I've seen lots of people asking for stat debuffs for blobs over the years. Although I think it would be too heavy handed once you factor in map design and faction differences to simply say 'X amount in units in Y area will induce a 50% aim nerf' or whatever.
However, one thing I think would be an excellent idea would be for larger groups of units to generate more noise within the FoW.
In the same way you can hear a Goliath trundling through your backlines I think the more units clumped together should have a higher ambient noise projected through the Fow.
it could simply be marching boots or special dialogue.
Blobbing 'debuff' idea for Coh3
3 Sep 2022, 09:25 AM
#1
Posts: 1094
3 Sep 2022, 10:34 AM
#2
Posts: 2992 | Subs: 3
The first good blob nerf idea I've read so far.
4 Sep 2022, 09:21 AM
#3
2
Posts: 538
nice one
4 Sep 2022, 09:30 AM
#4
Posts: 239
Actually a good starting point to tackle blobbing. I like the idea
6 Sep 2022, 15:05 PM
#5
Posts: 1197
It's actually perfect someone push it to Relic (I am totally serious this one is actually genius)
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
66 | |||||
47 | |||||
36 | |||||
14 | |||||
122 | |||||
7 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.279110.717+17
- 2.270144.652+2
- 3.558230.708+2
- 4.422.955+12
- 5.29647.863+2
- 6.8120.802-1
- 7.19078.709+4
- 8.20387.700-1
- 9.399200.666+8
- 10.212115.648+17
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
7
Download
796