Hey all,
First go at a map, and following OnkleSam's rather excellent 'start here for noobs' mapping service, here's a sector map.
It was only after doing this that I noticed it looked vaguely insect liked. Anyway!
Can anyone see any initial problems with a sector layout such as this, particularly with such severe cutoffs? The placing of the points themselves are key, I think, and have deliberately placed them nearer one team or the other on opposite sides of the map and other sector points closer/further away from the munition points.
Red: VP
Green: Fuel
Blue: Munition
Orange: Strat
Sector layouts
21 Nov 2013, 16:36 PM
#1
Posts: 391
21 Nov 2013, 16:50 PM
#2
2
Posts: 2181
21 Nov 2013, 18:09 PM
#3
Posts: 391
:E
21 Nov 2013, 19:49 PM
#4
Posts: 1582 | Subs: 4
looks indeed pretty similar to Seb's layout
regarding your layout in particular. i have no experience with cut-offs in the corner, but in coh1 it was something that resulted in problems (e.g. Ruins of Rouen). One has to test it in CoH2
regarding your layout in particular. i have no experience with cut-offs in the corner, but in coh1 it was something that resulted in problems (e.g. Ruins of Rouen). One has to test it in CoH2
21 Nov 2013, 20:11 PM
#5
Posts: 391
Hm. What problems did they cause in particular?
21 Nov 2013, 21:08 PM
#6
Posts: 3293
imo to semitcal i mean its mirrored maybe change some teritorys up, right now looks like a bug. and i don't know how i feel about a cutoff getting rid of all your resrouces.
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