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26 Nov 2015, 17:22 PM
#941
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

At least you should remove/fix/tweak the overpowered vet abilities.

Kubel:
Vet1 maphack. Sorry, it's a 0 muni cost ability which can be toggle without cooldown. Tracking and infantry detection are also vet1 abilities which cost munitions and are timed limited.

JPIV:
Vet1 fix phaseshift tech
Vet5 reduce the 150% damage bonus (400dmg) while shooting out of cammo.

FlakHT:
Vet1 Concealing Smoke cost 0 munitions

Stuka:
Vet4 Napalm Barrage should be brought down to lower levels of vet but share cooldown with main barrage.

Obers:
Vet4 passive suppression



26 Nov 2015, 19:50 PM
#942
avatar of Zyllen

Posts: 770

Still waiting for:
Schwerwer HQ delay or "inside upgrade" to unlock Panther and KT
LMG34 for at least 100ammo
Side upgrades

:foreveralone:


how about no give some decent arguments for a change.
26 Nov 2015, 19:51 PM
#943
avatar of Zyllen

Posts: 770

At least you should remove/fix/tweak the overpowered vet abilities.

Kubel:
Vet1 maphack. Sorry, it's a 0 muni cost ability which can be toggle without cooldown. Tracking and infantry detection are also vet1 abilities which cost munitions and are timed limited.

JPIV:
Vet1 fix phaseshift tech
Vet5 reduce the 150% damage bonus (400dmg) while shooting out of cammo.

FlakHT:
Vet1 Concealing Smoke cost 0 munitions

Stuka:
Vet4 Napalm Barrage should be brought down to lower levels of vet but share cooldown with main barrage.

Obers:
Vet4 passive suppression






safe for the jp4 cloak. why do you consider this to be op?
26 Nov 2015, 19:52 PM
#944
avatar of Zyllen

Posts: 770

jump backJump back to quoted post26 Nov 2015, 10:27 AMAladdin


Just give me one reason why OKW needs vets 4 and 5 at all after the patch.


because it never has been relevant? the okw vet requirement is so absurdly high en severely nerfed it doesnt matter.
26 Nov 2015, 20:08 PM
#945
avatar of Katitof

Posts: 17884 | Subs: 8

jump backJump back to quoted post26 Nov 2015, 19:50 PMZyllen


how about no give some decent arguments for a change.


Look at tech costs to get ost panther, comet and OKW panther.

There is your argument #1.

Look at DPS and cost of Bren LMG, M1919, LMG42 and LMG34.

There is your argument #2.

Some people wouldn't see the sun if they were directly looking at it at midday :snfBarton:
26 Nov 2015, 20:24 PM
#946
avatar of __deleted__

Posts: 4314 | Subs: 7

jump backJump back to quoted post26 Nov 2015, 19:51 PMZyllen



safe for the jp4 cloak. why do you consider this to be op?


http://www.coh2.org/ladders/playercard/steamid/76561198056112342

Maybe allseeking faust cant hit it when its in camo because it looks like it nonexistent when in camo ?
26 Nov 2015, 20:35 PM
#947
avatar of BrutusHR

Posts: 262



So wrong..

OKW vet 5 - resource penalty.
Crew & weapon racks - shitty and squishy tanks, no insta upgrades.
6men squads - squishy squads (except Shocks)
Green cover bonus and weapon racks - pure shit without cover & no insta upgrade.


Wot? Can u explain little better? I would agree that overall USF lacked something in armor couple of weeks ago, now they got heavy tank and calliope. If OST does not have ferdi i would say USF can field better in armor.
26 Nov 2015, 20:38 PM
#948
avatar of broodwarjc

Posts: 824

Flak HT smoke could use a muni cost, JP4 cloak is cheaty, and Panther could use a small fuel tech unlock to help with its timing. Ober's come at the same time or fairly late and being that they are 400MP I really don't think the LMG34 needs to be more than 60 munis.

Before as OKW all you could afford was a dozen grenade throws and 4-5 shreks, 2 LMG34s or 2 STG44 packages, and maybe two mines and one arty call-in over the course of a game. I agree that some costs need to be adjusted for resource penalty, but at the same time lets not go over board and over-cost everything so much that the faction turns to crap again.
26 Nov 2015, 20:58 PM
#949
avatar of Iron Emperor

Posts: 1653

Flak HT smoke could use a muni cost, JP4 cloak is cheaty, and Panther could use a small fuel tech unlock to help with its timing. Ober's come at the same time or fairly late and being that they are 400MP I really don't think the LMG34 needs to be more than 60 munis.

Before as OKW all you could afford was a dozen grenade throws and 4-5 shreks, 2 LMG34s or 2 STG44 packages, and maybe two mines and one arty call-in over the course of a game. I agree that some costs need to be adjusted for resource penalty, but at the same time lets not go over board and over-cost everything so much that the faction turns to crap again.


