commander refernce sheet.

Also, the corresponding guide to Soviet commanders should be up as soon as I stop writing on the forums and finish formatting it.
28 Aug 2013, 05:15 AM
#12
avatar of computerheat
Honorary Member Badge
Benefactor 117

Posts: 2838 | Subs: 3

jump backJump back to quoted post27 Aug 2013, 14:24 PMCon!
Osttruppen can't be outfitted with G43's.

Thanks for the clarification. I'll try to get that change in there ASAP.

jump backJump back to quoted post27 Aug 2013, 16:26 PMCaeltos
You should re-text the Officer description, it buffs ALL units, that includes

PaK40(PaK43s) + Howitzers
All vehicles
All infantry

As well as allied units & vehicles and alike. Not sure on if the effect stacks, but it's possible for what it's worth.


Totally correct! I've been working on a more comprehensive guide to all units, which will include information like this. This guide is more of a reference on what the abilities are for each commander (which is surprisingly difficult to find for the CE-only commanders)
28 Aug 2013, 05:42 AM
#13
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16649 | Subs: 11

What trips me out, and I only learned this yesterday, is that many of these commanders have abilities that unlock at the same time. Like Joint Operations... gives you the last 3 abilities all at 4CP. I found that kinda odd.
28 Aug 2013, 11:08 AM
#14
avatar of Caeltos

Posts: 72

What trips me out, and I only learned this yesterday, is that many of these commanders have abilities that unlock at the same time. Like Joint Operations... gives you the last 3 abilities all at 4CP. I found that kinda odd


I don't see what's so odd behind it. For an example, if there was a commander that had like 3x CP 1 abilities, it would highlight more of a focus around early-game momentum. Joint Operations reaches his apex around mid-late game, with just some minor early-game buffs.
28 Aug 2015, 19:07 PM
#15
avatar of Theodosios
Admin Red  Badge
Patrion 310

Posts: 1510 | Subs: 6

Updated like Part 1!
28 Aug 2015, 19:26 PM
#16
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10622 | Subs: 9

Running to keep up with you! :D (sweats)
28 Aug 2015, 20:22 PM
#17
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

Nice, good timing for these guides with the free weekend and all :D
1 user is browsing this thread: 1 guest