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(2) Argentan Crossroads

21 Aug 2015, 21:43 PM
#21
avatar of Stevie_Rogier

Posts: 32



Ohhh righto, http://www.coh2.org/trending/create/8936/stevie_rogier here you go ^^


Ah that's it, much appreciated Von Kluge.
27 Aug 2015, 13:36 PM
#22
avatar of AmiPolizeiFunk
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Patrion 15

Posts: 16697 | Subs: 12

28 Aug 2015, 16:51 PM
#23
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

A_E
17 Nov 2015, 22:33 PM
#24
avatar of A_E
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Donator 11

Posts: 2436 | Subs: 6

Gonna use this map in the BO3 third place decider in my tourney, to give it some live testing on CoH2, I know that's had a lot of iterative testing already in CoH1, and has a good chance of getting into automatch rotation if we push for it.

Will ask players to provide feedback.
18 Nov 2015, 00:26 AM
#25
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

24 Feb 2016, 20:07 PM
#26
avatar of wuff

Posts: 1534 | Subs: 1

Found a bug.

If you exit from the west the models become trapped.

Otherwise it is a great map.



25 Feb 2016, 02:16 AM
#27
avatar of ilGetUSomDay

Posts: 612

Dont know if this is a coh2 problem or a map problem, but the massive hay bails block grenades from going to the other side. I just watched a friend comically kill his own unit without knowing it.
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