Login

russian armor

Custom Commanders?!

3 Sep 2015, 06:09 AM
#1
avatar of flatline115

Posts: 98

I am thinking they could either be commanders that are allowed to be designed via modders. Or commanders that you can use in automatch. But what am I on about?



What'd you think?
3 Sep 2015, 06:10 AM
#2
avatar of Omega_Warrior

Posts: 2561

What am I suppose to be looking at here?
edit: Never mind found it. You should have added a arrow
3 Sep 2015, 06:12 AM
#3
avatar of flatline115

Posts: 98

My apologies. I will edit the photo.
3 Sep 2015, 06:15 AM
#4
avatar of Omega_Warrior

Posts: 2561

Just checked in my game. Not there. Is this yet another troll, there have been far too many recently for me to believe this.
3 Sep 2015, 06:16 AM
#5
avatar of flatline115

Posts: 98

Just checked in my game. Not there. Is this yet another troll, there have been far too many recently for me to believe this.

I will get you a video if you need it.
3 Sep 2015, 06:18 AM
#6
avatar of Omega_Warrior

Posts: 2561

I suppose that would work, or at least give steps to recreate it. Either way I'll be going to sleep. So I'll leave it to my fellow forum members to see what's up.
3 Sep 2015, 06:22 AM
#7
avatar of flatline115

Posts: 98

1. Open Inventory.
2. Click Victory Strikes.
3. Click on the tab underneath "all"
4. ????
5. Profit.

OR:
Watch this: https://www.youtube.com/watch?v=zO0Nz4LGsh4&feature=youtu.be
3 Sep 2015, 06:27 AM
#8
avatar of Maschinengewehr

Posts: 334

-1 for automatch custom commanders.

Way too fiddly to balance properly and will inevitably lead to some BS combos. But for a bit of bash around fun in customs why not?
3 Sep 2015, 06:28 AM
#9
avatar of flatline115

Posts: 98

I am sure we'll know it would be too OP. But Relic did say something big was coming and along with this I am thinking it is possible that they could implement it into automatch. Although I like the custom game alternative I mentioned in OP.
3 Sep 2015, 06:48 AM
#10
avatar of Frost

Posts: 1024 | Subs: 1

-1 for automatch custom commanders.

Way too fiddly to balance properly and will inevitably lead to some BS combos. But for a bit of bash around fun in customs why not?


Which combos would be OP? Just tell some examples of you can ;)
3 Sep 2015, 06:52 AM
#11
avatar of Australian Magic

Posts: 4630 | Subs: 2

If designed well, they wont be OP.
It has been said that abilities will be divided into basic, rare, legendary etc.
So I belive you wont be able to make Commander full of legendary.

Rather something like 2 legendary, 3 basic, or 1leg, 2 rare, 2basic.

In that case you wont combine TA with Stuka and fuel conversion, for example.
3 Sep 2015, 06:55 AM
#12
avatar of flatline115

Posts: 98

It will probably not be designed well imo. The reason I say this is because Relic has a history of balance issues.. I assume that this will carry over however if it is possible that it doesn't hooray for relic.
3 Sep 2015, 11:58 AM
#13
avatar of J1N6666

Posts: 306

Custom Commanders would give people options / diversity.

Tired of seeing shit commanders with awesome abilities not used because of stupidly unsynergized commanders.
3 Sep 2015, 16:26 PM
#14
avatar of Maschinengewehr

Posts: 334

jump backJump back to quoted post3 Sep 2015, 06:48 AMFrost


Which combos would be OP? Just tell some examples of you can ;)


Well like Magic said as an example. Stuka AI strafe, Fuel conversion, TA. There's probably a heap of OP combos you could think of.
3 Sep 2015, 16:33 PM
#15
avatar of Whoa

Posts: 64

custom_commanders_abilities

global


usfusf aef usfusf


ostheerostheer german ostheerostheer


okwokw okw okwokw


sovietssoviets soviet sovietssoviets


test abilities(this is not new but interesting)



source: 2015 sept 3 patch gamefiles

king_tiger_fortress ability sounds fun :D
3 Sep 2015, 16:48 PM
#16
avatar of Gecko2k3

Posts: 91

The best way to balance comandos is give everybody the chance to do a custom commander.

IF everybody has a strtong custom comander game will be balanced due to Strong Comander vs Strong comander.
This or complete revamp of all never-used commanders (like they do with the most veto maps, un used comander? ok, revamp.)
3 Sep 2015, 18:21 PM
#17
avatar of flatline115

Posts: 98

Some of those abilities look really fun/cool (particularly for OKW). And Gecko this is somewhat true and already happens (ie mech assault vs soviet industry/152 doctrine/guard motor). But you just need to make sure the combinations are not Over Powered.
3 Sep 2015, 18:25 PM
#18
avatar of TheSleep3r

Posts: 670

jump backJump back to quoted post3 Sep 2015, 16:33 PMWhoa

display_isu152_sniper
display_katyusha_glass_cannon


ayy lmao
1 user is browsing this thread: 1 guest

Livestreams

Offline

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

406 users are online: 406 guests
4 posts in the last 24h
30 posts in the last week
84 posts in the last month
Registered members: 44637
Welcome our newest member, tridevambulance
Most online: 2043 users on 29 Oct 2023, 01:04 AM