New Devblog about Branching Narrative.
[Relic][Devblog] #40 Branching Narrative
16 Jun 2022, 10:31 AM
#1
Posts: 830 | Subs: 3
19 Jun 2022, 15:59 PM
#2
Posts: 319
*yawn*
20 Jun 2022, 06:49 AM
#3
Posts: 2184 | Subs: 2
Let's be honest. This is a bad decision. A dynamic campaign is not very interesting, it is a Skyrmish set and not a campaign. In alpha, I was terribly bored. You are making a campaign game that focuses on the people in this war. And a dynamic campaign is the worst choice to show it. CoH is not Starcraft, but here you should be equal to this game. And although I do not like StarCraft 2 as a strategy, but this is a masterpiece single player campaign - history, unique missions, cutscenes.
20 Jun 2022, 09:09 AM
#4
Posts: 1197
Let's be honest. This is a bad decision. A dynamic campaign is not very interesting, it is a Skyrmish set and not a campaign. In alpha, I was terribly bored. You are making a campaign game that focuses on the people in this war. And a dynamic campaign is the worst choice to show it. CoH is not Starcraft, but here you should be equal to this game. And although I do not like StarCraft 2 as a strategy, but this is a masterpiece single player campaign - history, unique missions, cutscenes.
That's what you get when you put people with 0 history knowledge behind a HISTORICALLY-DRIVEN rts. Woke culture will eat Coh3 for breakfast.
20 Jun 2022, 21:25 PM
#5
Posts: 319
Let's be honest. This is a bad decision. A dynamic campaign is not very interesting, it is a Skyrmish set and not a campaign. In alpha, I was terribly bored. You are making a campaign game that focuses on the people in this war. And a dynamic campaign is the worst choice to show it. CoH is not Starcraft, but here you should be equal to this game. And although I do not like StarCraft 2 as a strategy, but this is a masterpiece single player campaign - history, unique missions, cutscenes.
Nothing more to add. I was also bored and did not play it that much. Same for me with StarCraft 2. MP? Nogo for me, but the SP content was superb.
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