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russian armor

Are guards' DPs worth the muni?

22 May 2015, 16:29 PM
#1
avatar of Lazarraga
Donator 11

Posts: 204

I guess the title is self explanatory. I tend to spend the munis on the DPs, but don't really know if they're worth the ammo or if ammo is better expent in mines, demos, abilitys.

Would like to hear you opinion on the matter :)
22 May 2015, 16:35 PM
#2
avatar of dasheepeh

Posts: 2115 | Subs: 1

LMGs are always good. And Button.
22 May 2015, 17:00 PM
#3
avatar of MarcoRossolini

Posts: 1042

LMGs are always good. And Button.


Button isn't what it used to be, but LMG Guards in defensive positions give most infantry an extremely bad day. If I can, I upgrade them, but then again I haven't tried the new PTRS yet.
22 May 2015, 17:11 PM
#4
avatar of Katitof

Posts: 17883 | Subs: 8

Well, DPs help a bit.
Button is a waste of muni though.
22 May 2015, 17:14 PM
#5
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

LMGs are always good. And Button.

Well, I like having the option of eating my paperweights too, but I'm still probably not going to have them for that purpose.

But yeah, the LMGs are still worth it just fine.
22 May 2015, 17:54 PM
#6
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

LMGs are always good. And Button.

+1

OP
Button is situational, not OP as before, but useful.
Just have in mind that after 2 models die, there are huge chances that your Guards drop one of its weapons.
22 May 2015, 18:48 PM
#7
avatar of MadeMan

Posts: 304

I didn't think Button was THAT bad now. It's pretty nerfed, but it still should allow that ZiS gun to get one more shot when the tank is low on health right? I feel like it's situational, like if they are near death try and use it like a ghetto snare ability so you can chase it down or keep it in range, otherwise it's not really worth it.
22 May 2015, 19:19 PM
#8
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post22 May 2015, 18:48 PMMadeMan
I didn't think Button was THAT bad now. It's pretty nerfed, but it still should allow that ZiS gun to get one more shot when the tank is low on health right? I feel like it's situational, like if they are near death try and use it like a ghetto snare ability so you can chase it down or keep it in range, otherwise it's not really worth it.

After how much it reduced speed and acceleration got reduced, there's just almost no realistic chance of it working for more than a few instants unless: 1. The Guards are magically like, right next to the vehicle. 2. The vehicle's already engine-damaged, likely making the use of Button then superfluous.

Not to mention as elchino7 said, you'll probably be dropping weapons as the Guards inevitably take fire while doing it which makes you more likely to just break it off yourself so you don't pass Axis your entire armoury.

Still better than Guards having like a 30 radius "Armour DOES NOT go here" I guess though...
22 May 2015, 19:43 PM
#9
avatar of ZombiFrancis

Posts: 2742

I still wish Penal Battalions had the option for a DP package instead of only flamethrowers. I miss having a long(er) range stock unit as Soviets. An upgrade path for Penals with flamethowers and Satchels, or DPs and a suppression ability would've been great.

As far as the package goes on Guards, I find it to be worth it if you have spare munitions to spend on anti-infantry measures. It isn't worth it for Button though. If you're playing Guard Motor, Mark Target is a far superior use of munitions for handling Axis armor than button.
22 May 2015, 20:48 PM
#10
avatar of Lazarraga
Donator 11

Posts: 204

Thanks for the answers, guys. I'll take good note of what you said :)
23 May 2015, 05:25 AM
#12
avatar of Xazax

Posts: 17

Put conscripts merge into your guard rifles this will give them the AT Nade options if you have it unlocked. DP is a must if you're going guards.
23 May 2015, 07:55 AM
#13
avatar of DakkaIsMagic

Posts: 403

jump backJump back to quoted post23 May 2015, 05:25 AMXazax
Put conscripts merge into your guard rifles this will give them the AT Nade options if you have it unlocked. DP is a must if you're going guards.


23 May 2015, 09:51 AM
#14
avatar of SwonVIP
Donator 11

Posts: 640

Yep. imo they are worth the cost. You get a good LMG and the ability to slow down enemy tanks/vehicles.
23 May 2015, 11:43 AM
#15
avatar of Corsin

Posts: 600

Button works well unless they have panzer tactician.
23 May 2015, 12:10 PM
#16
avatar of computerheat
Honorary Member Badge
Benefactor 117

Posts: 2838 | Subs: 3

jump backJump back to quoted post23 May 2015, 05:25 AMXazax
Put conscripts merge into your guard rifles this will give them the AT Nade options if you have it unlocked.

Not true, but you should still merge conscripts into Guard squads because it will save you manpower and reinforcement time.
23 May 2015, 12:24 PM
#17
avatar of dasheepeh

Posts: 2115 | Subs: 1

jump backJump back to quoted post23 May 2015, 05:25 AMXazax
Put conscripts merge into your guard rifles this will give them the AT Nade options if you have it unlocked. DP is a must if you're going guards.


:facepalm:
23 May 2015, 12:30 PM
#18
avatar of __deleted__

Posts: 1225

Yeye, he was mistaken.
Anyways, DP is a must have upgrade. Guards are now the strongest inf in the game, and their long range potential should be exploited to the fullest.
23 May 2015, 16:25 PM
#19
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2


Not true, but you should still merge conscripts into Guard squads because it will save you manpower and reinforcement time.


But their possitive RA D:
23 May 2015, 16:36 PM
#20
avatar of computerheat
Honorary Member Badge
Benefactor 117

Posts: 2838 | Subs: 3

But their possitive RA D:

wut?
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