Login

russian armor

Fortified Armor Strategies

14 Jul 2013, 10:42 AM
#22
avatar of Hissy

Posts: 176

Considering the cooldown involved on AT nades, you can't spam them. You'd lose the Conscript squad before you get a second throw.

Thanks for the backup General.
14 Jul 2013, 16:36 PM
#23
avatar of OnkelSam
Honorary Member Badge

Posts: 1582 | Subs: 4

I'd like to see some replays that proof this strategy to work and also to illustrate the execution.

Can i get some? =)
15 Jul 2013, 00:13 AM
#24
avatar of HelpingHans
Strategist Badge
Donator 11

Posts: 1838 | Subs: 17

I'd like to see some replays that proof this strategy to work and also to illustrate the execution.

Can i get some? =)


I will try my best to get some replays =].
15 Jul 2013, 11:35 AM
#25
avatar of Mauser

Posts: 255

The ammo costs for the soviet abilities are a big issue imo. Especially the 20 ammo PPSH upgrade and the 25 ammo (laser-guided) AT nades that never miss.


I think the cost of at nade is ok, they should cost and be the same as fausts. (i.e. have the same damage, range and chance to hit). Maybe they can make it so you can micro out of them if you are very fast and move further away than a certain threshold before the animation completes.

All other soviet abilities need to cost more munitions imho. It just feels like soviets can get away with much less munitions (and less fuel, but this is a separate debate) for longer than germans can.

To illustrate: Germans Have to get flame ht vs maxim spam. 120 munis. Germans Have to get 20mm upgun on scoutcar vs m3 spam. Schreks are also damn expensive. Soviets dont HAVE to spend munis early game and even when they do the cost is very low. This means they can save up earlier for late game offmaps etc. One faction shouldn't need to have a lot more munitions to survive than the other. (Just like one faction shouldnt need more fuel to survive than the other)

To fix this: either raise soviet ability costs or make htd cost munis or give t34 an upgun to 85 option for 120~150 munis(this is a whole other debate however)
15 Jul 2013, 16:20 PM
#26
avatar of Tyrlis

Posts: 3

Aside from the controversial point, this was a great guide. I'm going to use much of the advice on a different Commander, since I don't have CE.
16 Jul 2013, 07:24 AM
#27
avatar of HelpingHans
Strategist Badge
Donator 11

Posts: 1838 | Subs: 17

jump backJump back to quoted post15 Jul 2013, 16:20 PMTyrlis
Aside from the controversial point, this was a great guide. I'm going to use much of the advice on a different Commander, since I don't have CE.


By all means please do. This guide was originally intended for the Festung Armor Support. Basically you can use the same strategy and use the pak 43 instead of the Elephant.
16 Jul 2013, 08:49 AM
#28
avatar of bummbummbamm

Posts: 22



By all means please do. This guide was originally intended for the Festung Armor Support. Basically you can use the same strategy and use the pak 43 instead of the Elephant.


Basiclly u can use this strategy every fck time and most of ppl do this becouse its only way to beat russians - oh well u can also make a pure spam greens - rest is still the same no fck matter which doctrine u picked, the thing is the Panzer Tactician is a nice buff to Germans and it seems to be "the best" from all early buffs u can get as Ger, nothing less or more. And the Elephant - If someone is leting u to make Elephant it only means he lost the game 10 minutes ago and u didnt make check mate yet.


Anyway grats for making strat.
17 Jul 2013, 16:51 PM
#29
avatar of AlphaW0lph

Posts: 3

Very good tutorial! Learned a lot of new things! Tnx!
18 Jul 2013, 03:27 AM
#30
avatar of Biggs48

Posts: 2

Some people need to chill out. Lets not attack Hans personally here if we disagree with a singular point he made.

Thanks for making this, Hans.
29 Aug 2013, 09:44 AM
#31
avatar of Mauser

Posts: 255

Fortified armor is now DLC for everyone yay!! Picked it up last night :D
4 Feb 2014, 16:18 PM
#32
avatar of ManicMonkOnMac
Donator 11

Posts: 92

Great guide hans, even I noticed that you float a lot of resources but I think that happens when you are winning comfortably. plus I noticed you don't like to lose units so that too explains the floating fuel.

Can you please include the approximate time you suggest to bring out the units in your guide?
4 Feb 2014, 17:04 PM
#33
avatar of akosi

Posts: 1734

Permanently Banned
he writes the average german 1v1 BO, but guys NEVER USE THIS DOCTRINE.
Read until you bring t3-p4 that is all you need to known for german 1v1.
29 Apr 2015, 14:48 PM
#34
avatar of pjong460

Posts: 9

This is gonna help me allot of what to build i always struggle with the build up. thank you allot !
5 Feb 2016, 16:50 PM
#35
avatar of Gbpirate
Senior Editor Badge

Posts: 1150

Does this work well against USF/Brits/Soviets now?

I'm glad the clown car is no longer as crazy powerful as it once was.
4 May 2016, 22:51 PM
#36
avatar of Gdot

Posts: 1165 | Subs: 1

Excellent guide, Hans!
also
The artwork is AWESOME.

5 May 2016, 01:32 AM
#37
avatar of HelpingHans
Strategist Badge
Donator 11

Posts: 1838 | Subs: 17

Thanks Gdot, this guide is very old and I probably should update it.
1 user is browsing this thread: 1 guest