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braciszek: Either way, OKW is the most flexible faction with their resources.
Today, 03:42 AM
FestiveLongJohns: Actually I'd say the low tech cost of the OKW balances out their 66% income, the munitions to fuel transfer just provides flexiblity
Today, 03:37 AM
braciszek: And normal OKW fuel income + munitions to fuel existing at the same time would be the last straw to make me uninstall CoH2. Converting munitions to fuel balances out fuel penalty most times.
Today, 02:44 AM
braciszek: Which are countered 30 seconds into the game by kubels.
Today, 02:42 AM
braciszek: Its not like USF can only make one type of squad - riflemen.
Today, 02:42 AM
ManicMonkOnMac: Are you serious? It's ibviously fair, full fuel income axis would be MVOp
Today, 02:32 AM
ManicMonkOnMac: But being a programmer I can understand
Today, 02:30 AM
Kpen97: and they make OKW faction have less resource income but everyone else gets the normal rate of resource flow how fucking stupid is that I quote from relic "its to resemble the diying germany so we made OKW have less resources to simulate real life.
Today, 02:29 AM
ManicMonkOnMac: Mg bug is hilarious
Today, 02:29 AM
Kpen97: they spam thier units together becuase its more OP for them
Today, 02:26 AM

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