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russian armor

Give the option to build the flaktruck as first building

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3 Oct 2015, 18:23 PM
#1
avatar of SmokersareJokers

Posts: 9

Give OKW the option to build the flak truck as first building because i will change okw fuel penalty in a good spot because then u are the first with tanks but if u lost one it will take ages to get the tank back. And in 1vs and 2vs2 it will not change so much because nobody will just miss shreks and grenades until mid game.
3 Oct 2015, 18:29 PM
#2
avatar of Katitof

Posts: 17875 | Subs: 8

Yes, flak HT as the 3rd unit in 2nd minute sounds as most balanced thing ever.
No one would ever get it right at the beggining of the game and rush it to opponents retreat point and just put it there for it to slaughter everything.

Whats next?

P4 in T2 for ost?
3 Oct 2015, 18:30 PM
#3
avatar of What Doth Life?!
Patrion 27

Posts: 1664

How about no.
3 Oct 2015, 18:33 PM
#4
avatar of Lumpy
Patrion 27

Posts: 78

Teching speed/cost with OKW is the only thing that actually feels good with OKW right now. There are several other things that could use tweaking than a five minute flak hq.
3 Oct 2015, 18:37 PM
#5
avatar of Dick Cockstone, Ph.D

Posts: 143

NO. But moving the useless POS Luchs to MechHQ would help a lot. Right now it arrives at the same time as the SU76, cenatur, sherman:lolol::lolol::lolol::lolol::lolol::lolol:
3 Oct 2015, 18:40 PM
#6
avatar of tiyq
Donator 11

Posts: 55

3 Oct 2015, 18:53 PM
#7
avatar of Zyllen

Posts: 770

eh? about no

That said i do believe that the okw aatrack needs a faster set up time and improved armour.
3 Oct 2015, 18:55 PM
#8
avatar of WhySooSerious

Posts: 1248

Troll Thread detected.
3 Oct 2015, 19:11 PM
#9
avatar of ferwiner
Donator 11

Posts: 2885

Sounds pretty much like a noob trap. I can hardly imagine any sick circumstances when it would be beneficial for okw player to skip healing, forward retreat point and resource conversion altogether.
3 Oct 2015, 21:09 PM
#10
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Sounds pretty much like a noob trap. I can hardly imagine any sick circumstances when it would be beneficial for okw player to skip healing, forward retreat point and resource conversion altogether.


Completely broken on teamgames.
Flak covering your flanks while you backtech later into medic HQ on 1v1
3 Oct 2015, 21:14 PM
#11
avatar of Stafkeh
Patrion 14

Posts: 1006

I agree with OP :romeoBANG:

:facepalm:

3 Oct 2015, 21:29 PM
#12
avatar of AngryKitten465

Posts: 473

Permanently Banned
Well it would still be better than 5 minute ISG Kappa
3 Oct 2015, 21:34 PM
#13
avatar of korgoth

Posts: 170

3 Oct 2015, 21:38 PM
#14
avatar of RMMLz

Posts: 1802 | Subs: 1

That's some fine stuff you're smoking sir.
3 Oct 2015, 21:47 PM
#15
avatar of dOPEnEWhAIRCUT

Posts: 239

:romeoMug:
3 Oct 2015, 22:57 PM
#16
avatar of Kubelecer

Posts: 403

I want to see what alex or calliope has to say about this :romeoMug:
3 Oct 2015, 23:28 PM
#17
avatar of pugzii

Posts: 513

Alexzarzardar your input is required
4 Oct 2015, 01:58 AM
#18
avatar of BeefSurge

Posts: 1891

Only if you needed BHQ or Mech HQ to build T4 vehicles.
4 Oct 2015, 04:39 AM
#19
avatar of KurtWilde
Donator 11

Posts: 440

Give OKW the option to build the flak truck as first building because i will change okw fuel penalty in a good spot because then u are the first with tanks but if u lost one it will take ages to get the tank back. And in 1vs and 2vs2 it will not change so much because nobody will just miss shreks and grenades until mid game.


I think you should start smoking
4 Oct 2015, 04:59 AM
#20
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1



I think you should start smoking

Indeed. They would then have a reasonable excuse for their actions.
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