Login

russian armor

RELIC please make MORTAR SMOKE barrages quicker

28 Jul 2015, 23:00 PM
#1
avatar of Spearhead

Posts: 162

First off, good job on the last patch!

Now, we know MGs got buffed yadda yadda and smoke barrages are a suggested counterplay.

Mortar smoke barrages look cool as hell and for the old factions they are the only nondoctrinal way to work with smoke.

But they are too slow.

Please crank up the speed and make them deploy faster form click to a smoke wall so we can use them dynamically in tank batte etc!
28 Jul 2015, 23:27 PM
#2
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

I'd start with fixing the bug that causes them to not fire and then make the smoke apply along a line you choose fairly reliably, like a Walking Stuka barrage.

Then, maybe make em' faster. But I'd be very happy if just the first two happened already.
29 Jul 2015, 04:11 AM
#3
avatar of Jaedrik

Posts: 446 | Subs: 2

Yes, this is good.
I have never seen OST use smoke ever, likely because I am a scrub.
But also because mortar smoke is just way too slow.
29 Jul 2015, 04:35 AM
#4
avatar of Omega_Warrior

Posts: 2561

Yes please! They just need to increase projectile speed to make it a bit more responsive.
29 Jul 2015, 08:57 AM
#5
avatar of Junaid

Posts: 509

+1 absolutely. Fix the bug. Make them fire in a line. And quicker. Absolutely.
29 Jul 2015, 09:26 AM
#6
avatar of Kreatiir

Posts: 2819

Absolutely.
Smoke barage is freakin' awesome, but not used that much cause of the extremely slow execution.
I think you can use them already perfectly for attacks, but for getting out of sticky situations, it's too slow.

+1
29 Jul 2015, 09:27 AM
#7
avatar of ElSlayer

Posts: 1605 | Subs: 1

+1
Nothing more to add here.
29 Jul 2015, 09:44 AM
#8
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
+5
29 Jul 2015, 09:51 AM
#9
avatar of wuff

Posts: 1534 | Subs: 1

29 Jul 2015, 09:53 AM
#10
avatar of AshFall

Posts: 35

+1, bug fix, faster.

For my part, not line deployment, too much of a 1 click counter to too many things.
29 Jul 2015, 09:53 AM
#11
avatar of Flamee

Posts: 710

+1

Go ahead Relic. You may proceed.
29 Jul 2015, 10:23 AM
#12
avatar of Sully

Posts: 390 | Subs: 2

29 Jul 2015, 10:37 AM
#13
avatar of Gecko2k3

Posts: 91

Yep, very needed fix. I like to use smoke barrage but sometimes its so slow that i attack without smoke support.
29 Jul 2015, 10:41 AM
#14
avatar of Kronosaur0s

Posts: 1701

Yep, very needed fix. I like to use smoke barrage but sometimes its so slow that i attack without smoke support.


Agreed, never seen OST smoke ever lol.

PD: Welcome to the forums
29 Jul 2015, 10:45 AM
#15
avatar of Cabreza

Posts: 656

I believe a lot of the delay comes from the mortar having to reface or set up again to fire the smoke barrage. Not a lot can be done about that but it would be nice if relic made the smoke fire instantly once the mortar was in the correct position.
wsh
29 Jul 2015, 23:42 PM
#16
avatar of wsh

Posts: 12

I'll play devil's advocate. Instead of using smoke defensively (hence not being able to stop a pin from an advanced MG), you use smoke offensively. So for example one unit scouts out the MGs position, then fire the smoke, then move up the rest of the troops.

For what it's worth I think the mortars have to load a different type of ammo to shoot the smoke, which also adds to the delay (I could be wrong here).
30 Jul 2015, 02:08 AM
#17
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

it's even worse when the mortar is suppressed. i triggered it on a house with a maxim in it, went away for 10 seconds and came back to see no smoke and the mortar firing. turned out it was the first shell.
30 Jul 2015, 02:44 AM
#18
avatar of sluzbenik

Posts: 878

Maybe a few seconds faster. It gives you just enough time to see the smoke and re-position an MG, any faster and it will not give the MG user the opportunity to re-position and set-up.

While we're at it, can we please let US Shermans fire smoke on the move? This has been a pet peeve of mine since alpha.

30 Jul 2015, 03:03 AM
#19
avatar of Sedghammer

Posts: 179

One idea I had was that the mortar team actually shows its field of fire, much like an MG team. The constant need to re-position because the angle isn't quite right really slows this unit down in a way that dulls its effectiveness.

Firing smoke in a line is a great idea, and in combination with the above change, would allow you to actually make an infantry push or flank under smoke. And please, please fix the "no-fire" bug that's been lingering.
30 Jul 2015, 03:07 AM
#20
avatar of braciszek

Posts: 2053

While we're at it, can we please let US Shermans fire smoke on the move? This has been a pet peeve of mine since alpha.


They DO fire on the move, its just that activating the ability halts the tank, meaning you have to recommand it to move.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

446 users are online: 1 member and 445 guests
NorthWeapon
18 posts in the last 24h
45 posts in the last week
99 posts in the last month
Registered members: 44645
Welcome our newest member, otorusqtwk
Most online: 2043 users on 29 Oct 2023, 01:04 AM