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russian armor

AT gun "dig in" ability

25 Nov 2015, 22:10 PM
#1
avatar of DREADNOUGHT

Posts: 79 | Subs: 1

Maybe it would be good to give all AT guns a dig in option to help resist against tank fire.

Specifics of the idea, you all contribute...



25 Nov 2015, 22:12 PM
#2
avatar of Jadame!

Posts: 1122

It called camouflage.
25 Nov 2015, 22:14 PM
#3
avatar of Dullahan

Posts: 1384

They already have a big shield thingy.
25 Nov 2015, 23:36 PM
#4
avatar of DREADNOUGHT

Posts: 79 | Subs: 1

Camo does nothing after the first shot, i mean "dig in" similar to the ability "hull down" but for AT guns.
25 Nov 2015, 23:38 PM
#5
avatar of Butcher

Posts: 1217

It would be great if the doctrinal "hull down" ability for tanks would also work on AT guns. Then people would finally use it. Of course the bonuses would have to be adjusted accordingly.
25 Nov 2015, 23:47 PM
#6
avatar of Intelligence209

Posts: 1124

Nice idea. Should take a few seconds to dig in. And another few to dig out. So there is a risk vs. Reward deal. +1
nee
26 Nov 2015, 10:45 AM
#7
avatar of nee

Posts: 1216

Aren't AT guns in general pretty resistant to tank fire?

And aren't all crew weapons pretty much invulnerable to destruction as long as they are manned anyways?
26 Nov 2015, 10:53 AM
#8
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

Nice idea somehow. Maybe reward it with a slightly higher Firespeed or something and in Return it turns into an emplacement, that has a healthbar and if it down to zero the gun and the emplacement are dead
26 Nov 2015, 11:24 AM
#9
avatar of Bananenheld

Posts: 1593 | Subs: 1

they would have a very limited arc of fire too, so may not even unbalanced
26 Nov 2015, 11:42 AM
#10
avatar of AlixX

Posts: 3

jump backJump back to quoted post25 Nov 2015, 23:38 PMButcher
It would be great if the doctrinal "hull down" ability for tanks would also work on AT guns. Then people would finally use it. Of course the bonuses would have to be adjusted accordingly.


This would be a great idea but maybe it would become simcity because of it. It should be a lot weaker then emplacements like super pak and the 17 pounder. I like the idea tho.
26 Nov 2015, 12:31 PM
#11
avatar of Junaid

Posts: 509

Idea sounds nice. But mechanics wise i see a problem.

If we make tank shells do less dmg to 'dug in' ATGs wont that also affect mortar shells?
26 Nov 2015, 13:17 PM
#12
avatar of Blalord

Posts: 742 | Subs: 1

Increase some offensive stats ? ( hit chance, rof, pen ?), increase resistance, but cant rotate while dig is active, that would be so nice.
26 Nov 2015, 13:28 PM
#13
avatar of Brick Top

Posts: 1159

ATGs aint already good enough?


Just screen with inf like you should and they will snipe tanks.
26 Nov 2015, 13:29 PM
#14
avatar of Aradan

Posts: 1003

I like this idea. :thumbsup:
26 Nov 2015, 13:33 PM
#15
avatar of Kreatiir

Posts: 2819

+1. They need a form of digging in feature.
26 Nov 2015, 16:33 PM
#16
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

meh. i'm not really against it but i see it encouraging camping and causing pathing issues. interesting idea though.
26 Nov 2015, 17:00 PM
#17
avatar of Horasu

Posts: 279

What would this change? An AT gun looking at a contested area is already hard to dislodge. AT guns already have a "setup" and "packup" time to reward flanking. Tanks that will get scared off by dig in, are already scared off by its normal setup, and tanks that can kill AT guns, like centaur, will still be able to kill them. Besides, it might marginalize the use of the pak 43 and the 17-lber.
26 Nov 2015, 19:02 PM
#18
avatar of Dullahan

Posts: 1384

jump backJump back to quoted post26 Nov 2015, 10:45 AMnee


And aren't all crew weapons pretty much invulnerable to destruction as long as they are manned anyways?


Are they now? That's lame. It used to punish players who didn't repair their weapons.
26 Nov 2015, 19:11 PM
#19
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470



Are they now? That's lame. It used to punish players who didn't repair their weapons.


they are. it's in the patchnotes from a month or two back. might be september.
26 Nov 2015, 19:28 PM
#20
avatar of Bulgakov

Posts: 987



Are they now? That's lame. It used to punish players who didn't repair their weapons.


Aye but they'll still be destroyed if weapon health is 0 and the weapon gets decrewed.
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