(2) Normandy
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Industrial Setting
Please feel free to stream, and any feedback is very welcome!
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Note: This version of the map has already received various balance updates and is liable to change.
(2) Normandy
25 Jul 2016, 22:44 PM
#1
Posts: 952 | Subs: 3
25 Jul 2016, 22:47 PM
#2
Posts: 952 | Subs: 3
Map Updated with building and territory changes recommended on Tric's stream.
11 Aug 2016, 14:57 PM
#3
Posts: 952 | Subs: 3
Further updates thanks to Tric's stream!
16 Aug 2016, 08:52 AM
#4
Posts: 1467 | Subs: 4
Feedback from Fifth Week:
I will post a picture later today after the stream illustrating the munitions area.
- South watchtower building still to dominating at high health like it currently is, there are 3 buildings total in the area. I would like to see the watchtower dropped to around 55% hp to make it high risk / reward and give more potential play around the other buildings
- Sight blockers to the building up north for the east base to have an easier assault path(s) is nice, will have to see if it resolves issues with playtesting.
- Munitions point area for the east base still has more flank / LOS paths then the west sides, making it harder to hold and leading to awkward engagements in comparison
I will post a picture later today after the stream illustrating the munitions area.
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