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RELIC please make MORTAR SMOKE barrages quicker

30 Jul 2015, 03:15 AM
#21
avatar of sluzbenik

Posts: 878



They DO fire on the move, its just that activating the ability halts the tank, meaning you have to re-command it to move.


Yeah that's what I meant. Fire on the move - fire the smoke while moving instead of halting. I guess since they never changed it it's an example of asymmetric balance. But the range isn't so great, so I rarely use it - you can't cover an assault with it all that well in my opinion. If the range was slightly greater I could live with the halt.



30 Jul 2015, 07:09 AM
#22
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
Sherman smoke requires shift clicking and hotkeys to be used to its full effect.
30 Jul 2015, 07:23 AM
#23
avatar of RMMLz

Posts: 1802 | Subs: 1

+1

First fix it, then make it more dynamic.
30 Jul 2015, 08:40 AM
#24
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470



Yeah that's what I meant. Fire on the move - fire the smoke while moving instead of halting. I guess since they never changed it it's an example of asymmetric balance. But the range isn't so great, so I rarely use it - you can't cover an assault with it all that well in my opinion. If the range was slightly greater I could live with the halt.





it's a bug. peter said it was supposed to and was surprised when it turned out it did not in a stream. hasn't been fixed of course. i'm not sure it's fixable though as it's a point target ability and i don't know of one that doesn't interrupt everything else.
Phy
30 Jul 2015, 10:14 AM
#25
avatar of Phy

Posts: 509 | Subs: 1

3 Aug 2015, 16:31 PM
#26
avatar of Spearhead

Posts: 162

3 Aug 2015, 16:57 PM
#27
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

One idea I had was that the mortar team actually shows its field of fire, much like an MG team. The constant need to re-position because the angle isn't quite right really slows this unit down in a way that dulls its effectiveness.

Very +1.
4 Aug 2015, 06:20 AM
#28
avatar of NorthWeapon
Donator 11

Posts: 612

+19 1/2
4 Aug 2015, 06:30 AM
#29
avatar of turbotortoise

Posts: 1283 | Subs: 4

anyone remember stuka smoke pots?
i thought those were gonna be the greatest thing ever.
9 Jan 2016, 11:43 AM
#30
avatar of Spearhead

Posts: 162

So? What happened? Nothing
9 Jan 2016, 11:49 AM
#31
avatar of Swift

Posts: 2723 | Subs: 1

+40,000
9 Jan 2016, 11:51 AM
#32
9 Jan 2016, 12:40 PM
#33
avatar of Myself

Posts: 677

9 Jan 2016, 12:51 PM
#34
avatar of __deleted__

Posts: 4314 | Subs: 7

9 Jan 2016, 13:25 PM
#35
avatar of Sirlami
Donator 11

Posts: 422 | Subs: 3

I do like the idea of smoke barrage being more useful, but i fear that it can be easily made into a nobrainer ezy assault tool for soviets and americans in team games. Closing the gap easily and smoking mg's for free could be a game balance breaker.
9 Jan 2016, 13:39 PM
#36
9 Jan 2016, 14:06 PM
#37
avatar of Aerohank

Posts: 2693 | Subs: 1

I'd be happy if they would just fix the damn mortar bugs. Slow smoke is better than having barrages bug out half the time and not firing at all.
9 Jan 2016, 14:11 PM
#38
avatar of Mittens
Donator 11

Posts: 1276

I agree. its takes as longer than the dam Molotov
9 Jan 2016, 16:57 PM
#39
9 Jan 2016, 17:53 PM
#40
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
Relic read forum very well ! So many forums about this game :D.
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