I'd say give the Panther the same upgrade thing as a comet, so that it's timing will be better ;)
26 Nov 2015, 21:34 PM
#950
avatar of Esxile

Posts: 3600 | Subs: 1

are 400MP I really don't think the LMG34 needs to be more than 60 munis.


So do Para and their LMG upgrade cost 120. If the LMG34 isn't at the para one level, at least 90-100 ammo cost seems to be fair. It delivers the dps equivalent of two BARs, 120 ammo
26 Nov 2015, 21:47 PM
#951
avatar of Omega_Warrior

Posts: 2561



I'd say give the Panther the same upgrade thing as a comet, so that it's timing will be better ;)

By it's not just the Panther. The p4 and jagpanzer are also much better then the other factions tanks as well.
26 Nov 2015, 21:51 PM
#952
avatar of Zyllen

Posts: 770

jump backJump back to quoted post26 Nov 2015, 20:08 PMKatitof


Look at tech costs to get ost panther, comet and OKW panther.

There is your argument #1.

Look at DPS and cost of Bren LMG, M1919, LMG42 and LMG34.

There is your argument #2.

Some people wouldn't see the sun if they were directly looking at it at midday :snfBarton:



Im no longer interested to discuss your weak ass unit comparison argument fails katitof get me some real arguments
26 Nov 2015, 21:52 PM
#953
avatar of Zyllen

Posts: 770

jump backJump back to quoted post26 Nov 2015, 21:34 PMEsxile


So do Para and their LMG upgrade cost 120. If the LMG34 isn't at the para one level, at least 90-100 ammo cost seems to be fair. It delivers the dps equivalent of two BARs, 120 ammo


no. 1 is callin the other late game tech.
26 Nov 2015, 22:06 PM
#954
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post26 Nov 2015, 21:51 PMZyllen



Im no longer interested to discuss your weak ass unit comparison argument fails katitof get me some real arguments


That's the new level of being fanboy - see arguments, have no counter-arguments, start calling people :luvDerp:

____
Oh gosh, I have second subscriber! :hansGASM: :hansGASM: :hansGASM:
26 Nov 2015, 22:15 PM
#955
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post26 Nov 2015, 21:52 PMZyllen


no. 1 is callin the other late game tech.

Then why is it that a pintle MG for a Panther costs the same as a pintle MG for a Tiger?

Obers MP cost is overpriced, LMG34 upgrade is underpriced.
26 Nov 2015, 22:21 PM
#956
avatar of Katitof

Posts: 17884 | Subs: 8



That's the new level of being fanboy - see arguments, have no counter-arguments, start calling people :luvDerp:


You surprised?

Escape in the face of inevitable demise is one of the basic instincts :sibHyena:
Besides he wouldn't see a valid argument if someone hit him to the face with it.
26 Nov 2015, 22:57 PM
#957
avatar of broodwarjc

Posts: 824

jump backJump back to quoted post26 Nov 2015, 22:15 PMVuther

Then why is it that a pintle MG for a Panther costs the same as a pintle MG for a Tiger?

Obers MP cost is overpriced, LMG34 upgrade is underpriced.


Yep, decrease Obers cost to 340-350MP and then up the LMG to 100muni. With the purchase cost of trucks and MP cost upping of Volks, OKW shouldn't float MP like they did before. So if some of their fuel and muni costs go up then MP costs need to go down on certain units.
26 Nov 2015, 23:11 PM
#958
avatar of AchtAchter

Posts: 1604 | Subs: 3



So wrong..

OKW vet 5 - resource penalty.
Crew & weapon racks - shitty and squishy tanks, no insta upgrades.
6men squads - squishy squads (except Shocks)
Green cover bonus and weapon racks - pure shit without cover & no insta upgrade.


Australian Magic please, I was writing down positive aspects of each faction that animate & motivate players in playing those factions.
You are being salty here and not really detailed. Also squishy 6 men squads ??? USF squishy tanks (vehicle crews & smoke)???

Disadvantages:

OKW: Worst mainline infantry, bad team weapons
USF: Limited starting options Team Weapons locked in different tiers.
OST: No elite infantry, no real shock units
SOV: mediocre stock vehicles
UKF: Lack of a mobile indirect fire unit, manpower hungry
26 Nov 2015, 23:30 PM
#959
avatar of Iron Emperor

Posts: 1653

OKW will finaly be on an ok position, I had some hard times against Brits today in the balance mod. And OKW don just rush over my opponent. Finally you have some potent troops to fight in 1v1s
26 Nov 2015, 23:40 PM
#960
avatar of Switzerland
Donator 33

Posts: 545

Honestly MG34 in HQ, 50 cal in HQ unlocked with first selected tiers construction. Done.
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